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Goobert

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  1. Weve decided to use gm:s free until we hit a big enough point that the game is in steady development, theres a playable demo, and were getting a lot of positive feedback. At that point we will pay the 100$ for a commercial version and eventually the 800$ one to use for mobile games etc. Not even sure if we'll ever need that version haha.   Anyone ever play with JGame?
  2. Sorry, I wrote it all entirely on my phone^^ and kryzon, I agree it would be awesome to do such a thing. Most of the time, n9ne comes up in my head haha.   I will go ahead and fix the grammatical errors.   Side note: weve decided to use spritesheets for animations instead of flash. And gamemaker: studio as the game engine. Weve also decided booby traps will exist in the game to distort the screen, make gooberts movement keys backwards, or turn all the goo minions on the map into goo generals, for example.   I hope to have a working demo by february filled with all cinematics and enough content to keep you coming back for more ;)   @shadowflar3, I agree with you. Now as for reusing backgrounds, my idea is to use a very simplistic background for each chalter, and change the blocks instead. This gives me much more flexibility(like battleblock theater). And trust me, my job is storyline, puzzles, and graphics, there for I'm always thinging about how I want the game portrayed ^^ I think, when this is done, itll be a great mix between cinematics and interaction!
  3. Haha yea. Personally ive made several games. Icon Universe was my favorite. Its still in development but it works the same as neopets or gaia online would, a web based rpg where you level and dress an avatar.   Either way, hes never done it before, which is why I wanted to use GM:S.  we can make world mockups and use our documentation as a reference to how the game should look at the end.    Personally, ive been using graphpaper to sketch out levels with puzzles nd how I expect them to look, and handing them off to him to be made. We have everything like mechanics/movement, enemy ai, world lhysics, enemy properties, storyline, design documents, all down and ready. So were in the programming stage of it all and the game is... intermediate to make. I feel the unique idea of using blobs of goo as tools, combined with our storyline should make an amazjng game.     Basically I just want to get all the help I can, ive devoted myself to graphic design and marketing so I need for him to be able to pull his weight.     So I guess I'll look into libgdx and maybe look into taking out flash animating. As far as game maker studio does anyone have any idea on how well it works with flash? Like are they fruendly or want to kill one another?
  4. @jbadams your awesome. Wanna work on goobert with me? XD     I told my partner what was said and gave him the link to here so he had info. I like gamemaker a lot, its easy to understand and use for me, and he can impliment his java programming easy as well.    Additionally I saw construct 2, which is used for a LOT of commercual games that bo doubt kade the creator enough to buy a little more than one dinner. The issue is, I can't find anything that says construct 2 can even support an addon/applet for java. now, id be ok, understabding html5 to a degree but I'm not programming so that would be useless. Do you have any insight on that?   He wants an open source option for editing purposes. If you buy the full version of GMS(a whopping 799$) I wonder if they give you the source code...
  5. Hello all!    okay so im looking into game engines for my business/dev partner to use. Hes in college for computer science/java programming and even though he can program in the C family, he feels most comfortable with java. Since i know HTML5 and some web-oriented languages, i decided id be best suited for graphic design and storyline.   Either way, ive been looking all over, we need a good 2d game engine. I took a look at Slick2D, JGame and some others, im just wondering if i can get help as to what commercial programmers are using these days?   I also took a look into GameMaker Studio/8.1(since i can play with small mockups and then give him directions for programming) but im scared an engine thats so easy to use, especially for beginners(i made a mockup in 15 minutes without using any of my coding abilities), is just too good to be true. Plus ive never heard of any commercial company using such an engine.   So, i figured i would once again come to gamedev for help, can anyone shed some light? If it helps, its a 2D Platformer that isnt at all graphics demanding. Some physics will be used, but not much. Multiplayer is a future thought, but im sure if i dont have an engine that supports it, we can just impliment it later, however all the help i can get being an indie developer is always nice! No 3D is necessary, animations will be done in flash!      
