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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks Tom, good reading.
  2. Hey, thanks for any advice. So I've got an IP with a tiny bit of traditional publishing street cred, not much yet, but it's selling - and what I want to do is see if any developers out there would be interested in partnering to make it into some kind of game.   Straight up, I don't care what kind, or if it stays true to the IP, or if it's an MMO or RPG or shooter or sidescroller or anything. 8-bit Pong with faces, OK by me.  I would not want to influence the dev or anything. I want to see what you guys come up with. The narrative has a lot of angles.   Is there a right place or a wrong place to pitch it? What's a good way to approach people? Just email left and right, or is there a process? I know most like to write their own story, which is important, but this already has OPM behind it, so there are easy angles to getting it publicized.   Thanks for any help.   -gs
  3. The image above just links to the giveaway, I couldn't get the widget code to work in here.  https://www.goodreads.com/giveaway/show/79503-game-slaves   I figured there might be some people here who'd want to enter.    Props go from me to Houghton Mifflin Harcourt for even attempting to put this book on the market. Ready Player One is very different, and there are so few books in this category anyway.   It was originally pitched as adult science fiction. Cover art is by Dominic Harman: http://bleedingdreams.com/BleedingDreams/ Interior art is by Cameron Davis (Dreamworks, Guitar Hero etc.) http://cdavisart.com/
  4. Endorphins. Most of the good ideas I have come during or right after going outside and pushing it. At least that's what I tell my wife. Adrenaline helps pay the bills.
  5. Logan's Run. That you game devs have not made something derivative of the original book (not the movie, the movie was as much like the book as World War Z was like that Brad Pitt fiasco) is a real crime. The book has deep issues on the table and plenty of twisted action.   OK then, also read World War Z.   Soon I Will Be Invincible   and...   Starship Troopers.
  6. That could inspire hundreds of elementary school students to plan a career in manual labor. What's in the prescription bottle?
  7. Hey there, thanks for allowing this, sorry it's my first post.   I'm speaking in schools for a while and need 5-10 interesting shots of great game developer offices.   Places that would make kids think "my life's quest is to work there."   Anyone mind giving me help? email is fine: g3@gard3.com , post a link or put them here and I'll grab them.   thanks,   -gs
  8. Now this is good science.. Tom Scott's Danger: Humans http://t.co/c8K7j2PMry