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kyuubi

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About kyuubi

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    theseventides

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  1. Hello everyone, We are looking for a talented 3D character model artist to join our team in developing a new classic style adventure game. The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm known as the Seven Tides. You play the story of Jon Riley, a young boy living in the Island of Chelonii, in the Eastern Kingdom of Khalandrie. After a visit from an old mysterious acquaintance, his grandfather, the only relative Jon has mysteriously disappears and Jon embarks on a quest to find what happened to him, while discovering the truth about himself, and the underlying mystery of the Island. If you are interested about the position (and the game) check out the full position description on our website: https://www.theseventidesgame.com/join-our-indie-game-dev-team Looking forward to hear from you! -- Seven Tides Team
  2. Hi ladies and gents, Our brand new awesome point and click adventure Game is happening! We have an amazing team working on the game and just shared our very first post on our dev journal. Check it out in the link below: https://www.theseventidesgame.com/first-post-indie-point-and-click-adventure-game Stay tuned for updates!
  3. Hello everyone, We are looking for some talented artists to join our team in developing a new classic style adventure game. Open Positions Our team is currently looking for two artists, one 3D model artist and one 2D concept artist. 2D Concept Artist Help us translate the concepts into visuals to improve our 3D model workflow 3D Artist Help with creating 3D environments, buildings, props, dressing etc. 3D Animator Someone that can bring our models to life and make them feel less static. What we are looking for We have a fun and talented team working on an ambitious project, but we need help in creating 3D assets. We need people with experience, comfortable with defining streamlined workflows and producing work in a quick pace. We also need someone to help bring our ideas to life in 2d concepts first to better improve our workflow in creating the 3D scenes. Although it is a hobbyist project, we take the project seriously and we are committed to finish the project, so we need people that can commit to the project with the goal to end it. The ideal candidate Is used to work for milestones and timelines Used to working in a collaborative approach within a team environment Has time available to be present on a regular basis, appear on slack and provide updates Can output work on a fast pace That understands what it means to work in a project The skills For 3D Modeler Skilled in creative 3D environments, including props and scene dressing Ideally that has worked with Unity before Bonus points if you have talent for character creation Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) For 2D Concept Artist Experience with concept art Bonus point if you have created concepts for a game Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) For 3D Animator Experience animating humanoids and animals Experience animating inanimate objects Experience animating environments (vegetation, ocean etc) Bonus point if you have created concepts for a game Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) The Background The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm known as the Seven Tides. You play the story of Jon Riley, a young boy living in the Island of Chelonii, in the Eastern Kingdom of Khalandrie. After a visit from an old mysterious acquaintance, his grandfather, the only relative Jon has mysteriously disappears and Jon embarks on a quest to find what happened to him, while discovering the truth about himself, and the underlying mystery of the Island. For a full description of the game check out The Game page. (user: seventides pass: indie) The Mechanics The game will be mainly feed from the traditional mechanics of adventure games popular in the 90’s with games like The Broken Sword, Monkey Island, The Longest Journey, Full Throttle, The Dig etc. It also introduces some RPG elements that promote exploration in order to immerse the player deeper in the world. The main driver of the gameplay experience is going to be the story as it's traditional in this genre of games. The Art Style Currently the adopted art style is a flat shaded, low poly style. You can see some examples below and the full gallery here (user: seventides pass: indie). Please not all of the screens are work in progress as we are working in iterations to move faster. The Music We are lucky to have an amazing musician and talented producer in the team that is composing amazing musical scores for the game. If you want to hear some music samples get in touch! The Tools The game is being developed in Unity 5 in 3D low poly flat shade style. We are currently using the following main tools: Unity 5 - Game engine Dialog System - Dialog System for non linear interactive dialog databases Adventure Creator - State machine for the traditional adventure game workflows FMOD - Sound Engine Blender - 3D Modelling Sculptris - 3D Char sculpting Slack - Communication Trello - Task Management Our Trello Board! The Team We are a team mostly composed by professionals in our areas but new in applying our skills in game development. Game Designer/Project Lead - Background in Computer Science and working professionally as the technical director of a leading web development agency in Sydney. Duarte brings maturity in project management methodologies and technical leading. An obsessive adventure game player and very seasoned technologist, Duarte is the founder of the project. Lead Developer - A very experienced developer, Joao is the main man behind the implementation in the Unity engine. He will translate the specs and game design workflows into the engine. He is a professional web developer currently working in Vienna, Austria. Music Producer/Sound Design - A professional musician and music producer, Richard is a guru in enhancing the experience with sound and musical scores. He works professionally as a musician and music teacher and lives in London. 3D Artist/ Character Design - An aspiring musician and hobbyist game designer and 3D artist, Kevin is mainly responsible for character art. He currently lives in Puerto Rico. 3D Artist/ Environment Design - A hobbyist 3D artist, Joshua is mainly responsible for environment art, buildings, landscapes and props. He lives in London. If you are interested If you want to join the team, get in touch and I will supply the full game design document, our wiki containing character references, sound design cues etc and provide access to our Slack team chat. If you are interested contact me through private message. Looking forward to hear from you!
  4. Hello everyone, We are looking for some talented artists to join our team in developing a new classic style adventure game.   The Background The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm known as the Seven Tides.   You play the story of Jon Riley, a young boy living in the Island of Chelonii, in the Eastern Kingdom of Khalandrie. After a visit from an old mysterious acquaintance, his grandfather, the only relative Jon has mysteriously disappears and Jon embarks on a quest to find what happened to him, while discovering the truth about himself, and the underlying mystery of the Island.   Embark on an epic adventure, full of mystery and puzzles, fantastic characters, pirates and immersive environments.   The Mechanics The game will be mainly feed from the traditional mechanics of adventure games popular in the 90’s with games like The Broken Sword, Monkey Island, The Longest Journey, Full Throttle, The Dig etc. It also introduces some RPG elements that promote exploration in order to immerse the player deeper in the world. The main driver of the gameplay experience is going to be the story as it's traditional in this genre of games.   The Art Style Currently the adopted art style is a flat shaded, low poly style. You can see some examples below. Please not all of these are work in progress.   -- A view into the Quarter District in the village of Chelonii   -- A view into Jon's shack in the Quarter District      -- A look at some houses near the Wharf   -- A work in progress night scene   -- The mysterious Dark Pirate, Captain K. Etch.   The Music We are lucky to have an amazing musician and talented producer in the team that is composing amazing musical scores for the game. If you want to hear some music samples get in touch!   The Tools The game is being developed in Unity 5 in 3D low poly flat shade style. We are currently using the following main tools: Unity 5 - Game engine Dialog System - Dialog System for non linear interactive dialog databases Adventure Creator - State machine for the traditional adventure game workflows FMOD - Sound Engine Blender - 3D Modelling Sculptris - 3D Char sculpting Slack - Communication   What we are looking for We have a fun and talented team working on an ambitious project, but we need help in creating 3D assets. We need people with experience, comfortable with defining streamlined workflows and producing work in a quick pace. Although it is a hobbyist project, we take the project seriously and we are committed to finish the project, so we need people that can commit to the project with the goal to end it.   The ideal candidate: Someone that is used to work for milestones and timelines Someone that is used to working in a collaborative approach within a team environment Someone that has time available to be present on a regular basis, appear on slack and provide updates Someone that can output work on a fast pace Someone with a certain level of maturity The skills Skilled in creative 3D environments, including props and scene dressing Ideally that has worked with Unity before Bonus points if you have talent for character creation Bonus points if you have actually worked on a title until the end.   If you are interested If you want to join the team, get in touch and I will supply the full game design document, our wiki containing character references, sound design cues etc and provide access to our Slack team chat. Looking forward to hear from you!   The Team We are a team mostly composed by professionals in our areas but new in applying our skills in game development. Game Designer/Developer - Background in Computer Science and working professionally as the technical director of a leading web development agency in Sydney. Duarte brings maturity in project management methodologies and technical leading. An obsessive adventure game player and very seasoned technologist, Duarte is the founder of the project. Lead Developer - A very experienced developer, Joao is the main man behind the implementation in the Unity engine. He will translate the specs and game design workflows into the engine. He is a professional web developer currently working in Vienna, Austria. Music Producer/Sound Design - A professional musician and music producer, Richard is a guru in enhancing the experience with sound and musical scores. He works professionally as a musician and music teacher and lives in London. 3D Artist/ Character Design - An aspiring musician and hobbyist game designer and 3D artist, Kevin is mainly responsible for character art. He currently lives in Puerto Rico. 3D Artist/ Environment Design - A hobbyist 3D artist, Joshua is mainly responsible for environment art, buildings, landscapes and props. He lives in London.  
  5. kyuubi