  6. No one? ;-:   Bump
  7. Ok everyone so hopefully this is my last storyling post^^ so to all who have followed or helped me on this, a lot of the dtory is unchanged and I'm sorry, you may be bored rereading some parts :) Side note: the game is in programming production! Were making a mockup level to see how we want it put together, then were making a level editor so its easier to create levels(and for the community to make their own ;9) In a small hut in a remote swamp, an evil witch doctor has been playing god for over 300 years. With hate in her heart and fire in her bones, sinister creations arise from clay that turns to living goo when infused with "Essence", a deathly mixture that can give any inatimate object life Cauldron bubbling and spellbook nearly memorized by now, the witch doctor feels she is close to the next step, bringing the dead back. "Blowfish poison!" She exclaims. She reaches for a jar in the far left of the top shelf above her sinister concoction of mischief and greed, and dumps it all into the pot. "Single dose, second life. Double dose, sure to die!" She giggles slightly. Suddenly the mixture boils over and splashes all over the floor and smolders the fire, turning the room pitch black. Candlelight at her side, the witch doctor examines the small mound of bubbles on the floor. A small green blob gave out a gargled cry, and crawled about the floor akwardly. She cackled eith joy! "i can create it from nothing now! No more sleepless nughts digging for clay!" she pranced around the caldroun and stomped around the goo blob who cried more, which made the witch doctor laugh more. Over the next year she perfected the small blobs, playing with their properties and traits, working out the nitches in her potion so that one day she could bring her beloved marcus back. He was hanged by a dreadful king several hundred years ago for thought of treason. Ever since, she swore death and vengeance upon anyone who wore the crown of england, and that marcys would once again be within her arms. In come goobert and stella. A pair of dolls on the top shelf on the left where the jar of blowfish poison was perched so many years ago. Quietly they sat, lifeless and useless. The witch doctor also kept her creations in a sealed jar just to the right of stella. One of the blobs had escaped from its cage and started to wander aimlessly. It had made its way over stella and goobert, and was currently on the corner of the shelf hanging just over the edge. The old nails holding the wood could not bear the weight shift, and gave way knocking goobert, stella, the curious blib, and his fellow abominations into the witches newest stew. The blobs swam around and eventually made it to the edge, leaving the coldroun unharmed and unaffected. The witchdoctor heard the crash and hurried over, finding goos all over the room, goobert and stella floating in the pot. She scoulded herself, and squished several goos, putting the survivors back in their jar and sealing it, this time with a powerful spell. She fished out goobert and stella, and threw them into a corner of the room, disgusted. They were useless to her now. Little did she know, the ragdoll stella and voodoo stringdoll goobert were now very special objects. Being plunged in, The new potion gave them life, awareness, and emotion. Goobert shivers, and looks around. Never using his body or eyes before, he struggles to even stand. He wanders around, eventually running into stella. He immediately falls in love and, being new to the emotion, loses his breath and passes out. He awakes, and stella is missing. Goobert goes searching and finds her on the edge of a table, admiring the erie green glow from the cauldron. He sits next to her, startling stella. She jumps up and backs away, as goobert attempts to follow. Stella backs up more and trips on a thimble. Gokbert tries to comfort her with a rather forced hug, permanently cementing in stellas mind that goobert is something she wants to stay away from. Stella attempts to run and goobert grabs her foot, which makes stella cry out. The with doctor hears and rushes in, seeing the scramble from her two discarded misfit toys. She shrieks with joy and grabs stella, a now living ragdoll. "So much closer!" She screams. She opens a jar and throws stella in, then reaches for goobert, who flees and hides underneath the table. "Get bafk here you vile thing!" The witch doctor howls as she throws back the chair in her way and snatches at goobert. Frightened that a giant just swung at him, goobert turns and runs, managing to squeeze into a mousehole. Goobert pops out of another hole across the room, and climbs the bookshelf for a better view of the room. There he finds a jar with a skeleton inside of it-- a shrunken skeleton. But not just a syrunken skeleton, a device and a note. Goobert climbs a book and noticed the lid is off, and proceeds to jump inside. He reads the note on the tiniest piece of paper yohve ever seeb, no doubt shrunk with the poor soul inside. "if anyone suffers the same fate as me, please read this, My name us paul, and i am-- was-- a traveling salesman. I