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About Blaveloper

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  1. Blaveloper

    Can a non-programmer make games?

    A simple answer is: yes, you can make games without knowing how to program, make art or make music. But this means you'll need a bigger budget to hire programmers, artists and composers. A game cannot be made with just an idea in your head, a GDD and concept art alone.   Don't worry too much about hating programming. I hated programming 2 years ago and now I'm really decent at it. I also aim on learning to make art and music, first I want to be better at maths (I'm terrible at maths and yet I'm really good at programming, imagine that!).
  2. Blaveloper

    Becoming a successful game programmer

    1. Practise, practise, practise. 2. Try something new (seriously, get out of your comfort zone). 3. Don't use assets from the internet, hire artists and composers (and if not, learn making graphics and audio yourself). 4. Google is your best friend (even the best programmers in the world need to use Google at some point). 5. Stuck at something? Ask! (But don't expect anyone to do the homework for you, people will only provide you simple examples). 6. Be proud of your projects, so don't be shy and reach press from all over the world to spread the word about your game. 7. Also learn important stuff aside programming (game industry standards, game design, ludology, research, game industry ways of working, project management, etc.).
  3. As a 3DS developer, I announce games when they're in their late beta stage but it doesn't mean I stop working on it. I stop developing the game 2-3 months before release, so I have enough time to get all the boring stuff done such as age ratings, publishing agreements, lot checking, more contracts, translations, manuals, packaging (if sold non-digitally), marketing, going to game events, testing and more testing, maybe a launch party, etc. Yes, this is what professional single-person game developers have get through before releasing a single game.
  4. I know this topic is a half year old. However, starting a new one to reply to this one would be rather silly.   To get to the point, I've been programming on a Nintendo 3DS for a while using official dev kits and such. While I can't say a word about the API's, tools, code, etc. used (other than the fact it's in C++ because what else do you expect?), I can say PC programming is far and far easier than 3DS programming. It's mostly because you need to set everything up and make stuff yourself on a 3DS, while on a PC most of that already got prepared for you. Even making a simple "hello world" will take hours to make on a 3DS for this reason, while it takes seconds on a PC.   But in return the help and support from Nintendo is like no other: helpful, friendly, well explaining and lightning fast. Without them I wouldn't even know where to start.   Summarised, PC is definitely easier if you don't want much help. Even though I'm most likely NOT going to switch back to PC any more because I still find 3DS programming much more fun.
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