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About tomfinch

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  1. Ethereal - Now on Kickstarter!

        Watch the trailer on youtube in 1080p!
  2. Ethereal - Now on Kickstarter!

    Hey everyone! I updated the main post to be more recent. The old version was from 6+ months ago! If you haven't noticed, I don't update here often. It's very hard to maintain two development logs. If you have any feedback or comments you are completely welcome to leave them here though and I will respond! (aggieblue92 and I talked in email) If you want to keep track of the project, please follow me on twitter or visit the devlog on TIG. I'd also like to mention that I have a kickstarter coming on October 14th! Stay tuned!
  3. Ethereal - Now on Kickstarter!

      Technically we could make the game without any funding, but if we did it would take us much, much longer and wouldn't be nearly what we want it to be. We may not use kickstarter, but we simply don't have the means to make this game without financial assistance. Thank you for the feedback!
  4. Is story important in games?

    I think it really depends on the game. Some games really don't need a story and the lack of a story can lend to the game's mystery in a way. Take Minecraft for example. No story. You're just thrown in and told nothing. It really worked with that game. Some games really feel lacking without a story though. If you're playing an RPG and you're just thrown in with no explanation, then it kinda feels like all the stuff you're doing has no real point to it. The most important thing though I think is that if you have a story you don't half-ass it. If you put story in your game, it really needs to be a good story. Otherwise it makes your whole game feel sour.
  5.             Watch the trailer on youtube in 1080p!         Twitter | IndieDB | All Game Art | Website | Youtube | Devlog     Ethereal's story follows the nameless protagonist through seven of his most traumatic memories. Scattered around each memory are mementos. These help him let go of the past and move on into the afterlife. The game has four different endings based on the player's level of completion at the end of the 7th and final memory.   Spirits wander his memories, confused and angry, searching for their place in the afterlife. Hellhounds wander the memories waiting for the right moment to grab the player and drag him back to hell! Throughout the game's seven worlds, the player must solve puzzles using the help of other spirits. Along the way, he must avoid hell hounds lest he be dragged through a hell void! At the start of each world a new ability is added to your arsenal. As your arsenal grows, the puzzles become more complex. This will keep the game feeling fresh and challenging without frustrating the player. Drawn by Dmitry Karimov We want everyone to experience Ethereal no matter what language they speak or platform they prefer. Localization: We want Ethereal to be available in as many languages as possible. Currently, the confirmed languages are: English, Russian, Korean, Spanish, French, Dutch, Japanese, German, Swedish, Hindi and Chinese. We will continue to add languages throughout development and even post-release and all versions will be updated frequently. If you're interested in becoming a volunteer translator, please email me at! Multi-Platform: We understand that not everyone uses the same platform for gaming. So, we want Ethereal to be on as many platforms as possible. Confirmed platforms so far are: Windows, Mac and Linux. We would also love the game to be available on PS4, VITA, Wii U, and Xbox One, if at all possible.