came out here after driving past to go to my quarterly review in alabama. I noticed a small house and thought i could make one last sale before i reached the meeting... instead it was the last sale of my life. I was shrunk and placed in this jar, i still cant believe it happened, how is this even possible? No matter, a blob tried to attack me and i managed to suck it up with a vacuum cleaner i was goi g to sell. Damn ugly mess, but now i cant even use the vacuum. I think the blob gucked up the internals. Please, if anyone reads this, tell my wife i love her. Tell her what happened, not that shell believe you. Her name--" The note cuts out. Goobert inspects the vacuum, and as he touches it BAM! It moves! Scared beyond belief goobert jumps and kicks it, turning the vacuum into reverse and shooting an organge goo all over the jar. Goobert, now blinded by goo guck, reaches for the anythjng to help him. He grabs the vacuum cleaner, sti in reverse. The vubrations startle goobert and he jumps again, this time holding onto the vacuum in fear it will attack him again. When he lands, the orange goo properties kick in and jetison goobert out of the jar. He bangs his head on the ceiling of the bookshelf and lands on his back, the vacuum landing on his head. Goobert hops up and kicks the vacuum again, which turns it off. He fiddles eith it a bit, becoming more ckmfortable with the device. He then puts it on, and decides uf it sucked up ne goo, maybe he can use it for more goos and fight his way to stella. Thus starts his adventure!
  8. Moderator please remove thread. Ive edited my story and reposted. Ty!
  9. Wow thanks for the feedback everyone! I'm gonna take the time period out. Being in modern day gives a LOT more opportunity because I can use items and props from all periods and even some newly discovered items like teleporters(look it up, germans are king). Since goobert and stella come into play way after the goos come to life, I'm going to make it so a traveling salesman was shrunk with his vacuum and locked away in a jar. A goo got into the jar, and the salesman sucked up the goo. He dies from stsrvation, but he leaves behind a note for the next poor soul that meets the same fate he did. The goo is a bojncy one, and when gokbert gets in the jsr he reads the note explainjng what haplened, then shoots out the goo and bounces to safety! :D
  10. The original idea was that he was a janitor, and then it became he was using the long end of the vacuum as a sort of sword when he was cornered because he had nothing else and sucked them up. I'm not willing to give up the vacuum, it just is perfect for game mechanics. Maybe the witch doctor makes it, and givee it to a Goo General to capture Goobert with(voodoo magic sucks you up, so anything can be captured into the "device" which is no longer a "vacuum" but still kind of is.) And you must defeat this general to get your weapon? Then comes the question, do ALL geberals have the vacuum or just this one? Game consistancy would say yes, but in reality I doubt the witch doctor has a thousand vacuums lying around. Additionally, these are hot off the paper for suction device ideas, I like the last once because it could be considered kind of a vacuum, more of a device. I'll also include some stella mockups because... well.... shes awesome :9
  11. This is subject to a lot of change, and I encourage the world to rip it apart :) What beeds to be figured out/added: How does goobert capture the goos?(previous story was a vacuum, but after you read youll see it doesnt make sense anymore) The setting is 1700's era, and An evil witch doctor is trying to play god. 10 years ago the only man she ever loved was hanged by the king for thought of piracy and treason, and ever since she has been obsessed with bringing him back and taking vengeance on the spiteful crown. Cauldron bubbling and spellbook nearly memorized by now, the witch doctor feels she is close. "Blowfish poison!" She exclaims. She reaches for a jar in the far left of the top shelf above her sinister concoction of mischief and greed, and dumps it all into the pot. "Single dose, second life. Double dose, sure to die!" She giggles slightly. Suddenly the mixture boils over and splashes all over the floor and smolders the fire, turning the room pitch black. Candlelight at her side, the witch doctor bends down and examines the brew still bubbling on the floor. A small, gargled cry comes from the bubble, making the witch doctor fly backwards. However her fear immediately turns to excitement. She had created life. Over the next year she perfected the small blobs, playing with their properties and traits, working out the nitches in her potion so that one day she could bring "him" back. The thought of that moment when they were again in each others arms was overwhelming In come goobert and stella. A pair of dolls on the top shelf on the left where the jar of blowfish poison was perched so many years ago. Quietly they sat, lifeless and useless. The witch doctor also kept her creations in a sealed jar just to the right of stella. One of the blobs had escaped from its cage and