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M3 E

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About M3 E

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  1. M3 E

    Dynamic Narrative in The Hit

    I've been making games for many years, although none that have gained much public support.  That being said as soon as I read "Instead, I’m building the game around the dynamic narrative system" That's when I knew you were on the right track to tackling the dynamic element.  I look forward to seeing your progress.  It'll be interesting to see what kind of game you "invent".  I myself am tackling the dynamic aspect, but from a different angle, for the creation of an entirely new kind of game.  One that I hope will attract a following (isn't that every creators dream?).  I too am designing the game around the AI driven environment.  AI rich environments are unexplored virgin territory.  Best of luck to us both.
  2. This may seem silly, but I'm actually going to begin this project using both JavaScript using a variety of free development libs, and Unity.  I'd like to compare the two and then choose between them to make my final choice.  I imagine that using JavaScript would allow just about anything, but would be limited by the amount of time needed to actually realize the project, where as Unity may be quicker to get something tangible up and running, but may be more difficult to do what the mind's-eye desires because of production limits with the free version.
  3. thank you for the heads up about typescript.
  4. o.k,  So I want to program a multiplayer game that runs in one's web browser.  I want players to be able to log into their accounts and then join the 3D world that is being hosted by a server. the players then use their browser as a client to interact with the backend server and other players.   I'd like to program all of this using JavaScript and Html5 for graphical components.   I'm going to use libs from Node.js and Three.js  and if it's compatible with Windows, Pomelo for it's scalable server libs.   thought's on choosing this route?  Once I get going I don't want to have to jump to another language because it has better tools to handle the requirements of them game.
  5. M3 E

    Bioshock Infinite

    I didn't even know that there was a 1999 difficulty.  Not looking forward to that at all.  But after reading what you have all posted, I can see why I'm running into difficulty.  Firstly, I put all my eggs and money into Murder by Crows and Devil's Kiss which become almost useless towards the end of the game.  I also upgraded my shield a lot, which turns out is a big no-no.
  6. M3 E

    Bioshock Infinite

    I always play fps on the hardest level.  Bioshock infinite is a B**** on Hard, usually I breeze through with only 1 or 2 areas that really challenge me in any given game,  but man this is a tough game.  I'm almost done and actually kinda regretting choosing hard mode.  Just thinking about what I have to defeat makes me cringe a bit.
  7. Hello game dev world,  I'm excited to share the development of my game with the online community.  To do so I would like to set up a simple-ish website were I could blog about The Game's progress and one that also supports forums so any interested folks could participate.  I guess I was hoping someone may know a good provider, ideally free, that could help me with what I'm looking for.   A little about The Game,   The goal for The Game is high, I'd like to create a world simulator where players compete against one another for global supremacy.  I know it's been done before, but I'd like to take a stab at doing it as a simulator. It would be an MMO RTS, with a minor mentioning of it's RPG elements.  So it would be an MMORTSRPG.    I want to program both the server and clients in JavaScript, ideally take advantage of threejs technology and perhaps pomelo. Initially the graphics would showcase 3D elements but the major focus would be the AI, which you'll learn will be essential to the game's success.   I've had the idea in my head since I was in high school, which believe me, was a long time ago.  I've taken various stabs at it and have failed spectacularly over and over again.  I've also made some other really awful games, but thank my lucky stars I was able to see them for what they were and move on.  But I have hope that my next crack at this may be my last.   So imagine, logging into a virtual world that is being simulated in real time.  You, as a player, have abilities to exert influence and control over your peoples to propagate your power across the virtual world expanding your reach and dominion.  Each game session takes many weeks to a few months to complete.  You're able to log in and play when you like, and when you're offline an inessentially integrated AI takes the rains and continues what you've set into motion.  You lose once you're meek and win once you've conquered the globe.  Trade, politics, culture, military advancement and more will be the tools you'll use to expand your horizons.  Spying, blackmail, assassinations, slavery, roaming armies, banking, technology and much more will all be possible and will be dynamically integrated into gameplay rather than scripted.  One can win by being a genocidal megalomaniac, who will earn badges of dishonor; or the difficult way, through virtue and prosperity.    Anyways, like I said the goal is just a smidge lofty.  But imagine if it could be done. So that's why I've got a lot of work to do, so any help regarding the hosting would be helpful. And of course any feedback regarding The Game is appreciated.   Thanks in advance
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