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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About s0ckman

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  1. Tnx Hodgman!
  2. Tnx HscottH, I'll def think those options over carefully. 
  3. Hi guys,    Just another quick question in regards to outsourcing graphics.   Since we are using an online freelancer, do we need a signed consent form or contract from the artist as proof that we can use his graphics in our game? Or just paying him is enough proof.   Thanks in advance 
  4. Also in regards to graphics - since we have outsourced a freelancer for our graphics, do we need a signed permission contract/form from him as proof of ownership when we use these graphics in our game?
  5. Tnx jbadams, sorry about posting in the wrong section.   And thanks guys, we were thinking about using place holder graphics but like you said, that will just create more work & we might not do it smoothly either. Yeah def. putting in the contract, are there any more safe guards?   Will Bitbucket and other management tools help? or are they just there as pure communication and project management tools?
  6. Hi guys, so I am still in the development stage of my first iOS game    I will be outsourcing the coding to an online freelancer (not through Odesk, Elance, Freelancer or any 3rd party sites). I will be providing him with all the graphics, sounds and also the Game Design Documents.   My concern is that I feel like I have no real protection against him from finishing the game, then uploading it himself on the iOS store.   Besides a written contract (I don't know how effective that is internationally and for freelance work), are there any safety measures, methods or programs I could use to prevent him from stealing the game?    Any tips will be greatly appreciated!    
  7. Thank you for all your kind advice. Looks like I'll release a basic version first, see how it runs then decide from there.   and tnx Tom, I'll do my best to post it in the correct forum next time.
  8. Hi guys,   I'm in the process of developing my first iOS game    In terms of $$$ and Sales, is it worth making an iOS game available in languages other than English? Or do other countries generally purchase games that are available in English only anyway?        
  9. Thanks for all the advice so far guys    I'll run over these options with our graphics designer.
  10. Hello All, I am new to this forum and look forward to being part of the community   I hope as I get gain more XP & knowledge, I can then help out future noobs like myself now   I have a question in regards to Scaling an iOS game, from iPhone -> iPad (or vice versa) Q: What is the best method to have a 2D game scale well on both iPhone & iPad platforms? * Should I create a game on the iPad first, then scale to iPhone? * Or should i create an iPhone game then add borders etc to scale it to iPads. Tips/Advice esp from a programmers &/OR graphic designers perspective would be deeply appreciated