started to wander aimlessly. It had made its way over stella and goobert, and was currently on the corner of the shelf hanging just over the edge. The old nails holding the wood could not bear the weight shift, and gave way knocking goobert, stella, the curious blib, and his fellow abominations into the witches newest stew. The blobs swam around and eventually made it to the edge, leaving the coldroun unharmed and unaffected. The witchdoctor heard the crash and hurried over, finding goos all over the room, goobert and stella floating in the pot. She scoulded herself, and squished several goos, putting the survivors back in their jar and sealing it, this time with a powerful spell. She fished out goobert and stella, and threw them into a corner of the room, disgusted. They were useless to her now. Little did she know, the ragdoll stella and voodoo stringdoll goobert were now very special objects. Being plunged in, The new potion gave them life, awareness, and emotion. Goobert shivers, and looks around. Never using his body or eyes before, he struggles to even stand. He wanders around, eventually running into stella. He immediately falls in love and, being new to the emotion, loses his breath and passes out. He awakes, and stella is missing. Goobert goes searching and finds her on the edge of a table, admiring the erie green glow from the cauldron. He sits next to her, startling stella. She jumps up and backs away, as goobert attempts to follow. Stella backs up more and trips on a thimble. Gokbert tries to comfort her with a rather forced hug, permanently cementing in stellas mind that goobert is something she wants to stay away from. Stella attempts to run and goobert grabs her foot, which makes stella cry out. The with doctor hears and rushes in, seeing the scramble from her two discarded misfit toys. She shrieks with joy and grabs stella, a now living ragdoll. "So much closer!" She screams. She opens a jar and throws stella in, then reaches for goobert, who flees and hides underneath the table. "Get bafk here you vile thing!" The witch doctor howls as she throws back the chair in her way and snatches at goobert. Frightened that a giant just swung at him, goobert turns and runs, managing to squeeze into a mousehole. Thus starts his epic adventure to save the one he loves. That where the game starts haha. What do you think?
  12. I have completely revamped this, and I would LOVE your feedback. I wrote an entire background story, focusing more on voodoo and nothing on scifi. My biggest thing, however, is that I still need a mechanism to suck up tyese goos but the story is more realistic now, so that might be difficult. I'm going to podt my new background story and a link here, I hope you read it and can gige some advice!! EDIT!!: Link to new storyline http://www.gamedev.net/topic/651068-gooberts-revamped-background-story/ Thanks!
  13. I know im new, but im in this stage myself. To begin, i suggest teambox.com, its amazing for file and task management.   You need your GDD(General/Game Design Document) which you have. next is your feature list.     1.Feature List:   I think next your gonna need to make like a list of features and their children dependencies. Once you get the ball rolling generally, others can hop in and help you out(start your team!)   For example:   FeatureA FeatureB - Depends on FeatureA FeatureB-1 FeatureB-2 FeatureB-2-1 FeatureB-2-2 FeatureC FeatureD   How this helps: having a more concentrated view of what's gonna make up the game.  Establishing any needed prerequisites. Determining development order, for example, if featureB depends on featureA then we cant finish B until A is finished. Determine development times - The more you break things down, the easier it is to determine how long things will take   Doing this feature list helps out with the high-level and low-level designs   2.High-Level Design:   Once we have a feature list, we can start documenting the standard flow of the game overall and for specific features or scenarios. What i mean by this is, we can make flow charts depicting what major actions/events should happen for a normal user. You would do this in general, and also for the major features. When we get to this stage, ill elaborate more.   How this helps - The documentation process is trying to get everyone on the same page, so everyone has the an idea of whats gonna be done as close as possible to what you originally imagined. The flow charts now help everyone get on the same page of how things are going to go in terms of order and time.   Doing the high-level design helps out with the low-level, so that way there is a general written understanding of how things should go, IN GENERAL.   3.Low Level Design:   This is actually getting more into how the code or file structure might look. Its not specifically planning out the code, but trying to now refine on the general understanding presented by the high-level design, and make it more fine tuned on your vision.   This is going to be drawing out some UML diagrams. Deciding what API's, frameworks, libraries were gonna use etc.    