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the incredible smoker

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About the incredible smoker

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  • Role
    3D Artist
    Art Director
    Audio Engineer
    Concept Artist
    Creative Director
    Environment Artist
    Game Designer
    Level Artist
    Level Designer
    Pixel Artist
    Quality Assurance
    Sound Designer
    Technical Artist
    Technical Director
    Visual Effects Artist
    Voice Talent
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  1. the incredible smoker

    Developing my own game engine vs. using a commercial game engine

    The thing is you also build a level edittor if you have a game engine, also takes time. And its true you eat out of the programmers hands, because you are not allowed to change anything in the engine. A good engine would allow you to change and sell whatever you like without charge, and also not hidden in ".DLL" files so you can edit any code. I also seen/heard that you also can compile for mac on a windows machine, that is one of the things the engines have : cross platform compatibility. I would love to compile my windows game so it works on any computer from game console to mac.
  2. the incredible smoker

    Developing my own game engine vs. using a commercial game engine

    It takes as long as programming your own basic engine that you understand then to get to the bottom of a available game engine. If you dont know what a game engine is you still need to get started with avaiable engine to learn about game engines in general.
  3. the incredible smoker

    How much longer can Trump/Trumpism last?

    Amerika started these wars to install ATM banking ( they want 1 global coin ), now that the war is started they can let anyone pay this way ?
  4. the incredible smoker

    Requirements for a sound artist in Games

    I,m going in the studio this year for recording sound effects for my game, [offer of work deleted by moderator] Ask for hardware only. Else take the one with the biggest modular wall : [removed by moderator] Please note that i dont have such a wall.
  5. the incredible smoker

    UDP Confusion c++ sockets

    Intresting topic, i also need to get started with UDP. I dont know any UPD, i thought u have to send all player coordinates all the time, and discard older packages. For text i dont know how they would fix. Subscribed
  6. the incredible smoker

    As a game dev, what are you most afraid of?

    You forgot democracy & kapitalism.
  7. You have the SDK from illegal source, you are not even allowed to have that SDK,
  8. All joysticks has a name, so you could remember all previous configured settings if you like.
  9. You have to support gamepads with unlimited buttons. Just flag your buttons to the maximum number of buttons you use (-1). Suppose i wanto support 2 buttons, for what gamepad dont matter, the buttons are repeating. You only have to assign buttons to a function in the menu, press fire button, press bomb button, or assign a function to button A or B
  10. the incredible smoker

    How to react when people say my game looks like shit?

    Because my game looks so shit i need some crap music with it.
  11. the incredible smoker

    How to react when people say my game looks like shit?

    I always say my games look crap in advance.
  12. Give me the arcade style over graphics. These graphic games i dont know if you should call them games or movies ? When i play games i mostly press start on the story scenes. Can we have arcade style games with good graphics please ? When you say : this or that, you mean graphics over many enemys ? Take a look at grand turismo, they made the same game with more detailed cars, only the ammount of cars in 1 games was lowered, that is a bad thing, they should have made the cars look like a lada, with 100 players if you ask me.
  13. the incredible smoker

    Rotation with limited turn rate in degrees

    float fAdjust = fElapsedTime * 0.02f; float fKeep = 1.0f - fAdjust; vec newMissileDir = (prevMissileDir * fKeep + (targetPos-missilePos).Unit() * fAdjust ).Unit(); Now its good for time ?, nice 1 pole intergration smoothing filter, most basic thing. I will try that. edit : The time will be very messy since it dont take count for distance. No i wont use that.
  14. the incredible smoker

    Rotation with limited turn rate in degrees

    Ok, for a moving target with the vanilla calculation bla bla. Homing missiles need to be smarter, not that vanilla smart, assuming enemys will be slower then missiles. When they ask for slow rotation, they dont need exact angle per step, the angle per step may differ, it is not a problem i assume unless you have some reason. For fast homing missiles no math functions needed, here is my theory how i would try : That is why i say you take a vector that moves towards the (moving) target vector as cheapest solution, you dont have any angle at all. Just set the direction and matrix. There might be a collision check needed between the aim vector and the missile self ( big circle ) so the rocket cant rotate 180 degrees in 1 frame by accident, there the rocket wont home to a target exactly behind the rocket, so what, fire some more, and has a nice natural behaviour thing to it automaticly. I suggest to check the self collision for each axis you move, so the aimvec will avoid the rocket eventually. It would be nice to have the aim vector moving in straight lines, use fast inverse square root for that.
  15. the incredible smoker

    Rotation with limited turn rate in degrees

    Your code has many maths, trig functions, also division. I see things like acos, sin cos, Why dont you take a position that follows the target position ? And how do you handle without limits ?, is the turret very dumb ?
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