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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About wchrapcynski

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  1. I've released my first sound pack today via my Patreon page! Please come and check things out! Below is a list of the raw wav files included in the sound pack:   ./animals: by people cats   ./animals/by people: dog1.wav dog2.wav dog3.wav   ./animals/cats: echo-birdychirp.wav echo-meow.wav   ./car: kia soul   ./car/kia soul: car_start1.wav door_slam.wav keys_ignition.wav locking.wav turn_signal.wav car_start2.wav emergency_break.wav keys_jingle.wav power_window.wav   ./household: kitchen studio bathroom   ./household/kitchen: garbage disposal.wav pot_lid1.wav pot_lid2.wav pot_lid3.wav   ./household/studio bathroom: cupboard_door1.wav door_creak2.wav faucet.wav shower_door_open1.wav toilet_paper_roller.wav cupboard_door2.wav door_creak3.wav plunger_in_toilet.wav shower_door_open2.wav door_creak1.wav exhaust_fan.wav shower_door_close.wav toilet.wav   ./misc: ElectricShaver.wav computer_keyboard_typing1.wav knockknock2.wav match light2.wav Sipping1.wav computer_keyboard_typing2.wav knockknock3.wav screeching_top_rewind.wav Sipping2.wav computer_keyboard_typing3.wav machbox1.wav thump1.wav Sipping3.wav door_slam1.wav machbox2.wav thump2.wav Sipping4.wav door_slam2.wav machbox3.wav thump3.wav bottle1.wav door_slam3.wav machbox4.wav typewriter.wav cat_toy-spinning_ball.wav knockknock1.wav match light1.wav   ./outdoors: burke lake 6-30-15 misc   ./outdoors/burke lake 6-30-15: breaking_stick1.wav metalic_sounds2.wav train_pass1.wav waking_in_the_woods2.wav breaking_stick2.wav rattling_chains1.wav train_pass2.wav waking_in_the_woods3.wav geese1.wav rattling_chains2.wav train_whistle.wav waking_in_the_woods4.wav geese2.wav rattling_chains3.wav trash_can1.wav waves_on_the_lake.wav instrument samples shaking_branch1.wav trash_can2.wav woods_ambience.wav metalic_sounds1.wav shaking_branch2.wav waking_in_the_woods1.wav   ./outdoors/misc: rain (frontdoor).wav windchimes.wav   ./tools: dremeltool drill electricScrewdriver multitool ratched screwdriver   ./tools/dremeltool: dremel tool.wav dremel_loop1.wav dremel_loop2.wav dremel_loop3.wav dremel_loop4.wav   ./tools/drill: Drill1.wav Drill2.wav Drill3.wav Drill4.wav   ./tools/electricScrewdriver: ElectricScrewdriver1.wav ElectricScrewdriver2.wav ElectricScrewdriver3.wav ElectricScrewdriver4.wav   ./tools/multitool: Multitool1.wav Multitool2.wav   ./tools/ratched screwdriver: ratchet_screwdriver2.wav ratchet_screwdriver4.wav ratchet_screwdriver6.wav ratchet_screwdriver1.wav ratchet_screwdriver3.wav ratchet_screwdriver5.wav ratchet_screwdriver7.wav
  2. I'm in the process of building my own library of field recordings and sounds. I've decided to let most of them loose on my Freesound.org page as a way of giving back to the community there. All sound will be on a Creative Commons license and some of them will be available for commercial projects. Right now there are only a few recordings there but I have quite a few that are waiting on moderators to accept. I'll be adding more and more on a consistent basis.    If you find this sort of project useful to you, please check out my Patreon page and consider pledging your support. Those that do will receive higher quality versions of the sound files that I'm uploading as well as some other benefits. If you need custom sound design done, please visit my website at http://www.pureshift.com.  While I am also a composer and a voice actor, I have a passion for recording all the interesting sounds that the world has to offer. My goal is to share that passion with as many people as possible. Please let me know if you have any questions!   Thanks!   William Chrapcynski http://www.pureshift.com http://patreon.com/wchrapcynsk http://www.freesound.org/people/theshaggyfreak/
  3. I've done a few voice over projects myself but they've been fairly small. I tend to charge according to the scope of the project and I'll try to work within their budget. I can do that as a little indy guy, though. Since I have my own production studio, I can save folks money by not having to go into a different studio. There's a lot of us around who do that these days.
  4. The best setup that I know of is the Shreddage library. What's great about it is that the samples are recorded dry so that you can use any sort of amp simulator to get the guitar sound that you want out of it.
  5. I'm sorry but I get a 404 error when trying to access your link.
  6. I personally don't feel that it matters. It's the end product that makes the difference. Tools are tools. It's all about how you use them.