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Mats1

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About Mats1

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    Programming
  1. Mats1

    Where to start when making my game?

    Like I said I'm just starting out, I have taken a few C++ coding classes but want to try and learn more. I vaguely knew of boost. Are their any other primary libraries that are almost must for coding any 2D game? Sorry if these are really basic questions but I really want to learn this and to start this whole process off right.     It's not required to know boost, or even C++ at all, to make games. However, I suggest that being familiar with the C++ standard library and boost will be hugely benefitial to your future coding, game development or otherwise. So, no, those libraries are not required, but I really highly recommend learning them.
  2. This all seems a bit vaguely complex. What factors are you supposed to allow for here? e.g. Are you supposed to change reaction rates based on temperature and pressure? Are you supposed to say how much of each chemical is in what state (solid, liquid, gas...) and adapt rates appropriately? Is this supposed to be some kind of simulation of Le Chatelier's principle and take into account endothermic and exothermic reactions? I don't think we have enough information. Are you supposed to be adapting the reaction rate over time, to react to changes in pressure, temperature, concentration etc... Or are all reaction rates supposed to be (unrealistically) constantly occuring? Reactions at a constant rate would be very easy and could use the simulated dice rolls suggested above. Reactions at a variable rate are much harder. If you wanted to calculate in one step, you could use some calculus to obtain your answer.  
  3. I'd hold off on that. They guy won't even check up on his employees, let alone devRant!   Taking freelance work is always risk. Try to get them to pay you before you release their code. e.g. You release the first week of work for free. Then you release each week of work you have done AFTER receiving that wage. That way whoever is paying you recieves a week of work from you for nothing and so are effectively paying you one week behind. It carries a risk you might not get the final payment, but it sure better than having 3-5 months unpaid! This method carries some risk though (i.e. One week of unpaid work at the start or end). Anyway, I just started out in freelancing proper and have stuck to this mantra and will do outside of long-established and reliable companies and thus far it works ok.
  4. Mats1

    Game Idea (survival openworld type )

    To be quite honest, it sounds like you are fairly clueless in regards to the industry as a whole and to game programming and the project idea is extremely vague. I think your best path, if you are very serious about making a game and have a lot of confidence that your idea is unique and/or good enough to make a successful game, is to learn something about game programming yourself. Get the skillset to at least implement some of the game on your own and then get your friends and family to try it out to see if the idea has any traction what-so-ever. If the views are positive (make sure they are being damn honest, you don't need friends and family to be "yes-men"), then think about getting a team together for the project. If you are dedicated and confident in your idea, you could get the skillset together to start developing a game in 6-12 months. Ark survival is a massive game and would require a large team and a lot of time. I recommend you start from the bottom (pong, breakout, connect 4 etc...) on your own and obtain at least some of the skills required for such a game. At this point, you will learn a lot about game programming both in practice and in terms of what can make a successful game or not. All too often, posts like this appear here and elsewhere and lead to nothing, because the projects are too ambitious and/or the person who wants to make the project is not willing to put in the appropriate work and/or is not skilled enough to begin with.
  5. ASOT, ABGT && FSOE. Weekly 'radio' shows. Or for people that aren't familiar with those shows - Trance.
  6. Mats1

    Getting Started

    This seems rather too ambitious for a first game project. I would suggest you start out with something simple. Think, pong or asteroids. Once you've done a few simple projects, then look again if you really want to continue with making an adventure (I'm assuming that's what that awful game is?) style game.
  7. Mats1

    Where to start when making my game?

    2D, or 3D, I recommend using a game engine. For 3D, you could use Unreal Engine. As you mentioned C++, you can code parts of your game using C++ in Unreal Engine. For 2D, there are a wealth of game engine options, but I would recommend GDevelop, since again, you can program part of your game in C++ if you wish. You could, if you want to learn more about coding rather than a specific game engine, implement your game in C++ and use some of the many available libraries to create the game. Some such helpful libraries could be SFML (simple fast media layer), allegro (gamedev lib) or SDL (graphics), OGRE (3D graphics), openGL (graphics) and I assume you already use boost? It would help to know more about what kind of you game you intend to do to point you in a good direction. You might be able to tell from the above reply, but I also do not recommend starting out by coding your own game engine.
  8. Mats1

    Unreal Engine && graphics cards

      Yes. But if possible avoid getting a laptop and get (assemble) a desktop computer instead.   I'm fully aware a desktop build would be better, but I travel away very often for work. A desktop computer would largely sit unused.
  9. I think the goods types will be largely irrelevant. You could just as well put daffodils and sand as goods and if the gameplay is... Good, it will be just fine.
  10. I am looking at getting a new laptop and would like to be able to run Unreal Engine 4 on it for some small game projects. How important is the graphics card vs processor speed for using this game engine (and game engines in general)? Is it really worth spending a lot more to get a good graphics card and a faster processor? Also, if anyone has some good reading on graphics cards from a hardware perspective, then I would appreciate the links. Thanks.
  11. Thanks for the suggestions - Seems there are several very promising games to while away the evenings. :)
  12. One machine preferably.
  13. My friends and I have been playing Hedgewars on the PC recently and it has proven rather good. Does anyone else have some recommendations for local, 2player+ PC games? Thanks. :)
  14. Mats1

    Can anyone recommend cheap games for a classroom?

    Okay, what is the ideal list of games if money were not an issue?   Well it does depend on what you consider the key factors. e.g. The Resistance: Avalon provides a game much of the class can play at once (IIRC it's up to 8 players), but has fairly little complexity to analyze. Codenames allows a two teams of players to play against each other. Again, you can go up to many players, but again, the design is very simplistic. Tzolk'in: The Mayan Calendar only goes up to 4 players, but you can see nearly all the information out on the board. It's also a great example of using a novelty to expand an existing idea (in this case extending worker placement games by using the cogs). Hanabi is an example of a co-op game. It's another game in which the class could see all the information (whereas the players cannot!). And another case of using a unique novelty to create a successful game (5 players max). But I mean, you can also just go to a thrift store and pick up some games there, or analyze long-established games like chess, backgammon, go, shogi etc... And explain why they are still played to do/what makes them a good game. Also, Magic the Gathering IS a complex game. The rule-set is complex. Many people in the class won't get it very quickly. I don't recommend it.  
  15. Mats1

    Can anyone recommend cheap games for a classroom?

    Sounds like you want simple rules with emergent complexity and a perfect or near-perfect information game will be most easy to analyze. I would recommend: Kingdom Builder (2-4players) Carcassonne (2-5players) These games both won the Spiel Des Jahres award so are pretty well-designed games to say the least. You might find some 2nd hand copies for your $20 budget on ebay or boardgamegeek (or elsewhere).
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