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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

HydraliskD

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  1. What do you think about this guys? http://pspcore.ismachine.net/im/sandbox.jsf   I touched them. As I understand they concentrated in payment business, but could give me what I am looking for very cheap citing it with simplness of setup process.   Thanks!
  2. 2jbadams Thanks. But how I understood from their answer they cannot help me in my own in-game currency issuing(
  3. 2CasualKit What you can tell me about virtual currency issuing? And what payment gateways I can use? For example we should have server in South America, so could we plug-in their local payment systems?
  4. Ok, guys. Do you have somethink interesting for me about this stuff? I am deep in coding and endless meetings... I think time is running faster and faster... my brain gonna burn. But I still thinking about e-money and dont stop to shake a tree to find explanatory answer)
  5. 2Hodgman Its a little bit difficult to understand their services from site, what specifically they offer to you? Thanks
  6. For clarity, I need smt like that but in e-money direction) http://www.crytek.com/news/crytek-announces-its-cryengine-as-a-service-program-for-990-usd-per-month http://www.joystiq.com/2014/03/19/unreal-engine-4-available-for-all-in-new-subscription-model/
  7. So, guys. We still have no particular result). I unequivocally reject the idea develop this by ourselves, because it really would be nothing more than time and money wasting. I see only one simple way - implement ready system. Guys, who can just advice agregating platform for money input-output and circulation inside the game? Thanks for your answers!
  8. Thanks a lot for your answers, guys!
  9. Little elaboration - input of the real cash is just first part. Player must have ability to buy items in game-SHOPs and from another player, also players should be able to transfer money among each other. So we want to build advanced Virtual Economy system)
  10. Ok, thanks. But maybe it is possible to realize it by own efforts? Did you ever faced similar task? How much time and money we will waste?
  11. We want to implement some system which will give ability to input real cash in game and convert it in game-currency (gold or smth like that) and buy staff with it. Maybe you could recommend "ready" desicions? Thank you a lot!
  12. [background=#000000]Hi guys! Need some help for my indie-project. We wanna implement virtual currency in our game, so could you tell me any platforms for VC issuing? And your experience with it?[/background]