Paul Okselenko

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About Paul Okselenko

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  1. Brand new way to promote your app

    Hope this really works. I need to increase my traffic soooo bad! Guys, show us that you're not joking about this dappwall thing and I'll by more if this really works! I've already created an ad there which awaits approval. Tell us what we can expect on each package that you have there.   Thanks!
  2. Hi Tom,   You're very right here. I just wanted to hear if maybe someone did find the investments on big project on such early stage, because the less thing I want to do is to waster my time on finding these investments right now especially if have no chances. So I wanted to know whether we have chances or not. And for the last few days that I've spent on finding the answers I got many replies from different people, mostly investors who said that I definitely should do a prototype first.    And yes, I personally showed that it's possible to find investments if you have just a naked idea and plan, but it works for less risky projects with small budget (up to $20k) and really good share. So conclusion here is: if you want to make big games - better start with prototype and some graphics. If you don't mind to make few small games - you can find investments if you need them, it's just a matter of time and inner desire.   Good luck to everyone and thanks!
  3. Hi there community,   I'm producer at small game development team, from Kiev, Ukraine. I've already found investments on 2 of my mobile games (like $20k each), without  having any prototype, just the idea. At the end we've finished these games and they are at publishers, we work with them right now. So investors are pretty happy with the results on this stage. But now we have time for building new project and my investors don't want to invest more until previous games will start gaining money. This is fair.    So now I want to run a quite big game as a service, publishers already loved my concept but still need prototype to tell fo sure if they will work on it. And here's the question - is it possible to find soldi amount of investments (like $150k) on such early stage as a concept? Does anyone have experience or thoughts about that? Should I continue my search or better concentrate on attracting investments on development of the prototype?    Thanks for your replies in advance!
  4. What comes first, artwork or code?

    Personally I had a big pain in ass by balancing between these two apects in development of our games. First thing you should have is a concept, then it goes to design document and specification. Then go sketches, to determine how the things will look like. Believe me, if you don't have sketches approved before you start the development - you're screwed. Like I did.  On early stage programmers can work without any art. Code don't require it. And when the code is done, they will need art to setup the game.  So in your plan take it into account, that the art should be done before programmer will finish his coding part. Because there will be gaps that you can't fill out during the process.    Balance is art. You'll never learn it until you do couple of games with a team.
  5. Stutter Plane - "The better Flappy Bird" (Android)

    Nice! Clean design, I've also made own version of flappy, post is here: http://www.gamedev.net/topic/654778-flappy-minaj/ check it out please
  6. Flappy Minaj

    Hey, look who's here, another flappy...wait what? Nicky Minaj is twerking again! And her ass is pretty flappy! Help Flappy Minaj to get all the grammies by making her twerking well through the obstacles.   My parody on flappy bird and Nicky Minaj, check it out please!