wh1036

Member
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

122 Neutral

About wh1036

  • Rank
    Newbie
  1. Get some money during college

    If you're in college see if you can find places to put out flyers or cards. I made a little money as a student repairing computers for businesses and individuals and doing some freelance database work for local offices.
  2. Try cold-contacting local game companies just to see if you can come by and have a tour of the office. If nothing else, it will be a great learning experience and an opportunity to meet some people in the industry. In my case, I was extremely fortunate and after a day of observing and hanging out with the people at a company, I was offered an internship (I was told later that even though the company had the occasional intern, they never advertised internships).   I think the biggest thing that helped me out was that I was genuinely interested in everything I was seeing and being told. I was friendly and professional to everyone I met, and sincerely thanked everyone for their time. I appreciated the educational opportunity and wasn't harassing them asking for a job, and was honest about my technical abilities when I was asked. Just don't be discouraged. I emailed about 30 companies before getting a single response.
  3.   It's been a few years since I've talked to anyone at my internship, but I did have a few mentors, got along with everyone while I was there, and left on a good note. The company is so small I doubt they'd be able to just create an opening for me, but I bet they'd have some good advice or leads for me and if nothing else it would be good to catch up with some of the guys I used to hang out with. The college I work at has a game design program too. I don't want everyone to know I'm looking for a new job just yet, but I bet some of the teachers could probably introduce me to some people in the industry.   I'm very eager to get a job in the game industry as soon as possible, but at the same time I'm willing to wait for a position that's a good fit for me and with a good team. I'm going to aim for IT or an entry-level business position, but will stay open-minded. I think for now I'll start working on networking, keep applying for public listings, keep studying the industry, and stay alert for any opportunities.   Thanks for the advice!
  4. Hi Tom, Thanks for your reply! Working in IT for a game company does make sense as an entry point for me, but I was unsure of if that would help me get into production in the long term. Since at this point I need to worry about breaking in, I'll try to focus on that and worry about getting into production later. I live within commuting distance of Dallas, TX, so there are a a decent number of game companies nearby. I grew up near Austin, so I'd love to work there, but I understand starting out I should look closer to my current home. I have looked over a few of the FAQs fo this forum, and have read many FAQs on sloperama.com, but I am brand new to the gamedev.net forums. I'll spend some more time reviewing posts and FAQs, just thought I'd post because most of what I see are from either high school or college students, or people with plenty of experience in programming, game design, etc, trying to get into the industry. I feel like my business education, IT experience, and interest in game production are kind of an unusual combination. Thanks again :)
  5. My long-term goal is to be a game producer, but for now I'm interested in breaking into the industry at all. That's a very common story, so let me tell you about myself. I have a bachelor's degree in management and an associate's degree in IT. In the time I was earning those I worked as a restaurant manager and had a year-long internship at a local game developer (small company, has been around about 10 years). At my internship I mainly did customer support and QA along with taking notes in production meetings. I have spent the last 2 years working in tech support at a college and teaching myself game design using Unity. I am wondering what I should do next to try to break into the game industry. A job as an assistant or associate producer, or anything business related would be amazing, but I'm wondering if applying for QA or customer support jobs would be more realistic. Being a new dad, free time is hard to come by and I'm wondering what I should be focusing on now. Am at the right level to be considered for any of the previously mentioned jobs, or if I should be concentrating on learning more about the industry? Will game companies be at all interested in my internship or food service management experience, or only full-time game industry experience? Any advice?