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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

welly_59

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  1. Can you clarify what you mean by VCS?
  2. I'm organising a collaboration between a few members - a simple project just to get practise as working as part of a team etc. What's the best way to manage the source code? I've created a github repo for the project but it is the first time I've used github for this purpose. How do the other members push their completed code into the project etc? Another issue is that I'm on holiday for 2 weeks from the middle of the week so I won't be around to control the repo. Can other members modify/add/push code to it in my absence? Any tips guys?
  3. I'm interested as well guys, but of c# knowledge, made a few small games in unity. Looking to get better though
  4. Its been a week now?!?!?
  5. anyone else had this issue? ive posted an update to my app but it hasnt pushed through to the store after a few days. i have also tried changing the listing, the listing has changed on my dev dashboard but not in the store. here is another person with the same issue:   http://stackoverflow.com/questions/23121895/my-android-app-is-not-being-updated-on-the-google-play-store   ive emailed google but no response as of yet
  6. got it, attach a script with 'OnMouseDown' function
  7. i have a .png on the start scene of my unity project that i want to use as a button to start the game. How do i make it happen? i know how to load scenes but am confused on how to register a mouse click on an object
  8. ive been taking part in http://www.reddit.com/r/gameaweek/ . basically one week to produce something. this week i made this: https://play.google.com/store/apps/details?id=com.worldofwelly.fartyturd   yes its bad, but im a learner, and i actually finished it!
  9. Have you thought of unity? You can punish for all major platforms and can use Java script or c#
  10. Thanks hodgeman
  11. what is that even meant to be??  
  12. im taking part in game a week challenges on reddit, Im a beginner at unity so im using it as an opportunity to learn how it works etc.   For this weeks challenge im making 'super farty turd' - basically a quick and simple flappy bird ripoff. Anyone want to help by contributing art assets? Im not charging for anything i make and i am not putting ads in either. Its simply an exercise to help me get better!   I'd be more than willing to add you to the credits for the app when i publish it on the play store, just think of it as an opportunity to practise and possibly add something to your portfolio.   I'll upload the app to the play store as it is now so you will know what you will get yourself involved in...........Art i think would be good - store icon, game icon, couple of buttons for main screen and a better flying turd than i drew.   Maybe a bit childish but the whole point of this exercise was to go from start to finish with a project.   As soon as the game is on the play store i will post the link here   https://play.google.com/store/apps/details?id=com.worldofwelly.fartyturd thats the play store listing, it might not be active yet due to it taking a while to appear
  13. thanks for that advice. i didnt think about creating an empty object!
  14. i had a script attached to the ball called ballcontroller. when i first started i wanted a quick way to get the ball in the middle of the screen so my ballcontroller.start() contained this line:   transform.position = new Vector2 (0, 0);   When i was instantiated a new ball the start() was moving it back to 0,0,0. What i have done is removed that and instantiated the ball using my gamecontroller script which is attached to main camera, creating a spawnball() in ballcontroller to handle new balls.   ive made this so difficult by not planning it all beforehand. Adding new features sometimes means i have to redo a lot of code . note to self for next time i suppose!