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  1. Bullet physics character

    Bold part makes me unhappy. Luckily i did not scrap kinematic ctrl. so i can always go back. Although currently its fine as it is for my needs.
  2. Bullet physics character

      Looks good. Did you try to implement sloping floors though? That was the thing I could never get right with a Bullet rigid body. Messing about with friction and trying to stop it sliding down the slopes drove me to distraction.   Yes. On slopes larger than about 45 degrees I get very slow sliding down.I will have to look into it.
  3. Bullet physics character

    I made controller based on btKinematicCharacterController and another based on rigid body for testing puposes Both need work. Much more on btKinematicController I think.Its ghost object so you must calculate collisions yourself. At the end I went rigid body way. Clip:
  4. Bullet physics character

    Take camera forward direction  vector and setLinearVelocity with it.
  5. I had same or similar problem Try changing m_fixContactNormalDirection from 1 to 0 in constructors of btGjkPairDetector That helped me.