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JoAndRoPo

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About JoAndRoPo

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    Member

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  • Role
    Game Designer
  • Interests
    Art
    Design
    Programming
    QA

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  1. Here are a few examples of daily challenges in other spider solitaire games - Day 1 - Solve the Deck Day 2 - Earn a Score of 400 Day 3 - Complete the game within X Time Day 4 - Solve the deck without using Hints/Undo Day 5 - etc, etc., These games have about 5 challenges and it just keeps repeating after day 5. The problem I'm facing is, these challenges is the same for most spider solitaire games. I would like to add something different. Something unique... I have to create about 30 daily challenges. I tried cracking my brains to come up with something different. Just hoping someone out there can come up with a new daily challenge idea for a simple game like spider solitaire. Also note, the spider solitaire game I'm creating is the classic version. There's no power-ups or any other fancy features, which makes it even more challenging to come up with a unique/different idea.
  2. Hi! I'm creating a spider solitaire game in my free time and will be adding daily challenges. There will be a challenge each day until the end of the month. After which, the challenges will reset for the next month. I do have some in mind but for a card game, creating unique challenges for each day is kind of tough. I played Microsoft's Spider Solitaire's daily challenges and found them to be the same/boring after a while. I would love to hear your ideas (unique) if any. Something different from the daily challenges created by Microsoft Spider Solitaire.
  3. There are players who just add 2 -3 stars but doesn't comment on why they added only 2 - 3 stars. I was thinking, those players who are busy/lazy to add a review of the games they played, rated stars based on topics like the art style, music, gameplay, etc. And if they didn't rate a star on a particular topic, we the developers would know where we have to really put our effort in. But if I recall correctly, I think I did see a statistics kind of info regarding the art, gameplay, music, etc. for the games in the google play store. It could also be just as you mentioned - I was overthinking it :D... Edit: Haa! There are stats about Feature Ratings like - Gameplay, Controls, Graphics when I check a game out in the google play store. How are these ratings created?
  4. Hi! I was wondering if there's a meaning to each star rating when rating a game? For example, 1 star for the art style, another 1 star for the music/SFX, etc. Or, is it like I'm asking you, out of 5 stars, how many stars would you rate the game?
  5. Hi! How do you calculate tournament timings in online games? For example, if it's morning here (everyone is awake) and if it's night on the other side of the planet (everyone is asleep), then how do you let players all around the world play the tournament? Is it that players have to select their country before starting a game and accordingly the tournament is created for each nation depending on their time zone? Can you give me some examples of games using different methods, if any? I hope you understand what I'm trying to ask here? Even I'm not sure if I asked the right question? Thanks!
  6. JoAndRoPo

    Requirements for a sound artist in Games

    Hi Everyone!!! Sorry for replying so late... First of all, thanks a million for replying to my question. Only after going through your replies I realized that I should have elaborated/added more info to the question I posted. But I don't think that's important now since the info I received from all of you was more than enough to understand what I should look for in a sound artist or at least the level the sound artist should be. This is the first time my company is hiring a sound artist and the games we are creating is small, like cards (solitaire type) and casino games. So I really don't think that I should be hiring a professional sound artist who's asking for a huge pay. And my company at the moment can't afford to pay a huge amount for the type of games we are currently developing. I should have mentioned all this in the question I posted. My Bad! But instead, we are hiring a fresher who has some idea (fingers crossed) about game music and has worked on audio editing/DAW software like audacity, Logic Pro, etc. and maybe have some skills in any musical instruments. Someone who can come up with BG, SFX & VO that matches with the theme of the game. So basically, we want the sound artist to either create a whole BG Music, SFX & VO from scratch or take and manipulate from other sources (of course, we will keep in mind the licensing part and also copying the exact music). After the interview, we will be giving the candidate a test. We will give the candidate a game that we created which doesn't contain any BG Music, SFX, etc. And with the help of audio editing/DAW software that he/she is familiar with, will have to come up with a BG music, SFX, etc., The objective of the test is to see if the candidate can match the BG music, SFX, and VO with the theme of the game. DOES THIS MAKES SENSE? //scratching head// Do you think this is enough for creating BG Music, SFX & VO for small games or did I miss something? Remember, we are hiring a fresher who has just come straight out of college. Once again, thank you all for replying to my question. I did learn a lot from your replies. Edit: I forgot to mention, regarding VO, I know the sound artist won't be able to come up with the VO we are expecting. So is there any agencies that can make the VO according to our specifications? Like an old man's voice, child's voice, etc? I'm searching online but just want to be sure if anyone here has any experience in sending VO and how should I send them the list? In Excel? What should I mention in the list? BTW, I'm situated in India.
  7. Hi! I need a sound artist for creating bg, sfx, etc for games in a small startup company. What qualification or skills should I search for? What software should he/she know? Is there anything else he/she should know when creating BG music, sfx, etc? Any tips before I start searching?
  8. JoAndRoPo

