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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About wh1036

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  1. If you're in college see if you can find places to put out flyers or cards. I made a little money as a student repairing computers for businesses and individuals and doing some freelance database work for local offices.
  2. Try cold-contacting local game companies just to see if you can come by and have a tour of the office. If nothing else, it will be a great learning experience and an opportunity to meet some people in the industry. In my case, I was extremely fortunate and after a day of observing and hanging out with the people at a company, I was offered an internship (I was told later that even though the company had the occasional intern, they never advertised internships).   I think the biggest thing that helped me out was that I was genuinely interested in everything I was seeing and being told. I was friendly and professional to everyone I met, and sincerely thanked everyone for their time. I appreciated the educational opportunity and wasn't harassing them asking for a job, and was honest about my technical abilities when I was asked. Just don't be discouraged. I emailed about 30 companies before getting a single response.
  3.   It's been a few years since I've talked to anyone at my internship, but I did have a few mentors, got along with everyone while I was there, and left on a good note. The company is so small I doubt they'd be able to just create an opening for me, but I bet they'd have some good advice or leads for me and if nothing else it would be good to catch up with some of the guys I used to hang out with. The college I work at has a game design program too. I don't want everyone to know I'm looking for a new job just yet, but I bet some of the teachers could probably introduce me to some people in the industry.   I'm very eager to get a job in the game industry as soon as possible, but at the same time I'm willing to wait for a position that's a good fit for me and with a good team. I'm going to aim for IT or an entry-level business position, but will stay open-minded. I think for now I'll start working on networking, keep applying for public listings, keep studying the industry, and stay alert for any opportunities.   Thanks for the advice!
  4. Hi Tom, Thanks for your reply! Working in IT for a game company does make sense as an entry point for me, but I was unsure of if that would help me get into production in the long term. Since at this point I need to worry about breaking in, I'll try to focus on that and worry about getting into production later. I live within commuting distance of Dallas, TX, so there are a a decent number of game companies nearby. I grew up near Austin, so I'd love to work there, but I understand starting out I should look closer to my current home. I have looked over a few of the FAQs fo this forum, and have read many FAQs on sloperama.com, but I am brand new to the gamedev.net forums. I'll spend some more time reviewing posts and FAQs, just thought I'd post because most of what I see are from either high school or college students, or people with plenty of experience in programming, game design, etc, trying to get into the industry. I feel like my business education, IT experience, and interest in game production are kind of an unusual combination. Thanks again :)
  5. My long-term goal is to be a game producer, but for now I'm interested in breaking into the industry at all. That's a very common story, so let me tell you about myself. I have a bachelor's degree in management and an associate's degree in IT. In the time I was earning those I worked as a restaurant manager and had a year-long internship at a local game developer (small company, has been around about 10 years). At my internship I mainly did customer support and QA along with taking notes in production meetings. I have spent the last 2 years working in tech support at a college and teaching myself game design using Unity. I am wondering what I should do next to try to break into the game industry. A job as an assistant or associate producer, or anything business related would be amazing, but I'm wondering if applying for QA or customer support jobs would be more realistic. Being a new dad, free time is hard to come by and I'm wondering what I should be focusing on now. Am at the right level to be considered for any of the previously mentioned jobs, or if I should be concentrating on learning more about the industry? Will game companies be at all interested in my internship or food service management experience, or only full-time game industry experience? Any advice?