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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. We have just updated our free trivia game, PopQuiz! on Google Play.  PopQuiz! has over 500 randomly generated questions based on Math, Chemistry, and Physics.  You only have 10 seconds to answer each question, so think fast! :)   Changes include: -Achievements: Based on your scoring streak, 50, 100, 250, 500, 750, 1000, 1250, and 1500 point streaks. -Leaderboards  Post your score to the Leaderboard to battle against friends and see who can maintain the largest point streak.   Check out the FREE game @ https://play.google.com/store/apps/details?id=com.CBInDev.PopQuiz
  2. We have just finished the update to version 2.0!   Changes include: -The graphical layout of the game has been updated -Achievements have been added!  For both the Demo and the Full version, you will earn achievements for completing a level without losing a BAL! Good luck   Try the free demo here: https://play.google.com/store/apps/details?id=com.CB_InDev.Debouncer_Demo   https://www.youtube.com/watch?v=8XsMeYwpX-Q   http://www.indiedb.com/games/debouncer
  3. Great article!  Extremely helpful for folks like me who want to do their own graphics, and still look decent :)
  4. Think you're smart? Of course you do!  But are you smart AND fast?  PopQuiz! will challenge you with over 500 Math, Physics, and Chemistry questions and only 10 seconds to answer!  PopQuiz! is the fun way to train your brain and improve your response time.   With only 10 seconds to answer each randomly generated question, you are training your brain to enhance reaction and response time, while maintaining high accuracy.   For each question, answer correctly to build up your current score and keep your streak alive!  Your top score is tracked so you can compare with friends, and see who can maintain the longest streak!  Keep your brain fresh with over 500 questions that range in subject and difficulty!   Demo from the PC version: https://www.youtube.com/watch?v=wwuoqppQVVo   Download link for Android: https://play.google.com/store/apps/details?id=com.CBInDev.PopQuiz   Please leave feedback (in Google Play or on these forums!)   [twitter]CBInDev[/twitter]  
  5. Hello everyone, I have updated the demo to show the harder levels in the game, please give it a try and drop some feedback here!   https://play.google.com/store/apps/details?id=com.CB_InDev.Debouncer_Demo   https://www.youtube.com/watch?v=g0hnoCOQw_s     [twitter]CBInDev[/twitter]
  6. How about Swamp Light, or Shadow Light.  Using the term "light" to represent the main character's feature, and setting a tone that the game is set in dark/murk/swamp type areas.   I like Mr. Dim as the hero name, Mr. K Dim (pronounced Murky Dim) :)   Hope this help!
  7. I am familiar with Unity2D, and from that perspective, it's not very different at all.  There are some nuances you have to be aware of, like counting touches for example.  However, there are plenty of great examples and tutorials on how to do it and it's really not that difficult.
  8. Seems like an interesting take, I'll make sure to check it out!   Thanks!
  9. Hello everyone!  Great news, we updated the Google Play version of Debouncer!   Included in the update: -Updated graphics -Increased difficulty -Added 10 levels (in the full version)   The demo is still available, for free, check it out at: https://play.google.com/store/apps/details?id=com.CB_InDev.Debouncer_Demo Game play video: https://www.youtube.com/watch?v=Rv9qXlXYqc8 Promo video: https://www.youtube.com/watch?v=g0hnoCOQw_s
  10. Update, for those of you who would like to try it out on PC, I am working on a PC version through Steam in the Greenlight Concept section.  It works on Windows 64-bit editions, but should also work on 32-bit editions as well.   Let me know what you think: http://steamcommunity.com/sharedfiles/filedetails/?id=258211842
  11. Hello everyone!  I have just posted a new game for Android called Debouncer.  The demo is available for FREE on Google Play.   Debouncer is a fun game where the player uses a paddle to bounce a Bouncing Artillery around to destroy all obstacles. The obstacles range in difficulty, taking either 1, 3, or 5 hits to destroy. The levels will also increase in difficulty as the player progresses!   The player uses the touch-keys to control the paddle movement and rotation. The player must react quickly to keep the Bouncing Artillery in air and avoid the spikes! Every Bouncing Artillery that is destroyed will consume a Bouncing Artillery Life (B.A.L).   Try out the FREE demo and let me know what you think   Game play video: https://www.youtube.com/watch?v=Rv9qXlXYqc8   Download Demo on Google Play: https://play.google.com/store/apps/details?id=com.CB_InDev.Debouncer_Demo   [twitter]CBInDev[/twitter]
  12. This looks pretty fun!  Thanks for sharing.  Keep up the good work.
  13. As a new developer, I am very interested in this opportunity.
  14. BTW, as promised, I would update you on the playing of the game.  Overall the perception of the game itself is very professional.  It definitely feels like a game made by a small studio, and not just 1 person.  The presentation impressed me.   The control buttons are a little high on the screen, would have preferred them lower slightly (as they are now, my thumbs block half my screen).  I am using a Galaxy Note to test.   The game is extremely well put together, the graphics, the menus, it all flows very smoothly together.  The difficulty is a little on the high side, I got stuck on Level 1-3 for a few minutes, before trying something else.  It's not a bad thing at all, it's quite an accomplishment!  Make the user think about their moves and not just blindly run about.   Again I have to say, I am extremely impressed with the overall presentation of the game.  I encourage other people to try it and provide feedback!   Keep up the GREAT work!