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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About NaliXL

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  1. Might I suggest not to implement useing XNA, but to use Java/OpenGL (possibly building upon jMonkeyEngine)? I'm saying this because there will probably be plenty of .NET/XNA engines out there, while there ain't many grown-up engines (if at all) for Java. And I doubt the real platform independence of the .NET/XNA combination.
  2. Quote:I'm single now and can barely afford to eat let alone pay my bills NeHe's single? What happened to Evil?
  3. Quote:Original post by Steve132 <cut> This system will be designed to be a content creation system tailored to image-based 3D graphics and lighting, for photorealistic graphics. (its some pretty amazing stuff) <cut> (you should definatly check out the cutting edge image-based research. really sweet. The demos and theories are jaw dropping) An URL would be interresting here? Quote: Anyhow, to get back to the problem; I am trying to develop a command-line program that will discover (and correct maybe) the first two radial distortion coefficients in photographs. After discovering what this is and why I'm probably not the one to write such a piece of code for you, I'd like to ask you, why on earth would you need this in a content creation system? Isn't the point of a content creation system that you create (amongs others) graphics by techniques like rendering and so don't need to correct camera-lens errors? Quote: <cut> Is there anyone willing to help me tackle this problem? <cut> Willing: yes, capable: no. Anyway, good luck!
  4. Have you checked your calculations for setting up the viewport (dimenstions)? A limitation of the used numeric type (integer types) for example?
  5. I like the dreams theme most, but if everyone wants a city theme, that's OK with me...
  6. Posts about the corrupted log seem to be removed. He got it fixed? If so, it'd be nice if he'd tell us!
  7. Well, way too late to say happy birthday for me off course, but a happy new year of her life I still can wish her. Quote:Original post by Dweller I don't think that clown has recovered yet... Anyway, that clown is now probably somewhere on the streets, staring up to the clouds, mumbling to himself: "Even though I walk through a valley dark as death...."
  8. Ehm, who or what evil? What the **** is he talking about?
  9. Näh, NeHe has probably been killed by his boss, or fried when he tried to touch his PC's CPU [looksaround][lol]. Anyway, patiënce seems to be the only answer for all of us. [wink]
  10. Quote:Original post by Michalson Most tricks will work, however a few commands will cause Windows to close your app and declare that it made an illegal operation (modifying the frequency of the timer for instance) We have DOSBOX today!
  11. Quote:Original post by Steadtler If the scale is smaller than 1.0, then some pixels will completely disappear. If those pixels happened to be important, some objects can be completely dropped in the destination image! Thats called a "nearest-neighbor resizing". I know about the lost details. But won't you always lose important details when scaling down an image? By just taking an average of the block of pixels that go to one pixel, it seems to me you have exactly the same problem the other way around: the details that are not important and should be dropped can be exaggurated!
  12. Okay, first let me make two things clear first: 1. I'm dutch, and english seems to be not such a strong point for both of us ;) 2. I'm by no means a java programmer, but I'll just take a guess Quote:Would I need to clear anything out of the os (output stream) between sending each string to the php script.. will the previous string still be there?,or is it cleared after every flush ! Seems illogical to me you'd need to clear a stream. Maybe the data you put in stays there until it's all physically sent, I don't know, but normally, you shouldn't have to worry about such things. Quote:Also do you think a sleep of maybe 300 would be needed after every flush because of the slowness of the connections and to give the php script a chance to deal with the previous command (string)? I don't think so. At least, if your API doesn't specify you should wait. Anyway, I guess you can keep putting data into the output-stream, and it'll just be queued for sending. You surely shouldn't worry about the PHP-scripts. PHP is designed to be able to handle thousands of requests simultaniously, if the hosting machine permits it, that is. But a 1Ghz machine with 128MB of mem should already be able to handle a 500 connections or so I guess, depending on how CPU-intensive the scripts are. You should however write your PHP-scripts in a way that permits them to run more than one at a time. For example, haveing 100 threads with a PHP-script write to one ASCII-file is a bad idea. It'll get messed up. Instead, you could write to a database, or have an interface-script, which queues the read/write transactions....
  13. I'd go for a Radeon 9600 (or 9700 -> might just be cheap enough) if I where you. I don't know about the prices over there, but over here they're about 90 euros. And I believe euro's and dollar's have about the same value...
  14. Well, if you really want some 1337 poster :D, take a look at the linux kernelmapper. I believe the program creating this beast is also available, so check out whatever else program you can map!
  15. Like the many [url=http://nehe.gamedev.net/]NeHe contests[/url]?