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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Does your card support DX11? The 4800 series is quite old already, so it might be that it only supports DX10(.1) which could explain the problem.
  2. OpenGL

    Let the fun begin.  https://www.khronos.org/vulkan/
  3. What kind of position is it? Junior or something higher?
  4.   I wish it's like what @Jan2Go just said, I heard they have a 10-days test that someone did in like 10 hours or so, but your opinion was unexpected reply .. really Depending on how far you've come with the interview process, frob's opinion might not be that "unexpected". While I was applying for my current job I had another application sent out to another company. This other company told me during the phone interview, that the next step of there interview process would be a two-day onsite "test". I never found out how this would look like as I accepted the offer for my current job the day after that interview. However I don't think (i.e. I don't hope so, for both them and the applicant) that they would just place a candidate in front of a problem for two days, but instead want to see how that person is able to communicate with and integrate into the group. Which would basically be the same as what was done during the onsite interview for my job, but this one was only about five hours long. Anyway, I interpreted your opening post in a way that this test will be the first part of the interview process. If that is the case, you probably won't be working on the test the whole time.
  5. I think that they will just send him a test and want his results within three days. That would be exactly the same as my test at my current employer was. I got some code and had make it compile as well as fix logical errors and improve the performance. In total I probably spent about 5-6 hours on it before sending it back. They simply gave me three days to do it in case I had other things to do during that time. As for preparation, I don't know if you can really prepare if you don't know how the test will look like. You should make sure that all your tools are working and you know how to use them.
  6. Most companies have a career section on their website. There you can find information about open internships or, if none is listed, an email address where you could ask if they are offering internships (some companies might not do that at all).
  7. You can use file.seekg(0) to move your input position back to the beginning of the file.
  8. std::string has a replace function. You will have to find the position(s) of the text you want to replace first using one of the find funtions. edit: Ninja'd.  Brother Bob's version required C++11 and I would recommend you use his version if you can. It looks cleaner than using std::string's replace, especially if you need to take care of multiple occurrences of the replaced text.
  9. The site is still working for me. According to the OpenDNS CacheCheck the URL is pointing to two different IPs, depending on where you are located. Perhaps the website is getting moved to another server or something like that.
  10. You could get rid of the if(mCurrentMenuItem == x) stuff by using ternary operators like this: mD3d.mD3dFont.PrintLarge("Some text", startMenuX, startMenuY + x * offsetMenuItem, mCurrentMenuItem == x ? selectedCol : defCol);And you can also reduce the amount of code by adding all your string into a list and then iterate over it, so you only need the print code once.