FRex

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  1. The single positive here is mentioning the frivolous DMCA, reviews, Nintendo, etc. and that's why there is not 1 but 2 stars. Other than that most of the text is outright applauding the developer, never criticizing him for using DMCA for a non-copyright reasons, saying PDP is the "big bad guy" and thus abusing DMCA against him is OK, saying only his fans review bombed to try belittle the community's response (I hate PDP but I'd give a negative review still, because this is not an okay thing to do, especially after an explicit blanket permission for Let's Players), acting as if the backlash against DMCA is surprising (it's not, DMCA is widely hated by YouTube communities). It also doesn't mentioning about how the developer himself announced the DMCA takedown proudly on Twitter while calling out PDP as a horrible person and citing that as his reason AND how the Firewatch website even now says Let's Plays are welcome, both of which are two big reasons for why the backlash happened in the first place (in addition to using DMCA against a Let's Play which is widely hated), since they both show how this is not about any sort of copyright protection but about sticking it to PDP himself because of what he said. It also doesn't point out the huge double standards the developer is applying in his Steam blog entry when he says how negative reviews for something unrelated that he said online are wrong and bad, while he just issued a borderline valid DMCA against a Let's Player for exactly the same thing: something unrelated that he said online. I'd even say that connection between PDP's crass language in another video and his Firewatch Let's Play is weaker than connection between developer being review bombed and his attitude/attack using his game for a DMCA on a YouTuber he personally dislikes. To many people information about developer's attitude towards YouTubers is important, people vote with their wallets. If using DMCA on Let's Plays by devs becomes a standard then soon we will possibly have homophobic and racist developers silently or openly issue DMCA to damage ("disassociate themselves from") openly gay or black YouTubers and such DMCA requests will be as valid as this one here. People offline boycott companies all the time for what is unrelated to their product, for things like human rights abuses in third world countries, low wages, comments by the company leadership about various groups or issues, etc. but here when the same happened in gaming it's instantly "toxicity". No one sane has cried "toxicity" when United Airlines was being attacked for beating a passenger up and then the CEO attacked for saying the crew reacted correctly when he refused to leave and called him belligerent, with many people proclaiming that they will avoid that airline now. This reads absolutely like a hitpiece or opinionpiece and not a neutral or critical one at all, thus only 2 stars.
  2. Yes, I treat Kickstarter money as burned and it's not really about money but about principle, if my problem was money I could earn it few times over in the time I spent talking and writing about this but that's not the point. From Square Enix and their associates you'd expect a certain kind of quality (all DLC, season pass, etc. debacles aside). Similarly the 42 euros I spent on Zero Escape 2 is burned too, since game is very old and I knew the plot, but I did it out of principle because it's a niche genre (Room Escape + VN) I want to see more on PC. For Tokyo Dark I'd gladly pay 11 euros again to never see games of that quality again, someone will buy that and think that's how VNs are, broken, low quality, power hungry (and frankly - short, boring, generic and with glaring plot holes), especially thanks to all the award and interviews that make this seem like top of genre. I don't think this is an intentional scam but more of a "we overpromised, had fun, kinda failed to deliver, let's keep bulshitting that we did well" but it's still astounding how badly they failed, how late it is, 80 seconds of voice acting, no controller, few bugs on day 1 with game being stuck, performance is really bad (Minecraft on my integrated GPU is playable, this isn't), no translations, no Mac version, etc. It's like there was not a single pragmatic and skilled developer or producer on the team, just 3 designers/artists/writers (and the quality of that is not that high either). The game is dancing on the line between playable and unplayable. It's just annoying to use, bad UX all around, especially in New Game+ where the skip and save features are also very nearly broken, other than that there is no inventory, no conversation log, no quest line to know where to go if you come back after a few days, etc. I'm not sure how to classify these ("meant well but failed" vs. "lied") because on one hand someone might say 80 seconds of voice is good enough, controller support will come soon, translation tool will come soon, Mac version will come soon, etc. but on the other hand they spent 2 years on this, 2 months on getting the voice acting, the 'translation tool' would just be a fancy GUI around an XML editor, Mac version should be a no brainer for an HTML5 game, they had controller support, claimed to test and refine it for a long time and then threw it out just before release, etc. And even then, it's not like they had little money, they could have gotten help (or just learn Construct 2 and some programming well enough over the 2 years they had). I think many people on this forum would code a more robust 'engine' than they have here in under a week. I know I could using C++, Lua and SFML. The 