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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Martin Rohwedder

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  1. I am a hobbyist game developer from Denmark. I am fluent in the Java programming language, and has also worked with C# quite a lot (mainly Unity C#). I am mainly using Java (and LibGDX) for game programming, but have also worked in Unity C#. I am mostly a coder, but I have also done a little 2D pixel art, though I am not an artist. I am an easy-learner, and I am beginning to think that doing game development alone, can be quite cumbersome and boring. Therefore I think it could be fun, to make a game project with some other dedicated developers. My favorite game genre is simulation/management (tycoon) games, where you mainly have to run a business and make it grow. I also like the strategy game genres, and the RTS genre. Besides all that, I am 29 years old, and is doing a study to become a teacher in the danish middle school. Hope to hear from you :)
  2.   Is it possible to see the source code (I also try learn unity), so I can learn some of the basics of your implementation??
  3. Hi all   I have solved the problem by attaching a pivot node to the cube, and then translate the cube according to the pivot point.   Normally the rotation is done in the center of the object, which is also the case witht the pivot point, but by translating the object relatively to the pivot point, then I was able to move the center of this rotation to the edge of the cube.   I got some good help from this post - http://gamedev.stackexchange.com/questions/71445/how-do-i-make-a-cube-move-by-rolling   What I did was the following. Box box1 = new Box(1,1,1); Geometry boxGeom = new Geometry("Box", box1); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); boxGeom.setMaterial(mat1); //attach the cube to the pivot node pivot = new Node("pivot"); pivot.setLocalTranslation(0.0f, 0.0f, 0.0f); rootNode.attachChild(pivot); // put this node in the scene pivot.attachChild(boxGeom); //Translate the box so the pivot node is at the bottom right edge of the box boxGeom.move(-1.0f, 1.0f, 0.0f); Then I could rotate it along to z-axis in the simpleUpdate method. @Override public void simpleUpdate(float tpf) { //rotate along z-axis pivot.rotate(0.0f, 0.0f, -0.001f); }
  4. Hi all I am trying jMonkeyEngine out and is trying to learn how to make some small games with it. I am having a problem. I have a simple rectangular cube which is my intention that the player should be able to roll around the gameworld. When he presses the arrow keys the cube should make a roll towards the way the user pressed the array key, so if he presses the right arrow key, the cube rolls 1 WU to the right. The problem is not to move the cube, which I can du with the move() method, but my problem is how I make this rotation effect so it doesn’t look like the cube is moving to the destination, but is actually rolling. The rolling effect should be like the cube in this game - https://www.youtube.com/watch?v=aml5FoyyKLo   Hopes anyone can help me :)