How this helps - This is kinda like High-level design. Except now we are starting to inch our way towards how development will be. For Example: What    4.Development Environment setup   This is where you start setting up your development environments to match for everyone helping with the game. You want them to be identical so you can easily edit and add to each others code, files, art, etc...     For file & code share - You can do it open source perhaps on something like sourceforge or github. Or you can use dropbox or google drive i think ( although i havent tried that out )     then, you need some UML Diagrams.   Activity Diagram: http://en.wikipedia.org/wiki/Activity_diagram Sequence Diagram: http://en.wikipedia.org/wiki/Sequence_diagram Use Case Diagram: http://en.wikipedia.org/wiki/Use_Case_Diagram   NOTE: These dont have to be too complex and with super clearity. They can if you want, and that would help, but the point is to help get your idea down fully in documentation.   Activity Diagrams: You want to draw out an activity diagram for the general usage of a user. It should outline the flow and possibilities the average user will face from their registration on wards. This means all the different pages they can goto and things they can do, in general. You want an activity diagram for money currency. This should outline the flow of how a user can get currency, and how they can spend it from when they start the action that gets them the currency, to when and how they can use. You want an activity diagram for your car system and getting new items. It should outline how you can get new items, from when the player logs on, going over all the possibilities and ways they can, to when they get the item and its shown how each possibility can end. Use Case Diagrams: You want a use case diagram for user-to-user interaction. This should show basic interactions two users can have between one another, and how they all relate. You want a use case diagram for user-to-shop interaction. This should show basic interactions between a user and shop, and how they relate. Sequence Diagrams: You want a sequence diagram for anything that requires more than one click. The process from login -> picking your car -> logout, of a user buying a car in the shop, then another diagram for editing that car(if there are catagories, you want one for each catagory. Example would be painting = 1, parts upgrades =1, type of car your buying =1, for 3 total). Then, after all that, your ready to code(because youve put the ENTIRE game in writing, all you need to do is code the diagrams youve made, and the game will come together)   HOPE IT HELPS!
  14. Very much so. I think I'm going to make them an accident, or something special, which is why the witch doctor is so hellbent on getting them back. I also think sometime during the game(probably chapter 2 or 3) stella is taken by the goo grunts and must be rescued(again, being less hopeful for goobert as a savior and more that shell escape on her own). The witch doctor will grow as a more dynamic characgsr throughout the story. Possible storyplay would be her beloved died and she learned witchcraft to bring him back to life. Now with that I have the option to give her what she wants(goobert learns the feeling sympathy and helps the witch doctor) or make it so goobert and stella escape and are free leaving the witch doctor with nothing. Now if he helps her, he would need to give up his Essence since him and stella are the only two that has this special trait. But I feel a better plot would be the witch doctor takes stellas essence, and goobert gives his to stella so she can live. Lots of potential :9
  15. Haha see this is why I come here :9 what if I make it so... I GOT IT An evil witch doctor makes Goobert and Stella, as well as all the goos(and for expansion purposes, maybe other anti heroes and villians??) using black magic and "Essence". Goobert and Stella, being a bit more dynamic, start branching away from the "yes sir, no sir" obedience and develop emotions like hate, love, hapiness and anger. So goobert falls in love with Stella, but Stella does not love him back. The evil witch doctor is using stella for witchcraft, poking her with needles and burning her, and stella let's out a cry for help. The evil witch doctor gasps(as she is unaware of the new intellegence stella posesses) and then cackles maniacally at her wonderfully sinister new creation. Goobert hears stellas cry and races to the rescue, and by the time he gets there stella is in a cage and the evil witch doctor is going through all her spellbooks and reminiscing on how she made stella become more... human. Goobert rescues stella(against her own will) but in the process is spotted by the evil witch doctor. She questions him furiously, to which he replies by pushing stellas cage off the table and breaking it open. Goobert then runs off(maybe slipping on a goo?). This enrages the witch doctor who sends these goos, the goo generals, gooroo and finally the great and powerful goo to calture goobert and stella, or kill them and harvest this new essence and become more powerful than ever before! Hazaa :9