'engine' is literally a bunch of shaders, displaying pngs, playing ogg and webm at right times and some scripting and mouse interaction. I believe there is no 3D, just parallax scrolling at most. All the character movement, except for one ending sequence, is done in 1 dimension too. In a VN or Room Escape or Puzzle Game the purpose of the engine is to let the puzzles, design and writing flow to you smoothly (compared to like Minecraft or Don't Starve where the game/engine is there to facilitate emergent gameplay or Crisis where it's supposed to shine with new graphical features which are both much harder to do), their engine fails to do that despite months of work and Square Enix's QA. I also dislike their reaction or lack of it, acting as if it's normal that game came out in such a state, and promises that were outright lies like getting two copies of the game (Steam and DRM free) or the instant language switching that they claimed they have in the game already. I may never be a pro but all things related to game making interest me still. I watched ex-LGS interviews about System Shock 2, Thief, Ultima Underworld and the Thief 2 Shadows of Metal Age mod project leaders memoirs, and they were both very interesting.
  3. It honestly explains nothing to me. I assume not everyone can just walk into Square Enix and get free marketing, get published by them on Steam, get spots in their booths on events and their free QA (that seems to have done no good). This stuff isn't free. And it was Cherrymochi saying stuff about VA, how much it adds, etc. and then we get 80 seconds total of it. Or the deal with Anime. Or the missing features and overall being late, and this despite Squre Enix funding PR and QA thus enabling even more money to go into the game itself. They were clear that the game is their own IP, not anything owned by Square Enix. I'd love to see the books too because just how much can 5 minutes of anime or 80 second of VA from a small time actress cost in total? I almost feel as if I took part in a "fund my life" campaign that enabled them to have fun, meet legendary Japanese game makers, go to gaming events, etc. for two years and they just happened to also develop a game in the meantime and give it to their "backers". And yes, the reviews on Steam are weird to me too, they are mostly extremely positive and oversell the game. I don't want to say they are fake but did really no one try running the game on a weak GPU, click too fast, try NG+ and see the broken skip, want controller support, etc. I love Zero Escape series but I'd not praise it nowhere as highly as people on Steam praise Tokyo Dark because it still has some problems with plot and tech. The fact that my email asking why I was forced to choose DRM vs. Steam, why my name was forced to be ASCII erroneously by one of the devs telling me they can be ASCII only, will there be updates and how for DRM free users, etc. is ignored is also a big negative. The genre is admittedly very niche but things like Dangan Ronpa, Zero Escape series, Nowhere Safe Flash series, free Flash room escape games, etc. still exist.
  4. I know I'll not buy or support anything Cherrimochi does or anything Square Enix Collective is involved in after this debacle and I'd advise everyone to do the same and just stick to Zero Escape, Lone Survivor, other old games, free room escape Flash games, etc. if you want puzzles, mystery and horror. If game writing or art or puzzles were good (and plentiful: not 1 puzzle, 1 minute of voice acting, 3 minutes of anime) I could forgive a lot of technicalities like I do with the entire Zero Escape series but they are lacking in very many ways too, in addition to all the technical problems. The fact a game that is technically VN went through weeks of testing, programming, polishing and what not (according to what they say) and then you can break in on day 1 by clicking through dialogues too fast is off the scale incompetence and that's just the beginning. I can hardly buy the pressured by publisher excuse when they went to events willy nilly over two years, had way more money than they asked for initially and took twice as much time as they planned on making this AND had extra funds out of the money they got thanks to Square Enix taking over few of the things (see below). Squre Enix (Collective) did the marketing/PR for them and got them into all these events and interviews by giving them places at their boots and so on of course and it says so in the emails (which they say, allowed them to put the PR, QA and marketing funds back into development.. that went well), but I'd assume that you can't just go, overhype your game to Squre Enix of all people and have them help you and wedge you into top industry events across 3 continents. I thought Square Enix has business acumen to be able to separate hype from genuine brilliance but evidently not. You can see the credits mentioning all the external help here (that's not my video): https://www.youtube.com/watch?v=z9y-or8axcw&t=41m15s This is more similar to No Man's Sky debacle where it was Sony propping up Sean Murry and ending up with a foot in their mouth when it turned out he overhyped the game. I wonder if I should just write to Square Enix (or Collective, as little faith I have in them) directly just for the hell of it and to cause Cherrimochi some headaches at this point for being dishonest and to b*tch for a Steam key, just to post my long negative review on Steam. Especially since they ignored my email with questions about updates for DRM free users, lack of Steam key despite what was written and missing features that they didn't put on their post-launch road map.
