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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About CHNKgames

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  1. Thanks Aardvajk :)   I knew the problem when you mash WAD,so I tried to solve this problem by implemented COMBO system.   When you slash a bird on the right time(center of the bird), you will get 'COOL' and you will get multiple scores. So if you just mash WAD, you won't be able to get scores more than 100k. 
  2. Hello guys, I'm glad to announce that 'Flappy Assassin' is now available here: http://www.chnkgames.com/flappyassassin.html It's just a little casual game that I developed by [color=rgb(40,40,40)][font=arial]adopted some of artworks form flappy bird game.[/font][/color] Watch Video: [color=rgb(40,40,40)][font=arial]I would be glad to hear comments and suggestions from professional game developers here.[/font][/color] [color=rgb(40,40,40)][font=arial]Hope you enjoy it![/font][/color]
  3. Hello guys, After spending a week on learning Unity and game development. I'm back with my new casual game. Since I'm a big fan of flappy bird, I adopted some of artworks form flappy bird game. But, I haven't done it yet. I've been thinking about scoring system and HP/MP. [color=rgb(40,40,40)][font=arial]I would be glad to hear comments and suggestions from professional game developers here.[/font][/color] Watch Teaser Here! Teaser#1 Teaser#2
  4. Btw, does anyone know how to create a new journal? Can I have more than one journal?
  5. Hi there, This is my last entry on "Fapping Bird" journal. Thank you for all comments and suggestions on my first project. I will continue to improve my skill on game development. Btw, I just posted the latest video on youtube and also the game exe file which you can download and play here, goo.gl/qCi37e Enjoy the game
  6. Hello again, Thank you for giving suggestions on my previous entry about fapping bird. This is not a command line game. It's just a text-based game which I developed by using C language and now I'd like to share my game to you all. I've published my lastest video on youtube with the link for download the game exe file. [color=rgb(40,40,40)][font=arial]Also, I'll be glad to receive comments and suggestions from professional game developers here.[/font][/color] Video and download link: Enjoy the game! Thank you so much!
  7. Thank you for giving a clear explanation :) You're right. My text-based game just print/display output as text on screen.   Also,I knew that meaning LOL.
  8. Hi there! I'm new to this forum and a bit new to develop game. This's the first project which I developed by using C language on command line. So, I'd like to share it and I'll be glad to receive comments and suggestions from professional game developers here Teaser #1: Teaser #2: Thank you