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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Corey Masson

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About Corey Masson

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  1. Searching for obe developer experienced with map makingvsuch as RPG Maker or something close
  2. So basically I've decided to showoff a little side-project I've began working on while Chaoscraft finishes or (trys to) finish its graphics. I decided to post in show-off Without further-a-do, I present a project I've been trying to create for countless times to come!...     Storyline Concept - Rather original idea for a Pokemon game, methinks. [spoiler] Together for as long as anyone can remember, humans fought alongside Pokemon not just as companions, but as friends, together conquering the world in a never-ending quest to capture them all. Some treating Pokemon different than others, some with reasons big and some with reasons small, some with bad intentions, and some with good intentions.    Together, Pokemon alone lived in various parts of the region in harmony. Being disturbed for a battle or a capture once in a while, Pokemon ran free everywhere. People have dreams to catch them all, while others dreamed to teach others about Pokemon. Some conducted research, together, people felt at home with their own Pokemon dream, as it gave them something to live for. Personally, my dream was to be the very best, but you see, dreams don't matter anymore, and they haven't for the past couple years.   For some strange reason, which the news reports may be due to Ghost Pokemon, nobodies had a dream or even dreamt while sleeping for a while now, but to be perfectly honest, no one has a clue. It's left our professors guessing left and right with nothing to come up with, and after a while, they lost the lust of working on the problem, some even retired, their dream of researching Pokemon has been forgotten.    And that's where you come in! The only clue the professors have is these common rifts are opening up all over the world, allowing to what they've entry to the "Dream World". Who knows whats in the Dream World, but its your destiny to find out, and protect the world and bring back the power of DREAMS! [/spoiler]   I've started mapping little bits and pieces, I pasted together the first route after what I've named "Specter Town", all town and city names will be dubbed by names related to dreams, like how the original Pokemon series is after colors (Like Palette Town, referring to the palette colors, Viridian City, Lavender Town, Indigo Plateau). I apologize in advance for any choppiness when pasting together the map.    Route 1 - Zoomed Out [spoiler] [/spoiler]   Route 1 - 100% Default [spoiler] [/spoiler]   Here's some more eye candy, for bum candies 'n' giggles   Battle System [spoiler] [/spoiler]   Pokemon Attributes, Stats, Nature, and OT (Orignal Trainer) [spoiler] [/spoiler]   Pokemon in 1st slot on the roster follows you [spoiler] [/spoiler]   If your interested in mapping or providing programming experience, I'd be more than happy to take you aboard. The best way to reach me is on skype @ CMFiend420, thanks for looking! I know its not much, I'll update as I go!
  3. Bump :3
  4.   Thanks man, I'll post more when I have it ^^     Thanks, and I wish. I wouldn't even know where to begin to release a game on Steam.     Steam Greenlight     Ooo, that sounds interesting, I just might have to do it!
  5. Ahhh, Vus, hey there! Thanks bud!
  6.   Thanks, and I wish. I wouldn't even know where to begin to release a game on Steam.
  7. Bump :( No more feedback? 
  8. Bump. I'd love some feedback! :D
  9. The sprites were created by respected pixel artists for Chaoscraft. You will not find these graphics else-where. Though, they were heavily inspired by Maplestory and Terraria, they were created all original. 
  10. This is an MMO that I am creating. I am here to (hopefully) share my love and passion for gaming, and hopefully expand my horizons to different communites. If this post needs to be moved, locked and/or deleted, then please do not hesitate to do so, so long as it doesn't belong here. I hope you find what I have somewhat interesting to you, thanks     SCREENSHOTS AND MEDIA Please do note that anything is due to change, so please stick around for changes as they come.