  5. The problem is that 'half of non-AAA' doesn't get the kind of media presence they did, this is no ordinary Kickstarter by some hapless bedroom programmers. I recommend watching entire video to see the extent of discrepancies, problems, etc. but you can go to 20:15 mark in my video and look at all the screens I took from their monthly updates of all the events, interviews and mentions over the two years, they number in double digits. What kind of a game gets that kind of publicity during development: taking the game to booths on several events in Japan, Europe and USA, a mention in Famitsu magazine by president of Square Enix, Square Enix doing QA for you (and letting so much crap through..), being praised by "some of the people behind" Life is Strange, being nominated for 'indies on the rise' award in DeGenki magazine by the maker of Killer7, being nominated for 'magical presence award', being awarded a 'vermilion gate award' at Bitsummit Japan 2016? The more I think about it the more I am of opinion that they are really good at presenting this stuff to other developers and business people (hence - Square Enix, the awards, the interviews, etc.) but they bit more than they could chew (all the bugs and usability and performance problems) or just didn't really care (the amount of anime and VA) anymore past filling the checkboxes.
  6. Yes, I have no intention of getting a refund or anything else that'd be hostile to them. I'm done with the game by now and don't care about the plot and if I did I'd watch it on YouTube since replaying on NG+ is tedious due to bad saving system and bad skip system, as I said there too. My attitude to early access, crowdfunding, etc. is also "if you want a game, buy it, don't crowdfund". I just wanted to share my thoughts on this because I was so badly flabbergasted on the contrast between the well ran and seemingly high profile campaign: tons of media presence (see video), mentions by important people (like the Square Enix president in a Japanese E3 interview mentioning that Square Enix Collective is working on it, "people behind Life is Strange" saying it's good, etc.), encouraging updates that said what they did, shown screenshots with controller support and other stuff, voice samples, parts of anime sequences, etc. I mention around 19 minutes in that I sent an email 4 days ago asking why some stuff is missing or half-done, how will updates be done, why was there a choice when the page said '&' and I got no reply at all. 10 euros is barely anything anyway and I exercised the usual "assume you are burning that money" attitude you should have for Kickstarter, I'm not even regretful, some (sadly few and far between) things in the game are nice, I just kept going "huh?" on the issues because they seem so simple. The experience and perspective I gained in witnessing such a contrasting campaign is more valuable anyway. It just seems like a few non-technical people making a game and kinda falling over their own feet when doing it..? And the game isn't technically advanced either and it lacks polish and usability. They also "delivered" the promised features, at least nominally: VA - yes, but it's a few lines and gasps for a total of 80 seconds. Anime cutscenes - yes, but it's maybe 3-5 minutes of anime is in the game total. Translation tool, controller, Mac version - they promised it'd come soon (controller support was in the game but was taken out because it's buggy.. despite them working on it for seemingly weeks..?), as I mentioned, and the only one I wanted personally was controller support. Instant switching of languages, choice between Steam or DRM-free instead of getting both - no idea, they didn't answer, seemingly no one cares? In a funny twist of fate I actually got a legal DRM free copy of the game and never agreed to any EULA, rules of service, etc., something money can't buy, since it's only sold on Steam with some 3rd party SE EULA applied. On Steam the game also has mostly positive reviews praising the plot, the writing, the impact your decisions have, etc. which also puzzles me, I feel like the odd one out here.
