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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Oh thanks guys! It works, Yea it was one to many SDL2 directories! I just used  #include "SDL.h" since that was what the rest of the tutorials had...   And I had problems with the tutorial SDL2 0 RPG Game tutorial part 1 (SDL301). Error about zlib1 not found. I simply put the zlib1 into the the game directory. I suppose it was the right thing to do? Just feels a bit strange since I dont know if my program works the way it should or if the tutorialguy forgot to put it in somehow eventhought it works fine for him in the video?..     And I tried to change the the compiler and linker folder to the 64bit, somehow that was not enought. Is there any simpel way to get 64 bit? Elseway Im happy it works now and I suppose I'll be able to change to 64bit in the future when I find a tutorial or something.
  2. Hi Im relativly new to C++, was going to moving on to SDL My goal was to create a simple 2D game having a movable characters and some obstacles drawn on the screen and move on from there.   I followed the guide under tutorials on SDLs page on how to setup on Code::Blocks. https://www.youtube.com/watch?v=wWGtuc5uqF4 downloading all the files and following the steps...   I have put theese lines under Search directories:   Compiler: C:\SDL\SDL2_mixer-2.0.0\x86_64-w64-mingw32\include\SDL2 C:\SDL\SDL2-2.0.1\i686-w64-mingw32\include\SDL2 C:\SDL\SDL2_image-2.0.0\i686-w64-mingw32\include\SDL2   Linker: C:\SDL\SDL2_mixer-2.0.0\x86_64-w64-mingw32\lib C:\SDL\SDL2-2.0.1\i686-w64-mingw32\lib C:\SDL\SDL2_image-2.0.0\i686-w64-mingw32\lib   and put the lines -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_mixer under Linker settings > Other linker options. As I understand this is for 32 bit, I would prefer the 64 hower dont know how to install it.     I downloaded the project in that tutorial also (SDL001), build and run does work. But however as soon as I edit something like just adding a comment. It gives an error and stop working! :   "SDL2/SDL.h: No such file or directory"   I downloaded some other tutorials from the same guy, with various results. I been trying to search the web on how to solve this problem without any results. Someone have any idea on what Im missing?     /Thank you