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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

smartties

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  1.   If you want to waste some money, then ok, take blindly one advertiser. Otherwise, if you really want to optimize your earnings, just do like every profitable mobile games. Implement as much ads sdk as you can, and with the mediation, automatically take the network who brings the most.   Take a look at Crossy Roads, or even ketchapp games, they are using Admob, Chartboost, InMobi, Unity Ads, AdColony, AppLovin, Vungle, Supersonic, Fyber ... (src : http://www.appbrain.com/app/crossy-road/com.yodo1.crossyroad )
  2.     Troops Orcs and Vikings have joined forces to take possession of the kingdom of men. To prevent this from happening , a fighter fights against these waves of enemies invading the countries. This fighter master the art of building Magic  Flame Ballista Tower and Canon Towers.  However he needs your Strategic talents to accomplish its Quest.   http://www.youtube.com/watch?v=UfMmo5FiWUU                   Principle ?   The premise of the game is to withstand waves of enemies, which is only intended to beat you:   Enemies are devoid of intelligence, if there is a path leading to you, they will follow it.   Otherwise, they will attack the towers.   In the kingdom of men , rumor say that it is more desirable to develop a Labyrinth   so that the Orcs roam the longest path!   How to play?   # Choose a tower in the menu, then build it of the smarter way. # Make enter the Wave when your enemy fortress is built. # You have the opportunity to enhance and customize your Towers. # The Tower Canon has a large strike force . # The Fire Tower has an impressive frequency range. # The Magic Tower has the ability to freeze and slow enemies. # The Ballista Tower has a long range.     You have to find the right strategy! Any suggestion or feedback is welcome!
  3.     Troops Orcs and Vikings have joined forces to take possession of the kingdom of men. To prevent this from happening , a fighter fights against these waves of enemies invading the countries. This fighter master the art of building Magic  Flame Ballista Tower and Canon Towers.  However he needs your Strategic talents to accomplish its Quest.   http://www.youtube.com/watch?v=UfMmo5FiWUU                   Principle ?   The premise of the game is to withstand waves of enemies, which is only intended to beat you:   Enemies are devoid of intelligence, if there is a path leading to you, they will follow it.   Otherwise, they will attack the towers.   In the kingdom of men , rumor say that it is more desirable to develop a Labyrinth   so that the Orcs roam the longest path!   How to play?   # Choose a tower in the menu, then build it of the smarter way. # Make enter the Wave when your enemy fortress is built. # You have the opportunity to enhance and customize your Towers. # The Tower Canon has a large strike force . # The Fire Tower has an impressive frequency range. # The Magic Tower has the ability to freeze and slow enemies. # The Ballista Tower has a long range.     You have to find the right strategy! Any suggestion or feedback is welcome!
  4. New Update,   My exams are over, so I took again the development of this game  I changed the majority of graphics in order to have a nicer render.    Some pictures:    New characters:               I hope you will enjoy. Let me think what you think about this game !   thank you
  5. New Update,   My exams are over, so I took again the development of this game  I changed the majority of graphics in order to have a nicer render.    Some pictures:    New characters:               I hope you will enjoy. Let me think what you think about this game !   thank you
  6. HI Moe091, thanks for your support, ratings are always welcome . It's been a while since SmartDefender has been published, that's why he has some downloads. Unfortunately the game does not know a lot of success.     So true, without money it's hard to promote an app on the google play...     Nop, i'm still a student, and i can't spend my money for this kind of promoting. Even though i developped a android app. I don't have lot of tips to promote an app. But for me what is most important is the presentation page of your application, which should make me want to download your application. You have to find the right keywords for the description. Make a youtube video, create a twitter, facebook and share it on forums.   I hope to have helped you, if you have other questions, don't hesitate Thanks.
  7. Hi everybody ! Today I want to introduce to you my game  http://www.youtube.com/watch?v=Pzgp9ju3M30 some creens :    Genre: action / reflection Technology: C++, game based on my own 3D engine (openglES 1.1 and +) Platform: Android, PC Description: 3D Tower defense/RTS, inspired on Warcraft III Smart Defender is a real-time strategy game and a tower defense survival which combines action and reflex The game is based on a mode Kodo tag created on the RTS Warcraft 3 of Blizzard, With graphisms in steampunk style / medieval fantasy You will have to survive in this dark world. To defend yourself, you will have to build your own fortress Download : You can download Smart defender on the Google Playstore: https://play.google.com/store/apps/details?id=com.smart.defender I hope you like it and I'd appreciate any comments or critique. Thanks !
  8. Hi everybody ! Today I want to introduce to you my game    http://www.youtube.com/watch?v=Pzgp9ju3M30 some creens :    Genre: action / reflection Technology: C++, game based on my own 3D engine (openglES 1.1 and +) Platform: Android, PC Description: 3D Tower defense/RTS, inspired on Warcraft III Smart Defender is a real-time strategy game and a tower defense survival which combines action and reflex The game is based on a mode Kodo tag created on the RTS Warcraft 3 of Blizzard, With graphisms in steampunk style / medieval fantasy You will have to survive in this dark world. To defend yourself, you will have to build your own fortress Download : You can download Smart defender on the Google Playstore: https://play.google.com/store/apps/details?id=com.smart.defender I hope you like it and I'd appreciate any comments or critique. Thanks !