Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

401 Neutral

About Mouser9169

  • Rank
  1. Mouser9169

    5 Core Elements of Interactive Storytelling

    A good read. I wonder what he (and others) would think of a point-and-click RPG like Syberia?   Definitely gated, but the story and character development is everything. Without the 'gates' you would just be reading an interactive novel (with not much in the interactive department...).   Still IMO a great game, though.   My own project, which I consider very "story-driven" uses 'gates' of various kinds at times, but they're meant to be a bit frustrating: You're trying to find somebody to save the world and everyone wants you to jump through these damn hoops. Doesn't anybody care?  I'm finding it a tough balancing act with character frustration vs. player frustration.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!