Advertisement Jump to content
  • Advertisement

Reverse_Gecko

Member
  • Content Count

    81
  • Joined

  • Last visited

Community Reputation

122 Neutral

About Reverse_Gecko

  • Rank
    Member
  1. Reverse_Gecko

    why anim8tor

    As far as modeling goes, anim8or is perfectly suitable for making games. It gives you complete control of all verticies, edges, and faces. The only big modeling feature it doesn't support to my knowledge is booleans, so you have to work around that. For animations it support skeletal animation as well as morph targets. Meshes can be skinned (not in the sense of texturing) by both painted weights and bone radius methods. Anim8or no longer supports inverse kenimatics (it was buggy) so you may want to use another program for animating. On the other hand animor is not suitable for rendering high quality movies. It's renderer features anti-aliasing, bump maps, specular maps, transparancy maps, [soft] shadows, and several other features but lacks many important ones such as true reflections. Anim8or does not support plugins but that is in progress by the author.
  2. Reverse_Gecko

    Triangle or Quad? performance issue

    Another thing to consider is if you are not drawing strictly quads, using triangles is the only sure way to do it all in one glBegin() glEnd() block, vertex array, or buffer object.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!