  7. So, after 2 year in development Tokyo Dark finally came out. I was one of the backers back in 2015 and compared to how well they presented themselves, all the promised features, etc. the game is very very lackluster. The game is a year late which is in itself okay but coupled with all the other things it looks really bad. No Mac version yet, no way to buy a DRM free version so far, no translation tool for fans, no controller support, some bugs and annoyances, lack of polish, features like voice acting or anime FMV are nominally present but there is nearly none of that in game and it makes no impact. The promised missing features are schedules to come sometime soon but considering the game is a year late, had Square Enix support and had superb Kickstarter campaign and very strong and professional media presence and collected so much money I'd expect it to be in pristine condition at launch. Here is a video/slideshow I made on the topic (spoiler free) where I go in depth into all the issues and discrepancies I noticed: https://www.youtube.com/watch?v=sCXwgPJGLIE
  8. SCUMM (VM) is one of few examples on an engine that is just (kinda) an interpreter for a genre specific scripting language and data files. http://wiki.scummvm.org/index.php/SCUMM
  9. The thing is, in the first Beyond it was really sad or peaceful most of the time. I mean really, can you imagine song like this fitting into the new game: And that deal with outright stealing from the pig, the swearing, the innuendo. I mean, it's not like Jade wasn't a cute petite Asian tomboy and Mei a catgirl but it was all tasteful and realistic-ish with outfits and behavior. Beyond 2 trailer is balls to the wall with edge and trying to be too cool for school. Like if you landed on Hyllis tomorrow you'd fit right in after getting used to sapiens other than homo, if you landed in Beyond 2 you'd wonder WTF is this planet full of assholes. And that's in addition to other problems, like why do they have jetpacks (Pey'j in the game had jet bootz, but they were his life's magnum opus), why are there hovercrafts/hoverbikes everywhere (there weren't any on Hyllis and Alpha Section can be assumed to have been galaxy's top level of tech), why do main characters fight the police, why is police evil/stupid (big part of first game was Hyllian army and people being good guys, you never endangered civilians), etc. Hyllis was a calm mining planet full of nature, animals and hard working honest people, and this is.. I don't even understand. This looks like Prey 2017 or Resident Evil 7 level of reboot almost. It's like Scrapland and Fifth Element and some edginess under Beyond label, I'm not too hopeful for it. I guess it might be worth it for the publisher, these reboots were highly acclaimed, but fans of first Beyond who aren't into edginess will be left disappointed. And there rarely were action scenes like these. Ending and some optional pearls had such scenes but most of first Beyond was stealth, snapping pics, racing, flying around in the hovercraft, etc. Apparently writers didn't know how to continue after first Beyond but the ending had Pey'j grow a DomZ tumor on his hand and it could deal with that, or with DomZ on another planet (they were interplanetary) or with fighting Alpha Section on another planet (ditto) or with Jade's new powers, but instead we got this. Back on topic of female furries: in Jade Empire there are fox spirits (these games are too kind to us ) at one point in one of the celestial levels, it's not anime but it is kinda an Asian themed game.
  10. Well, I might have overstated how short it is, I guess it could be done under 10 hours.. parts of the game are locked because you must collect pearls to purchase items to destroy the locks, that can get time confusing and is a bit of a collectathon. The game is small and short but feels big and long. The collectathon elements is really well done and interesting, especially with animal and pearl detectors to guide you. Some photos and pearls are actual puzzles. Still though, female f*rs exist on Hyllis! And she is a cute feline too.. I have no idea what the f*ck happened with the trailer for the second game (the E3 one from 2017, not teaser from few years back that shown a pig like Pey'j working on a car near some Jade-like woman in a chair on a desert) with all the swearing and sexual undertones. In the first game the word fuck never appeared and in the trailer it's said like 5 times, "bang bang motherfuckers" is said once, Switzerland is mentioned (there was 0 mention of Earth or anything Earthly in the first game, Hyllis is totally unrelated planet is some system, bla-bla-bla, Star Wars style - Earth doesn't exist in that world), the pig's assistant stores a CD between her breasts (?!) and the black girl tells the monkey to grab her 'chassis'. Then the woman at the end has green eyes so yaaay it's a beyond game after all.. yeah. First Beyond is really unique with how it mixes action and tranquility and happiness and hope and sadness, it's great. You should try it, even for a few minutes. Feel free to shoot me a PM if you get stuck or something, I actually collected most pearls and all animals in the game and I remember it really well still.
