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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Aterkerlaedo

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About Aterkerlaedo

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    Donetsk
  1. We got greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=339813929
  2. Just updated game on site and this topic :)   Looking for publisher or at least marketing guide to work with.
  3. Changed value of battery energy value, now it will be enough. Sorry for that, neve had problem with that cause we played this levels SO many times :) Thank you for participating!
  4. Batteries are not crucial in first level, and oxygen and batteries will be balanced closer to release, now we are finishing rest of levels. Thank you :)
  5. Collect 3 crystal, it will be more user frendly soon :)
  6. Name: Anoxemia  Genre: Platformer - adventure  Engine: Unity3D  Look-a-like: Limbo, Monochroma  Started development on: January 3, 2014  Release Date: TBA (looking for publisher) Developers: Kostyantin Dvornik (programming),  Eugen Dranev (graphic design, gamedesign),  Andrii Goncharuk (gamedesign, concept),  Mark Makovey (background artist),  Kuzin Dmitriy (animation).    Music and sound: Gamingearz   Demo: available on our website.   Wallpaper:   Description: The game itself is a underwater puzzle-adventure for Tablet PC(android/iOS) and PC.    Short story: Near future, the middle of the ocean big zone become infected for unknown reasons, the main character goes to explore and collect data on the causes of infection.  Submarine of our hero wrecked by security of underwater naval base that is located there. Base was here since years of the Cold War, around base a lot of sunken ships, submarines and old security system and a huge area of ??infection that goes with the flow but do not sink to the bottom, so far, the hero finds himself in a trap, continues to move forward and performing a task to collect data on the infection (until now its collecting crystals, in the future it will be different objects for scanning from plants to base parts and documents). The hero is forced into a desperate situation to move forward.    Features: -Bot with great functionality.  -Upgrades for your companion bot collected in some levels.  -Dont forget about oxygen and battery charge of your bot they always fall slowly.  -Interesting and unexpected mechanics and puzzles.    Screenshots:     Controls:   ESC exit the menu on the PC and the Web  Mouse control (on the tablet touch), if you have gamepad you can use it  (switching control on the menu)  Find more in game menu "?" - icon   If you have questions, suggestions, evaluation, comment, ask, I will answer as much as possible.    Thank you for your attention!
  7. Just updated a little bit.
  8.   This is a 2d animation and this is frame by frame animation that we need, the old school one   Here is example of character boost speed animation.
  9. We are looking for animator right now, so if anyone available now, and have skills in frame by frame oldschool animation (not 2d rigging!).
  10. New update has been released, new levels, new mechanics.   You can shot chain of a connected mine to release it.   If you played demo before, to start a new game push an circle arrow in main menu.
  11.   It's really wierd, we dont have anything even close in our code that can cuse such problem it must be compability between unity player and your computer or something like this. We never meet this kind of problems, and noone was giving this kind of a feedback before.
  12. Second demo is ready for playing http://litan.dn.ua/images/Aqua.html   To shoot harpoon in last level click and drag mouse.
  13. Play Demo NOW   Game name now, Anoxemia.   Good day to all of you! We're a team working in Donetsk (yes that one that on news channels, and yes its scary as f* to work here now, but who really cares ) Developing it for tablet PC android/iOS and for PC ofc.    Here is a small build (15 levels), technical demo available on our site, link in the begining of this message.   Check out WP.   Mouse control (on the tablet its touch), if you have a gamepad you can use it   Pull in the direction you whant to move hero, click on hero to pause game, hold in pause on hero to go main menu.     If you have questions, suggestions, comments, ask, I will answer as possible.