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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About CriticallyPixel

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  1. Yeah it is a bit excessive so I've changed it a it here:   Yep that's the goal!
  2. Alright so I've been tinkering around and now I have this: What do you think?
  3. So I've just started messing with parallax scrolling and I think I nailed down horizontal movement but I feel that the vertical movement looks a bit weird.  Here's a gif of my game: I just need help with on how I could fix this. Unless this is how is suppose to look and I'm just over thinking it. 
  4. Local Co-op now supports up to 4 players! This is going to be great! Btw pic is a bit messed up and isnt actual game http://t.co/9KbjW618RW
  5. Thanks :) I have heard of it but never really have played it. I'm now just looking into this game and is definitely has a similar concept! I will give this game a go and really see how it plays out. Thank you for the recommendation :) 
  6. Thank you all for your support and ideas! I am quite far form the final development of this boss so I have plenty of time to reshape it and make it a little different than other an eyeball squid!I will definitely use this post again as reference :)  
  7. Kind of a weird question but I was thinking of making my final boss a giant eye ball with tentacles and was wondering if that concept is too over done but maybe not. What do you guys think? 
  8. Yeah this is very true actually...thanks for pointing that out! I'll stick with the timer.
  9. Yeah pretty close :)
  10. Sorry for the confusion of rogue, by that I meant rogue-like elements such as permanent death and randomized levels. Hope that clears things up a bit :)
  11. I just wanted to share briefly a game idea that I want to build off of and have already started doing so but wanted to get a general opinion first. So I won't go into every little detail but just the main information.   -=STORY=- Again won't go over it too deeply but basically a scientist is working in his lab, creates a portal, things go wrong and then boom you're in a new dimension on some alien planet. As the portal parts explode and scatter over the lands, you must collect them to re-construct your portal and return home!     -=GAMEPLAY=- So upon entering the game you have one life to get the job done. You will start off in a selected pre-made level that will be random (making the game not completely predictable) and will contain the five portal pieces needed in random locations to move onto the next level. So basically you'll need to get each of the portal pieces and when you construct the portal, a boss will spawn and you need to defeat him before entering the portal which will then lead you to the next level which will follow the same idea as before. This will occur three times before a final level but the three will all offer randomly selected themes and designs to keep things fun! As you level up the enemies will as well, but I was also thinking of adding a feature that the longer you are in the level the harder the enemies become which kinda pushes you to hurry and find those portal pieces. Also of course there will be different weapons, unlockables, assisting items and such along the way each time.   I just want a general idea on what you think this game could have potential in and what your opinions are in what I have planned so far. Thanks for any feedback given and if you need me to clarifying anything better than just ask!
  12. As a first tweet, I just want to say that I am creating a game and that is all :)