  11. Well, Jade is technically DomZ (spoiler alert, it's still murky after end of the first game though), stolen and turned human (?). There is a female catgirl (that's an extra downside for any f*rry haters I guess ), only of her species, present as part of IRIS, she is impossible to miss unless you are blind because she is your point of contact through voicemails, introduced in one cutscene along with all others, present in the end cutscene briefly and saving Double H with anti-DomZ injection in yet another cutscene: http://beyondgoodandevil.wikia.com/wiki/Meï One of the goat orphans at the lighthouse is also a girl but if you ignore the kids it's easy to miss that: http://beyondgoodandevil.wikia.com/wiki/Oumi The unseen owner of Mammago garage that is ran by her 3 rhino sons is probably a Rhino as well (it's never established how breeding works in that world and Pey'j is an adoptive/friend uncle for Jade, and it's not like Jade is a real human anyway): http://beyondgoodandevil.wikia.com/wiki/Mamma So the total tally: is 1 DomZ Jade, 2 real deals and 1 unseen presumed real deal. On the male side we have a cow bartender, a bird news vendor, a pig (all one of their kind) and then 2 sharks at Akuda, two (I think) Chinese walruses, few Latino rhinos, goat boy orphan at the lighthouse. It's a really small game, look at characters page, like half are kids at the lighthouse themselves. Among main characters it's actually 1 to 1 with Mei and Pey'j and 3 females to 6 males on main IRIS guys. The ethnicity among both animals and humans is kinda varied too, the governor is black, Jade is vaguely Asian-ish or mixed and is doing some Tai Chi or Aikido or similar at the start of the game and the races are clearly Spanish, Akuda Bar I have no idea but I think Propaganda song in there includes Bulgarian..? It's a crazy varied game no matter your standard and I loved it, it's one of the best I ever played for atmosphere. http://beyondgoodandevil.wikia.com/wiki/Characters The game is more like humans being in the majority (with males slightly outnumbering the females I guess) and animals of both genders in minority (with way more males than females but it's like 5 to 1, not totally females). There is never plot reason given for any of this or where these species even come from or anything about their biology (i.e. does Mei enjoy pats behind her ears?!!??... I'm sorry.. I'll show myself out.. ). As for the intended audience, the game was heralded by famous feminist game critic Anita Sarkeesian as a great example of a feminist game (as in - not male power fantasy, with good female and minority characters, etc.), so make of that what you may. You should play the game by the way, it's really fun and quite short, you'll be done in two evenings.
  12. How I created music for a videogame

    So-so article, quite a lot of boasting and I didn't learn much as a person that knows nothing about music, sound, etc. other than some (survivor biased) opinion that "you can do it on a toaster". But who gave this extremely poor quality rating? Is there no 'mediocre'?
  13. Trying to remember the name of a game.

    Perhaps the first Spellforce game (subtitled the Order of the Dawn)? Lots of details on that map and in that description match but then again lots of other details (single character, no mention of third person camera, the 'God' stuff as opposed to circle mages stuff, etc.) do not.
  14. Unicode. A developers worst nightmare.

    Unicode, eh? $ cat a.php <?php $??????? = 'magic'; print($??????? . "\n"); [blar@blar-linux ~]$ php a.php magic
  15. Anomalies in X-Ray Engine

    These articles make me wonder how anything works in games at all. Glitches from stuff like the && in colors and so on is understandable. But dereferencing a nullptr. WTF.