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guniball

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About guniball

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  1.   This is an interesting concept. I couldnt see how many players you have in game though. With no NPCs how do you ensure you always have a lot of real people in the world to stop the game being a ghost town?   Would love to hear more :)  
  2. Free Open Test in October 22-26 http://forum.playwildterra.com/topic/438/free-open-test-preparing-for-halloween
  3. Free Open Test Version 0.7.16.2 Download test client here: http://files.playwildterra.com/dev/
  4. RPG and sandbox hybrid with building, crafting, gathering, farming and land claiming elements. There is no NPCs in game so the only way to get something is to create it by yourself or trade from other players... or take it with brutal force. Huge world. Free spaces of huge sizes where everyone can find his own place. No squares or corners only pleasant graphics in middle ages style. A lot of unique places would make your journey full of discoveries. Search for treasures and you'll be rewarded. - Gather and hunt. Hey! What's growing here? Is it eatable? And who' is there in a bushes? Is it a hair? What are we going to do with it? Harvest all you can. You'll need everything in your journeys. Take stone and branch and you got an axe. Can't catch a rabbit? Try to craft a bow. Is it done? Then go hunting. Would you try to hunt a boar or a deer? Campfire is awesome but it's time to think about your own house. - Build and craft. From shelter to castle. Free building everywhere you desire. Multi-storey buildings. Dozens of materials of any kind, hundreds of schemes and crafting chains. Farming, gathering, husbandry, logging. Terraforming, planting, road building and water canals. - Fight and win. Dozens types of weapon and armor with different mixes of skills and perks for use in combat. You don't need to wait too long. All newbie have a chance to win. Your personal skills are the way to victory. From local pvp to global battles. Build catapult and destroy enemy's castle. You want safety? You'll get safe zones with indestructible buildings and no loot drop after death. Start as a survivor - become a medieval king. Early Access right now! http://www.playwildterra.com
  5. RPG and sandbox hybrid with building, crafting, gathering, farming and land claiming elements. There is no NPCs in game so the only way to get something is to create it by yourself or trade from other players... or take it with brutal force. Huge world. Free spaces of huge sizes where everyone can find his own place. No squares or corners only pleasant graphics in middle ages style. A lot of unique places would make your journey full of discoveries. Search for treasures and you'll be rewarded. - Gather and hunt. Hey! What's growing here? Is it eatable? And who' is there in a bushes? Is it a hair? What are we going to do with it? Harvest all you can. You'll need everything in your journeys. Take stone and branch and you got an axe. Can't catch a rabbit? Try to craft a bow. Is it done? Then go hunting. Would you try to hunt a boar or a deer? Campfire is awesome but it's time to think about your own house. - Build and craft. From shelter to castle. Free building everywhere you desire. Multi-storey buildings. Dozens of materials of any kind, hundreds of schemes and crafting chains. Farming, gathering, husbandry, logging. Terraforming, planting, road building and water canals. - Fight and win. Dozens types of weapon and armor with different mixes of skills and perks for use in combat. You don't need to wait too long. All newbie have a chance to win. Your personal skills are the way to victory. From local pvp to global battles. Build catapult and destroy enemy's castle. You want safety? You'll get safe zones with indestructible buildings and no loot drop after death. Start as a survivor - become a medieval king. Early Access right now!http://www.playwildterra.com
  6. Hello! We’re working on an indie game project, inspired by the series “Adventure Time”, which is called “The Runes”. There’s already a pre-alpha version of it that anyone can try out. We’d much appreciate if you could help us to spread the word about our project.     “The Runes” is an adventure type of game with elements of RPG, in which we want to create a spirit of adventuring and magic-crafting, where every quest is wove into the legend about the large and open world filled with secrets and mysteries. Where an ordinary-looking tree may be an enter to an underground city, where you can accidentally meet with thugs from Dog’s Mafia. Usually, in games magic is just a kind of range weapon with bright coloured animation and sparkles all around. What we want is to make it be like in books… for example, if your hero is transformed, you can’t just click the button to turn back normal, or wait for some time until the end of effect. U’ll have to find the way to dispel that transformation.   Facebook https://www.facebook.com/pages/The-Runes/1430089760575208 Twitter https://twitter.com/TheRunesGame Greenlight Concept’s http://steamcommunity.com/sharedfiles/filedetails/?id=252499048&searchtext= Download pre-alpha https://drive.google.com/folderview?id=0B9jXXp_HOt7GLVRwLXhJZlFhS1E&usp=sharing  
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