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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About NickolasDugger

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  1. How about this for some awesome progress!? https://t.co/1C3DB2obFa
  2. New video, showing off the new interface, and now you get to see the editor actually generating the code! http://www.youtube.com/watch?v=5D2-uF1JRn8
  3. Each update of this game makes me want it more. Amazing job, so far. The sea looks awesome.
  4. As fantastic as @Screenr is, the 5 minute limit is hindering my ability to communicate effectively. My next dev-vlogs will be up on @YouTube
  5. Here's an updated screeny! Now, the eventing system actually does generate code for you, though I've only done 2 options so far: dialogue (text), and choices. All-in-all, it's gone better than expected so far.  
  6. The 2nd Dev "vlog" for Vorge, the HTML5/JS Game Engine & Editing Suite! http://t.co/nX7gQk4tk8
  7. Alright, time for another screencast! http://www.screenr.com/xnHN   I am finally back on track, and this time saving files all works, beautifully! The interface colours and icons are all temporary, though, so don't worry that it looks ugly.
  8. Hey everyone, I'm kind of raising awareness at the moment, annoying as it is for you to read, lol. Anyways, I've recently started on a project of mine to create an open-source, HTML5/JS game engine, with a complete editing suite (similar to RPG Maker).   There's not a ton of compiled information on it yet, but I do have a couple of screenshots, and a video for you!   Screenshot 1: the map editor https://hostr.co/file/ItIflCQMMOEm/vorgeScreenshot.png   Screenshot 2: creating an event https://hostr.co/file/301rmvxSryTj/vorgeEventingScreenshot.png   Here's a screencast that I just did today that very quickly covers the basics of the editor thus far: http://www.screenr.com/wu7N   At this point, being as early I am into development, I want to get as much feedback as possible from anyone that has used, or will use an engine like this. I want to make it as full and complete as possible, and the best way to do that is to actually understand what everyone wants and needs!
  9. The very first Development "vlog" for Vorge, and HTML5/JS Game Engine & Editing Suite. http://t.co/RbR580QZVd