Jump to content
  • Advertisement

tanger32au

Member
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

108 Neutral

About tanger32au

  • Rank
    Newbie
  1. I find planning before I code works well for me. I draw flow charts and graphs to help work out program flow and logic. I also write most of my code in my head and then type it up once I have it all worked out, I find this works best for me.
  2. tanger32au

    Converting password to number

    Thanks for the replies.   This is for a game I am making which is for my own use with a view to letting other people download it and play it if they want.   I am limited by the programming language I am using (JustBasic) so I am trying to make it the best / most secure I can within the limits of JustBasic.
  3. Hi all, As part of the login process for my game I am storing the username / password in a file. To protect this and stop people using the password I have written some code to take the password, convert this to ASCII code, preform two mathematical operations and save this to a file.   Having undertaken some testing of my code I have found a couple of things: 1) Entering "Paul" produces the same result as "luaP" 2) Entering "Lisa" produces the same result as "Bart". Paul = 180730 luaP = 180730 Lisa = 178093 Bart = 178093   Here is the code I have written. This is taken from my game but changed slightly to work as a standalone program.   [CreatePassword] PasswordCreate$ = "" length = 0 PasswordCreateText = 0 PasswordCreatePro$ = "" cls Input "Enter a password: "; PasswordCreate$     length = len(PasswordCreate$)     for A = 1 to length         PasswordCreatePro$ =  mid$(PasswordCreate$, A)         PasswordCreateText = PasswordCreateText + asc(PasswordCreatePro$)       next A   PasswordCreateText = PasswordCreateText  * 293 PasswordCreateText = PasswordCreateText + 62944   Print ""; PasswordCreateText   open "PassWordChecker_Temp.spf" for append as #UC print #UC, ""; PasswordCreate$;  " = "; PasswordCreateText close #UC   input "? "; RunChoice$ if RunChoice$ = "q" then gosub [EndOfTest] gosub [CreatePassword]   [EndOfTest] notice "Program closed" end   Paul http://thecrazycodingclown.blogspot.com.au/
  4. tanger32au

    Login Process

      This is what I have at the moment except without the password part. I want to make it so that the user has to login to the game with a pass code of some sort so that others can't stuff it up for them.
  5. tanger32au

    Login Process

    I am developing a text based game at the moment which I started two years ago, I am just getting back in to it now.   My plan is to have a system where people can try and compete for a high score via an online system, of course to do this the scoring system needs to be secure and not able to be tampered with. I have coded up this part of the game to the point where I am happy with the security of it. Now I am thinking of adding a login type system where the first time the game is run the user creates a username / pass code which is then used in the future to login.   My thoughts on doing this are: - Username + pass code - Certificate file + pass code (the certificate file could be portable for use on other computers) - Just a pass code - Secret question + pass code   If you have done something like this yourself in the past what level of security did you decide to implement?   Paul http://thecrazycodingclown.blogspot.com.au/
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!