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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Yetiden Games

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  1.                                      [attachment=19681:Ascendance Logo.png]   Greetings my fellow gamers and developers,   Ascendance is a turn base geopolitical strategy game for iOS. You will be able to set up and manage your country in practically every way possible. To start, try cutting welfare programs, legalizing prostitution, and taxing religious institutions and see what happens. Ascendance can be played single or multiplayer with all your friends. Your goal is to gain ascendance, or a fifty percent score majority, over your opponent. That score is the sum of six main stats: economy, culture, military, tech, international opinion, and popular support. Your path to victory, then, can involve any approach you choose. If your opponent chooses to try for military domination, you can outproduce her with a strong economy and get your victory majority by funneling some of those vast funds into arts and culture programs within your borders. If your opponent tries for a tech victory, get the court of international opinion on your side by pointing out the horrors of technological advance while destabilizing his popular support through black ops within his borders.     Who are we? We are a two nomadic game developers traveling from Turkey to the UK over a six month period. Our goals are to create awesome games that make you think. Head over to our website www.yetiden.com to find out more.   What have we done so far? My friend came to me about a month and a half ago with the idea of Ascendance. I immediately loved the idea and couldn't wait to get started. After many countless hours of brainstorming and 10lbs of coffee, we have finally boiled down our general course of action. Other than general gameplay, we have most of the planning done for the economics system and are currently working on the military system. We want to create an accurate representation of how each system works in the real world so that people will learn the effects of their actions. I.e. enacting a law requiring schools to teach creationism. Laws like this one wouldn't show full effect for roughly a decade, or until the next generation made it through school and become adults.    Challenges The biggest challenge so far has been the interface. We are trying to make the most advanced political system not only work, but fit onto the iPhone screen and still be fun to play. We don't want people to get lost in a hierarchical system that requires lots of scrolling and clicking to get down to the lesser aspects of the game. So, our current idea uses the map as the central point, and icons that you can tap to make basic changes, or view the full page to make more detailed changes. For example, from the map view, an icon for welfare might be shown with the ability to increase/decrease funding. If you tap for further details you would be able to target low income single moms, or what the heck, why not everyone?    Keep checking back to see updated information and pictures. You should also follow us on Facebook or Twitter if you support the idea. I'll even make it easy for you. Here, just click the link: https://www.facebook.com/yetiden https://twitter.com/yetiden   [attachment=19679:photo 1.PNG]   This image shows the military map. The military advisor is at the bottom left and can be pulled out to select one of the other five advisors (economic, information, culture, interior, and government). The background changes color according to which advisor you have selected. Each screen will also have a unique layout. We only have the economic interface completed right now.   [attachment=19680:photo 4.PNG]   This is the economics system. When you click on an icon, it will expand its subcategories. Also, connecting lines are drawn to other industries that are directly effecting it.   What do you think about the layout and design? It might be hard to understand the game with the information so far, so stay tuned. I will post our progress as we go along.