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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Vus

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  1. Glad to see you and your awesome game on here as well! Good luck with it, I like it a lot! :)
  2. Hey, your project looks really nice, I like it a lot. But I have a question. Why exactly do you need to go on kickstarter? Like what are those money needed for? :) Also, as I am from Czech Republic, I could do Czech Translation if you would want me to do so.
  3. Yea, I've seen that. I am not sure what to think about that.. I'm sure they will say some more later on though, so hopefully it will clear out more
  4. I really like this style, they look very nice. Good job!
  5. Makes sense to me.  I don't know how expensive infantry-type units will be and how strong "tanks" will be in your game, but I suggest giving them at least some option to defend themselves against those. For example in Company of Heroes, you could place mines, throw grenades or shoot a rocket, but other than that, infantry was powerless against tanks. :)
  6. Yay! I'm really excited about this project! :)
  7. Azkanan! I didn't know you were here!! Glad to see you! :)
  8. I completely agree with you. I just don't get those people sending hate messages and death threats. If you get so angry from that game, just stop playing it. Developer did you a service of actually making this game and releasing this for free so you could play it if you want. No one is forcing you, so if you are not happy with it, just stop playing. At least that is what I think. Sometimes it really drives me mad what people are willing to say over a free piece of application no one forced them to use.
  9. Thanks!  That color scheme was requested Also thanks for the appreciation heh
  10. Can you tell me what you mean exactly by "World of Warcraft sprites" on our website?   I guess he meant those buttons, they are identical :)  
  11. Hey everyone! Sorry if this is the wrong forum board, I just wasn't sure where to put it and I wanted to introduce myself a bit.  I'm new to this site, but I've been to few game development oriented sites before. My name is Vojta Balcar, I'm from Czech Republic, but I'm usually known under my internet alias: "Vus". I've been interested in games and their development since like forever. At first, I tried coding, but I wasn't really that good at it and later on, I found my passion to be art. I am still in phase of practicing and improving on my skills, but I ocassionally do even some work for little cash. I tried a bit of pixel art, but I am currently focusing on logos and practicing in my GUI skills. I also love pizza and fun and I hope to meet some great new friends here on this site and just have a good time. For those interested, I provide you with some examples of my work below: [spoiler]   Logo I was working on for my little game/project     Unfortunately, this one wasn't used in the end.   Quick logo I co-worked on with one guy to explain him some stuff in photoshop and I think it turned out nice.   Old main menu gui I was working on a long time ago. I am not happy with the logo itself, but I wanted to show it off because I turned to quite like the zombie sillouetes.   Logo I threw up for logo contest on one game development oriented forums.   And also quick peak onto GUI for one very nice game - Labyrinth Hearts [/spoiler]