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Avalander

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About Avalander

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    Business Development
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    Art
    Design
    DevOps
    Programming

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  1. Avalander

    Need help and advice

    You might want to try this forum's classifieds section, where you can start a thread asking for help. Since we're here, why not use this site's blog section?
  2. Avalander

    Ways to avoid Subconscious Prejudice

    I guess that the big problem is that, being it a unconscious bias, it's not that easy to realise you're biased and correct your behaviour accordingly in situ. One thing that I've tried and it's mentioned in many trainings and talks about unconscious bias is this: set aside a few minutes every day to reflect about one conversation or situation that happened during the day where you might have been affected by unconscious bias. Figure out why you acted the way you did and think how you would have liked to act instead. That way, you start training your brain to act more accordingly to the way you want to behave and removing your prejudices. Also, you get better at identifying when you're prey of unconscious bias and acting ignoring it when it arises.
  3. Avalander

    Programming Languages

    I would say yes. Javascript runs on anything with a browser, which probably beats the 3 billion devices running Java. I'd add a couple of benefits to Javascript: You can upload your game to Github pages for free and send the link to your friends, and they can play the game without having to install anything or run an executable, which makes it hundred times more likely that they will actually try your game. You can use HTML and CSS to create the user interface. While HTML and CSS are not perfect, they are by far better than any GUI library that I've ever used. A great framework to start building games in Javascript is Phaser.
  4. Avalander

    Tower Defenses: Best features?

    My absolute favourite feature of a tower defense game is from Kingdom Rush. There is this one tower that has the special ability to transform enemies into sheep every few seconds.
  5. Avalander

    Web Development Decisions.

    A CSS framework is a collection of styles designed to provide a consistent look and feel to a web page easily and without the user having to write any CSS. Josheir, we can gladly help you with any questions you have on what to use for this or how to use that or why does this thing behave that way. But if you want to get far in programming, you really need to start learning how to google stuff. Should I use bootstrap for this project? Is a question that we can provide insight on. What is a CSS framework? is easily googable, with a good Wikipedia page answering the question, and you wouldn't have had to wait eight hours to get an answer if you had just google that.
  6. Avalander

    Web Development Decisions.

    I do believe that learning Bootstrap is worthwhile. Here is my list of reasons. It's mature, maintained and actively developed (they released a new major version recently). You can customise the basic look and feel without a lot of effort. You get something that looks nice out of the box. Honestly, unless you have some serious experience in graphic design, the first hundred style sheets that you write will make your website look like the equivalent of a 5-year-old's drawing. It's widely used, so you will find a lot of examples and support on the internet. Using a (kind of) well-designed CSS framework will help you learn how to design your own CSS classes. If you are just starting web development, you will have to learn a lot of other stuff already, so keeping CSS for later should make things easier for you. Also, answering your question, it is free. Now, here are some reasons not to use/learn Bootstrap. You want to focus on learning CSS. You only want to build a very simple website with a header and some text, no fancy layouts, no styling forms, no menus with dropdowns and accordions, etc. You are going to use another CSS framework instead.
  7. If you want an alternative to Flash, I suggest that you look into Pixi.js. It's javascript, has support for Canvas and WebGL, good performance and many examples and learning resources.
  8. Avalander

    Star Wars: The Last Jedi

    I liked it a lot more that The Force Awakens, although that can be explained by my expectations being much lower. I liked that there was more character development and less action scenes, and the plot felt less copy-paste from the original trilogy. I didn't like that there are some scenes that are trying too hard to be funny and I feel that they don't go well with the tone that the rest of the movie wants to set.
  9. You still have three weeks to go, should be enough to create a pong game
  10. Avalander

    November 2017 GameDev Challenge: Pong!

    You still have three weeks to go, should be enough to create a pong game
  11. Avalander

    Ask feedback about my idea

    Kind of hard to say anything... Lots of people like space exploration games, so sure, it's a workable concept. I suggest you spend some time defining the mechanics of your game if you want to get any good feedback.
  12. Hi, I've seen this a couple of times. I don't think this is the way it's supposed to look like. I'm using Chrome 60.0, if that's relevant.
  13. Avalander

    WoA V - Afterparty/Judging thread

    Hey, I'm a bit late to the party, but thanks to all the judges and @slicer4ever for making this possible! It was really fun to participate!
  14. Avalander

    Perceiving is believing - part 2

    That was an interesting reading, thanks for sharing!
  15. Pretty much any graphics library can render pictures in the background, photograph-like or not. Adding a few textboxes here and there isn't very performance intensive either. You should be fine with whatever library you choose.
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