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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About shakazed

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    Advanced Member
  1. Ah c'mon stop bashing, it's way better to just tell him where his theory is failing rather than dumping all this crap on the forum.
  2. Of course I put toilet paper in first :D
  3. OpenGL

    Basically what you are doing in that tutorial is creating a triangle that's already tranformed to 2D-screen coordinates, in the later tutorials you will learn how to use world/view/projection-matrices which will clear some things up for ya. rhw indicated that it´s already transformed coordinates. (Actually it´s the inverted w-value for homogenous coordinates) You can use D3DCOLOR_XRGB(R,G,B) instead of hex-values, it´s somewhat easier to read. Though the hex values represent the Alpha, Red, Green, blue values. 0xffff0000 = A=FF, R=FF, G=00, B=00
  4. Bermuda Syndrome on my 486. Was the only somewhat advanced game that the computer ran. It´s like Flashback if you remember it.
  5. Got that "security module" error at first. But then turned off anti-blaxx and daemon and it worked. Ran like crap on my system though. AMD 2.2GHz, 512 RAM (prolly the ram that fubar:ed it) 9800 256Mb.
  6. I liek my girlfriend
  7. Pong and Tic Tac Toe Mostly I just try out different D3D effects or techniques.
  8. Sweet stuff! CompSci student in Borlänge Sweden here, I´ve chosen to read alot of game programm...isch courses (Alot of programming, OpenGL, AI, Fuzzy logic and neural nets). Good luck to the lot of ya, meybe we´ll see eachother in E3 in the future :D
  9. Clicky There you have some info about anti-aliasing.
  10. I would say they were trying to portray the martial arts as something beautiful.
  11. Best god damn sci-fi out there.
  12. Sweden rules......just so you know. And why hate ppl when you can hug instead.
  13. I got arrested for being black on a Friday night.
  14. Hiya! Trying to brush up on some olde VB skills. Went over to .net and was wondering how I can make for example a global winsock control. Need it to be accessible from all of my forms. Thanks in advance.