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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Laurent Lechat

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About Laurent Lechat

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  1. Thanks NickDugger !    New video, Harvest Centauri    http://www.youtube.com/watch?v=nLtZYp8mhsY
  2. Hello, few updates    Epic mount        Just for fun     New version of the sea     new music  https://soundcloud.com/planet-centauri/space-waves https://soundcloud.com/planet-centauri/magic-forest   New videos  http://www.youtube.com/user/PlanetCentauriGame    
  3. Thanks Pastwhite !     News videos & stuff            
  4. i See..Thanks for your answer KulSeran,  I will try the software "Spriter" for bones animations and continue to learn to use the engine "particle illusion".  With a little luck, i can'll be a result close what I see in video.
  5. Hi,    Does anyone have an idea of ??the technology used to create the effects you can see in the video ? I think it is possible  with a particle engine but i try  particleillusion...i don't know, not really same render. Maybe after effects ? I'm looking on google, I do not actually find relevant information on the subject (vfx for 2D game)    http://www.youtube.com/watch?v=s8a0YPayEvw#t=5   Thank you for your help
  6.   Website | Steam Greenlight | Youtube | Twitter | Soundcloud     Hi Gamedev! I'm Laurent, cofounder of Permadeath, and this is our first game, Planet Centauri!   Planet centauri is a 2D sandbox RPG with some building and village management, on which we've been working for about 2 years and a half now. You play as a human whose ship was stranded on an unknown planet near Alpha Centauri, thanks to a mechanical failure. Your goal will be to survive through the many dangers of an unknown and hostile world, and find a way back home!   We work hard to offer players a game that will contain a multitude of features that makes our game unique. The game is created with an engine and a library created entirely by our programmer to get the best performance possible (C++)     Trailer           Suffixes, characteristics and runes   Weapons and armor share 7 levels of rarity, higher rarity always coming with stronger, and more unique effects and characteristics. They are also named depending on those characteristics. It is possible for the player to enhance his equipment through forging, and make his gear progress through the 7 rarity levels, sometimes unlocking rare special abilities and effects. Monsters also happen to have rarity levels, rarer monsters being much more powerful and dangerous than their common counterparts, with unique abilities and reinforced stats.   An other way to improve your equipment would be using socketable runes, which add stats and effects to your equipments. Runes also come in 7 levels of rarity.     Craft your own magic spells!   From controlling the arc and pattern of your fireballs to simply enhancing your jumping ablities, craft a plethora of magical effects to fit your desires.       Catch them all! Capture and tame monsters!   Your new companions will support you and will evolve to become stronger! Each captured creature keeps its unique features, evolving as it gains experience fighting by your side.       Agriculture and Cooking   "Eat well to get stronger" has never been a more truthful quote than in Planet Centauri. Eating various types of food will cause your character to grow stronger and develop his abilities.       Build a village and assign roles and jobs to its inhabitants   Save the native Chlorinians, build and fortify their villages. Befriend them and grant them jobs as hunters, tailors, guards, wizards, researchers and much more!     Programmable robots   Thanks to the LUA script, you can easily program custom AIs and behaviors for your robots and villagers! Imagination is your only limit! Mining, hunting, defense, exploration, whatever you want!       Create without limits with our unique network system!   Planet Centauri's network system allows you to design various electronic systems, from humble automated house lighting to frantic death lasers! This is achieved through a large number of electric and electronic components, including : - generators, power wires, resistors, capacitors - noise, serrated, square and sinusoidal signal generators - up to 16 bit information signal, with a large variety of mathematical and binary operators! You can find more detailed information on our network systems following this link :       Build your boat and embark on a fishing trip!(Pay no attention to the crew of clones)       And more!   • Dimensions • Bosses • Mac port • Multiplayer • Themed dungeons • Mystery Biomes • Biomes : oceans • Fluid dynamics • Technology weapons/armor • Quests & Events • Vehicles & Mechs • Modding compatibility • Grapple hook / ninja rope • God Saucer (minigames area) • Tower of 100 challenges • Quests • Pipes • Achievements / Game encyclopedia • Thunder* • Fire (buildings can catch on fire etc)* • Temperature* • Gas dynamics* • Space exploration & combat* • Expolanets • ??       The team     Random Stuff         Order avalaible with Steam Key(Linux/Windows)   The game is in closed beta on Steam, it can be ordered on the official website only. Mac version will be available in about 1 month +/- and DRM FREE will be available at the end of the beta version.