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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Rusty_1607

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  1. Hi guys, I'm a professional sound designer & composer/man on a mission with a huge interest in indie games development. One thing I notice a lot in indie games is that the audio is usually the weakest area of most games and that audio seems to be the thing that's overlooked time and time again in games development. I want to try and make it easier for yourselves, the indie dev community, to easily get access to the sort of good quality audio assets that you need, as I get the impression from speaking to a few people that a decent number of good quality sounds that fit together are either too expensive, too hard to find or implement properly and as such it puts a lot of people off trying to use audio to it's fullest potential in their games. I'm hoping to to put together a selection of user-friendly, budget-priced sample packs made for specifically for indie devs, with a wide collection of some of the most likely sounds that you might need (ambiences/foley/menu & gui sounds/weapons/etc.) and in numerous styles (cartoon/retro/action/scifi/etc) in the hope that they will fit hopefully all or if not the vast majority of your requirements.   I am also considering including pdf tutorial files in these sample packs that not only explain some of the technical jargon (sample rates/bit rates/file formats/compression/etc.) but that also give some suggestions on how to implement it properly and how to use it to your advantage to make your game feel more user-friendly and polished overall. Is this something that any of you might be interested in? In order to create the most effective and useful sample packs, I'd really like to hear about your thoughts, ideas and experiences using audio in games and hopefully find out a bit about things like where you get your sounds from and how much you're willing to pay for audio for your project. I'd also really like to hear about what sort of problems you encounter with finding good quality samples and what issues you come across integrating audio into your games. I'm very open to suggestions or requests so please feel free to let me know what you think. Thanks, Tom