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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About MeCho

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  1. So i want to design games and i dont mean i want to design its art but it doesnt mean i want  to chew on a code all day for some silly flash game either  what it means is that i want to create the idea its concept,rules mechanics and balance the title for this job i think is lead game designer however most companies already have the idea to begin with as it is the base of the industry the ones that are actually hiring require previous experience and i have not seen any apprentice offerings what so ever but i would be willing to study for as much as 6 years for masters  degree if i have to however i dont know what should i study exactly i live in Lithuania the quality of education (and mostly everything else) is poor  so i will have to study abroad and they should give student loans because im broke.... i heard UK is such place.... another option i thought of is to get into QA as a game tester but i feel that very likely it would give no fruit to my ultimate goal   To summarize the big line of text above :   My ultimate goal: Lead game designer for major titles (hopefully not crippled by deadlines budget or  profit driven capitalists... that still doesnt mean i want to create Indie games in the dungeon though)   What i want from you:Tips on helping to clear the path to my goal for example help deciding where and what exactly should i study keeping in mind that im broke and living in Lithuania and more interested in actually designing the game not programing but if thats the only way ill ever do it - so be it   - MeCho