    Seven Tides

  6. kyuubi

    Seven Tides has kicked off!

    Hey guys, Really please to announce we have now a great team in place to kick this off. After a lot of tweaking around and prototyping from the devs we can now kick this project off properly. The team structure: 1x Game Designer 2x Developer 2x 3D Artists 1x Music Producer You will be hearing from us soon with updates!
  7. kyuubi

    Chelonii's Fishing Dock's

    Yeah definitely!   That should be fixed when we create a skybox with an "horizon".   Once I get to that I post so you can give me your feedback.   Really appreciate it, thanks :D
  8. kyuubi

    Chelonii's Fishing Dock's

    Hi Navyman,   Thanks for your comment mate!   The sky is something we still have to work out (at the moment its just a flat color, but we need to create a proper skybox).   Are you talking about the color, or the way the edge of the water connects to the sky?   Thanks!
  9. kyuubi

    Chelonii's Fishing Dock's

    After alot of experiments with colors we are starting to create the village. First we begin at the beach, in the fishing docks of Chelonii.
  10. Hi Gaiiden,   Thanks for your support.   All questions answered!
  11. Hey guys,   Thanks very much for your replies.   Do you guys know if I buy a GDnet+ Subscription I can upgrade my journal? Or would I need to create a new journal from scratch?   I wouldn't want to loose the history.   Cheers,
  12. Hi,   I am trying to find how I can invite someone to co-edit my journal.   I found an article online that talks about inviting ppl as editors, but I don't see this options on my journal.   Can anyone help me out?   Cheers,   Duarte
  13. kyuubi

    More screenshots - Flaming trees of Chelonii

    Thanks Navyman,   The trees are definitely settled.   We are now retweaking this map from scratch, polishing a bit more the terrain, coloring with this pallete and will start populating the village assets.   Next update will have a tour around the village and some flad shaded water effects!
  14. kyuubi

    More screenshots - Flaming trees of Chelonii

    Thanks mate!   Really happy to hear it :D   Will be posting more stuff soon!
  15. A few more screenshots of the art style experiments we are doing. These show the red plam trees of the flaming jungle of chelonii and a pallete with a bit more saturation.
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