Steamboat G

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About Steamboat G

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  1. Ah ok I follow you now. I wouldn't be able to use the close combat name ofcourse.  It was just to indicate what type of game I have in mind which is heavely inspired by Close Combat.    At the moment I'm still working on the game design document which is actually linked to parts of the business model as well.  Market research was important too and is still ongoing but I have a good idea what people want from a game like this and what makes them hooked.   The advantage is that I can work full-time on it myself for the coming 2 years, but I can't pay for programmers or graphic designers myself without funding.  So I'm debating the options you guys posted. 
  2. 10 Ways To Improve Your Indie Game Development

    @Sik: I'm a big fan of modding/tools however it can interfere with indies' business model. If everything is moddable there's hardly any room left to make some money on skins/maps etc.  And the price of an indie game is often lower anyway because they can't charge the same price as an AAA game.  An example of this is ' Grim Dawn' (successor of Titan Quest) on steam which is a hack and slash game like Diablo.   But I get your point, For free/under the radar games, modding can be a key element for growth.
  3. 10 Ways To Improve Your Indie Game Development

    Step 10 is so important and is not only a tip for indies or beginner's. I've seen and played so many AAA titles that have great graphics and all, but are forgotten so fast, because they can't hook their playerbase.  It's part of what I consider good gameplay and is often connected to replayability. 
  4. Well what Matrix Games did last 10 years is rerelease the old titles with some tweaks and bug removals.  So the first one of the games you mention, will be a rerelease again while the other will be a new 3D version. A new AI needs to be written then, as well as a new graphic engine.  There are doubts amongst the community they can do it, looking at what they did last decade.  To be fair though, it might be that they got a budget and have the know how to complete a project of that size.  I would welcome the game anyway.  They said it will be a linear campaign like CC3 instead of a strat map campaign like eg CC5.   I want to take it to another level though based on my knowledge about games and game mechanics and what players want. A lot of it is common sense yet how come a software house like Bioware didn't know that people would hate most of the armor art in SW The old republic? Most skins were just ugly and people posted about it on the forums. I mean come on, it's an MMO, ofcourse people want to play for cool gear, especially when a lot of grind is involved, and in an MMO there usually is. This game had a huge budget and hundreds of people worked on it, yet nobody said:' damn our armor skins look ugly'  Even if they outscourced it,  I just can't figure it out what happened there. I would have never let those designs pass QA, but what do I know, I don't work in the industry.
  5. Thank you for the constructive and helpful feedback Tom.  Same for Tutorial Doctor although nothing new there for me, I still appreciate it.   I'm reading through the articles and going to let it sink in a bit for now. It all may seem disheartening but I'm a realist so I knew this is going to be hard and will take a lot of work.  Yet it feels like I have the key to make a good game with a working business model, I just can't make it lol.  All joking aside, I'm serious about this and take your articles serious as well and have no illusions about success rates. I have to agree with your tables, yet the passion to do this doesn't want to get out of my system if that makes any sense.   Anyway, thanks again guys.
  6. Hi everyone,   I'm 38, I've been a game tester and writer for Games magazines in the past and worked on creating mods for different games and have been active in many gaming communities.  However I can't program.  For the last few years I've been working on the concept of a next gen of the Close Combat series.    Because of my extensive experience playing games and because I know what makes games good and addictive for gamers, I recognise trends and know what games will succeed and which ones won't.  I knew Diablo3 and Star Wars the old republic were going to fail.  Maybe not in terms of initial sales, but from a gamer's point of view they failed horribly. I was there the first year when League of legends made its introduction and knew instantly it was going to be a success.  Riot games used a good business model and made the next gen of Dota and pulled out a Steve Jobs with that one.  2 years before that time I told a friend that the business model for a game based on the Virtualgirl concept would be a hole in the market.  Kinda the Active Directory setup with roaming profiles that can buy skins and what not.  Ah yes I'm supposed to be a system and network administrator, but that's not where my real potential lies or at least that's how I feel it.   Last year the desire, motivation, belief that the next gen Close Combat game will succeed increased drastically.  Almost every day it's there and it doesn't let go.  It's like I need to do this.   Is there any advice you can give me on what to do with this?  Try to form a small indie team?  Try to find some investors? Try to learn a language and try out some stuff myself?  Try to knock on the door of an AAA software house and get a kick in the face lol?