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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Ali Y

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  1. Couldn't you just delete the thread all toghether with me as user? I really don't want this thread anymore. At least allow me to change the subject of this thread. I'll never show back here. If I knew I couldn't delete a topic, I'd never registered here. This is stated nowhere here, also I couldn't find it in the Terms of use (despite the fact you can't click on the link upon registering)
  2. Wow, that sounds pretty senseless. Why shouldn't I be able to delete a topic, just because I feel like it? Isn't that the power I have as OP? Especially vandalizing my own posts is something I should be able to decide, not the board. If I want my project to be removed from this board, then I'm adamant that it happens!
  3. Hi I once opened a thread, but can't delete it now. This is the thread: http://www.gamedev.net/topic/653739-sky-titans-online-shooter-with-a-twist/ How do I delete it?
  4. Would be great if you could take a minute of your life to vote for sky titans as indie of the year: http://www.indiedb.com/games/sky-titans
  5. http://www.indiedb.com/games/sky-titans/downloads/sky-titans-195-with-first-chapter-of-story   New version, 1.95, contains first chapter of the story. Sadly not everything went as planned so the first chapter is not representative of the final quality.   I also have a website now: http://www.skytitans.de/   What do you think about it? I tried to keep it as simple as possible.
  6. Server´s Online!
  7. Dear Folks,   Version 1.9 is out now! It features offline botfight, so you don´t need an internet connection to play it! http://www.indiedb.com/games/sky-titans   Test it please an leave you comments here!
  8. https://www.youtube.com/watch?v=oWu7Pxtm8Ng   More enhanced AI!
  9. AI vs AI :)   https://www.youtube.com/watch?v=qLdO1uoDJWw&feature=youtu.be      
  10. Sky Titans - Bot Fight   Working on Sky Titans Bots, it´s really time consuming, but funny to see your Enemies coming to life btw: Difficulty was set to MEDIUM in this game and i am very bad at playing FPS
  11. Thanks! :)   Currently i´m working on the  AI, so you can also play offline.
  12. Thanks! :) I´m working part time ont this Project and i use Conitec´s A8 Engine for this. I hear that a lot! i bought the book some weeks ago and i´m reading it right now to see why this game is always in comparison with Ender´s Game. Thanks for you input!
  13. <p>Adding some Screens: &nbsp;</p><p><img src="http://media.indiedb.com/cache/images/games/1/16/15638/thumb_620x2000/shot_0.4.jpg" alt="shot_0.4.jpg"></p><p><img src="http://imageshack.com/a/img713/329/apyy.jpg" alt="apyy.jpg"></p><p><img src="http://imageshack.com/a/img196/5491/6ixu.jpg" alt="6ixu.jpg"></p><p>&nbsp;</p><p>&nbsp;</p><p><img src="http://imageshack.com/a/img28/8666/a8jc.jpg" alt="a8jc.jpg"></p><p>&nbsp;</p><p><img src="http://imageshack.com/a/img89/6533/bx9f.jpg" alt="bx9f.jpg"></p>