Jump to content
  • Advertisement

samuraipeter

Member
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

101 Neutral

2 Followers

About samuraipeter

  • Rank
    Member

Personal Information

Social

  • Twitter
    @StudioWhiterock

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. samuraipeter

    Feudal Alloy menu.png

    I like the art style!
  2. samuraipeter

    AstroShift

    AstroShift is a unique 2D space shooter, where your ship's destruction doesn't mean death - the explosion ejects you into space, and you have to find another ship before your air runs out. There are 30 different ships - each with different specs and weapons - to take on the invading forces and run them out of your system. Trailer: https://youtu.be/qE8JOpISKyo
  3. Keep in mind also that you can 'take classes' on the internet, watching or reading tutorials. This way, you can learn at a faster pace, and not that of the class. I learn better by doing, so I learned to program by making a game in Game Maker, learning from Youtube tutorials and message boards. If you want to learn a skill, this is good. If you want to do something in game dev where a degree is more important, then I'd recommed school classes.
  4. samuraipeter

    I'm starting as an indie ! Any advices ?

    I'd agree that exposure is key; You may get feedback on things that people dislike in what you have so far, or what they think is awesome and want to see more of. If you put out a cool game, but no one knows about it, it will be like a drop of water in the ocean.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!