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rpgplayerrobin

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About rpgplayerrobin

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  1. rpgplayerrobin

    Indie Game (PC) Spellheart

    As the game has progressed out of early alpha, the game has changed name from project name "Realm" to the real name "Spellheart". Many things have been implemented, such as a new smarter launcher and in-game voice chatting. The previous introduction video was heavily out of date, therefore I made a new one:   [video=youtube;cZI0rNaaWE8]http:[/video]   I have also updated the first post with this information.
  2. rpgplayerrobin

    Indie Game (PC) Spellheart

    Hellu!   My name is Robin Norrman and I would like to show you a game that I have been working on.   Spellheart is a fun multiplayer action game that you can play with your friends for free! With a customizable server that anyone can host, the possibilities are endless. There are no classes in this game. As the player learns abilities and chooses items, the player creates his own class. Since the player decides his/her own class each match, the gameplay is dynamic. Because of dynamic classes, there is no "best build", as players must counter each other in order to win.   Introduction video: [media]http:[/media]   Examples of Custom Servers (old game version): [media]http:[/media]   Getting Started video (old game version): [media]http:[/media]   Or visit the youtube channel for the game: https://www.youtube.com/channel/UCY2l3QVtNKLrmxRF0NurKjw/videos   The game is completely free and available at my website. Website: http://spellheart.com/   What I want with the game right now is just to be noticed. A publisher may want me to finish the game or I could add microtransactions for cool stuff (that will not make you better ingame).   Alot of people has helped me with testing and some have helped me create 2D and 3D art but all of the programming is made by me.   What I am using in the project: C++ Ogre3D (Rendering) Bullet (Physics) enet (Multiplayer) OpenAL (Sound) FLTK (GUI for Host Game) Inno Setup (Installation) Qt (For GUI of the launcher)
  3. rpgplayerrobin

    Indie Game (PC) Realm

    Thank you for your post.   Realm is only the current name of the project, as it is in alpha stage.   It would be renamed if it were to make it into beta stage, to something like "Nights of Realm" or even something completely different.   Right now I just want it to be noticed, the game name has nothing to do with the actual gameplay, it is just a project name, like GameCube was called "Dolphin" before it was released, but of course it is nice of you to let me know about other games that have almost the same name.
  4. rpgplayerrobin

    Indie Game (PC) Realm

    I have updated the game a bit, and here is my newest video, showing some examples of custom servers. [media]http:[/media]
  5. rpgplayerrobin

    Indie Game (PC) Realm

    Oh I see, but is that not called "The Realm Online"? My game is only named "Realm", is this not sort of the same thing Notch came across when creating Scrolls, that no one can just copyright a simple word? There is also another game on kickstarter that is called "The Realm", but my project was started before that one.   Thank you for noticing!   Right now, the game is in early alpha stage, though all the programming is done already. All art, sound and possibly the name would need to be changed before it would become retail.
  6. rpgplayerrobin

    Indie Game (PC) Realm

    Thank you for your posts!   Regarding the trademarking, I can find "The Realm" on kickstarter, but apparently it failed, and I can not find the actual game or any gameplay footage of it. Does this mean that it is not a started project yet?   Keep in mind that my game has been frozen and unfrozen for several years, which might lead to an exception regarding trademark.   But of course, if there are any troubles, I will change the name of the game, but that would happen if I see that people like the game, since it costs around $300 for a trademark.
  7. rpgplayerrobin

    Indie Game (PC) Realm

    Hellu! My name is Robin Norrman and I would like to show you a game that I have been working on. Realm is a fun multiplayer action game that you can play with your friends for free! With a customizable server that anyone can host, the possibilities are endless. There are no classes in this game. As the player learns abilities and chooses items, the player creates his own class. Since the player decides his/her own class each match, the gameplay is dynamic. Because of dynamic classes, there is no "best build", as players must counter each other in order to win. Introduction video (old game version): [media]http:[/media] Newest video (new game version): [media]http:[/media] Getting Started video (old game version): [media]http:[/media] Actual Gameplay video (old game version) (sorry for the swedish): [media]http:[/media] Or visit the youtube channel for the game: https://www.youtube.com/channel/UC9PwM9edOiOGP8ex_Hw1Vow/videos The game is completely free and available at my website. Website: http://realm-diary.com/ What I want with the game right now is just to be noticed. A publisher may want me to finish the game or I could add microtransactions for cool stuff (that will not make you better ingame). Alot of people has helped me with testing and some have helped me create 2D and 3D art but all of the programming is made by me. What I am using in the project: C++ Ogre3D (Rendering) Bullet (Physics) enet (Multiplayer) OpenAL (Sound) FLTK (GUI for Host Game) Inno Setup (Installation) Qt (For GUI of the launcher) LiteUnzip (For patching system of the launcher)   Edit: Changed the youtube channel link to a better one
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