    Calculating Expierence - Logic? Formula?

    Hi Scouting Ninja, Thanks for replying... I'm creating a card game (something like spider solitaire) where the XP increases whether the player wins or loses the game. After the player reaches the XP target, the player is rewarded. The next XP target is displayed that the player should reach, which is more than the previous target. I don't think the game I'm creating is that complex. But I would like to learn/study if there are any tips/tricks I should know about.
  9. Hi! How is XP calculated? For example, to reach level 4, the player should reach 200 XP and to reach level 5 player requires 450 XP. Is there a formula? Is there a tutorial available online? Any source where I can learn how XP is calculated? Can you give me a simple example from any existing game where the XP increases whether the player wins or loses? Thanks!
  10. Hi! Just curious... Let's say the Game Designer doesn't know how to draw/sketch. But he/she can provide references, rough sketches to the artists, etc. so that they can come up with the final sketch. So, how is all this added in the game design document? Should the game designer just add references from other games, movies, etc and write a description of how the expected look and feel of the game should look like? Is this the right method? Is it the game designer's fault even after providing the references and rough sketches to the artist and he/she can't come up with the final artwork?
  11. JoAndRoPo

    Core Game Loop & Core Mechanic Loop?

    That's a relief! I've heard of Core loop & Compulsion loop. So when I came across Core Game Loop & Core Mechanics Loop in a Game Design Document, I kind of got confused. Maybe the template I got was created by a programmer. (Still trying to find the source from where I got the template.) But just to be clear here, a Core loop & a Compulsion loop is the designer's job, right? I found an image of a core loop for Pokemon GO from somewhere on the internet while surfing. Is it important to add a core loop in the game design document as shown in the attached image? Image taken from: https://www.gamasutra.com/blogs/AnilDasGupta/20160727/277985/Pokmon_GO__Fad_or_the_Future.php
  12. While going through a Game Design Document Template, I came across this heading - Core Game Loop & Core Mechanics Loop. What's the difference? Can you provide some examples of an existing game? Suppose if I am including these topics in a Game Design Document, how should I explain it so that my team can understand?
  13. JoAndRoPo

    Game Quests FLow

    Hi!   I would like to know how are game quests created for real big games?    Is there a logic/flow to it?   My main question here is, how not to have multiple quests clash with one another?    I played this Hidden Object game in BigFish called Found: A Hidden Object Adventure and I was impressed with the way the quests were created for this game.   Is there a UI Flow or something that can explain how these quests are created?   And I would also like to know if there's an online editor or software where I can test my quests? So far I create quests using excel.   I hope I'm making sense here. I have no clue about coding. So if you can answer my question in the simplest way possible, that would be great.   Thanks. Is this the right place to post this question? Of is it supposed to be in Writing For Games?
  14. Convince him of what? I hope you're telling him honestly that it can't be done in a month.    It's fine... I explained to him about the risks of making a game in a month. He understands... Thanks :)
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