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Christopher Morris

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About Christopher Morris

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  1. THIS POSTING HAS BEEN FULFILLED - THANK YOU FOR ALL THE RESPONSES WOW!   Hello there! My name is Wilkes (Helstrain in the gaming community) - and I am looking for a few enthusiastic individuals to help bring a new server to life!   I am running a server under a themed name for a recently released survival game. This is a hobbyist project to the core - but I would like to find people that approach things with a professional state of mind, and have the drive and passion to get things done!   A couple things that NEED TO BE UNDERSTOOD straight away:   I DID NOT develop this game, I AM NOT associated with any developers or companies that created the game or the intellectual property associated with it. This is an UNPAID, managed, long-term content creation project for a persistent world. Right now, I manage the server and tweak/test features in order to achieve our creative goals in terms of fun factor and gameplay.    Our main focus is providing players with a fun, immersive, and active community that continually adds fresh content. We approach things with a professional state-of-mind for the simple reason that almost no other servers do - which is going to separate us (this is a good thing) from other game servers in a VERY big way. Right now, the server is considered to be in a beta state until the host game is officially moved from early access status to release status (Q4 2017).   Sound interesting? Current open positions are listed below:   Server Administrators (4 positions) Must have 1+ years experience managing a private game server, with VIABLE references Must be able to work efficiently in both an individual and team-oriented environment Possess great communication skills Have the ability to access the server remotely through a mobile device if needed Is goal-oriented, professionally driven, and has a passion for games and gaming communities Has working voice chat access via designated application Modification Creators (4 positions) Must have successfully developed and released 5+ mods for any game or games within the last few years with references (modern/next-gen games preferred) 1+ years experience using the Unreal 4 game engine (a free devkit is provided by the development team for modding purposes) Able to work comfortably within deadline expectations in an efficient manner (updating mods for patches, planned content, etc) Possess great communication skills and is professionally driven Works well both individually, and within a team-oriented environment Possess great creative problem solving skills Has working voice chat access via designated application Please provide a resumé when applying!    For more information or to apply, contact me here via PM, or through my e-mail: HelstrainGaming@Gmail.com   Looking forward to hearing from you!
  2. Christopher Morris

    Is VR Really the Future of Gaming - or Just a Fad?

    That being said - the first studio or indie developer that makes something unique, fun and GOOD for VR is going to have solid gold in their hands (and a massive paycheck).
  3. Christopher Morris

    Is VR Really the Future of Gaming - or Just a Fad?

    2 things need to happen for it to survive - the prices need to drop - and developers need to start making games that are AMAZING. Unfortunately only one of these may happen, but at that point it won't even matter due to the massive lack of creativity in the mainstream games industry. Long story short, no studio is willing to take the risk on a VR game - and even if they did, it would suck because they aren't used to being creative to begin with - just making games that make them end's meet.
  4. Hello there! My name is Wilkes (Helstrain in the gaming community) - and I am looking for a few enthusiastic individuals to help bring a new server to life! I am running a server under a themed name for the survival game, Conan Exiles. This is a hobbyist project to the core - but I would like to find people that approach things with a professional state of mind, and have the drive and passion to get things done! A couple things that NEED TO BE UNDERSTOOD straight away: Funcom has provided players the tools to run their own servers (much like ARK, or for veterans - Neverwinter Nights), this is what I am doing I DID NOT develop this game, I AM NOT associated with any developers or companies that created the game or the intellectual property associated with it. This is an UNPAID, managed, long-term content creation project for a persistent world Right now, I manage the server and tweak/test features in order to achieve our creative goals in terms of fun factor and gameplay. We have played on many different servers - seen them rise and fall, and figured we could do things better. So here we are! Our main focus is providing players with a fun, immersive, and active community that continually adds fresh content. We approach things with a professional state-of-mind for the simple reason that almost no other servers do - which is going to separate us (this is a good thing) from other game servers in a VERY big way. Right now, the server is considered to be in a beta state until Conan Exiles is officially moved from early access status to release status (Q4 2017). Sound interesting? Current open positions are listed below: Server Administrators (4 positions) Must have 1+ years experience managing a private game server, with VIABLE references Must be able to work efficiently in both an individual and team-oriented environment Possess great communication skills Have the ability to access the server remotely through a mobile device if needed Is goal-oriented, professionally driven, and has a passion for games and gaming communities Has working voice chat access via designated application Must own a copy of the Conan Exiles video game for PC  Modification Creators (4 positions) Must have successfully developed and released 5+ mods for any game or games within the last few years with references (modern/next-gen games preferred) 1+ years experience using the Unreal 4 game engine (a free devkit is provided by the development team for modding purposes) Experience modding in Conan Exiles preferred Able to work comfortably within deadline expectations in an efficient manner (updating mods for patches, planned content, etc) Possess great communication skills and is professionally driven Works well both individually, and within a team-oriented environment Possess great creative problem solving skills Has working voice chat access via designated application Must own a copy of the Conan Exiles video game for PC and the associated devkit (free download) Please provide a resumé when applying!  For more information or to apply, contact me here via PM, or through my e-mail: HelstrainGaming@Gmail.com Looking forward to hearing from you!
  5. I'm trying to get a handle on where the games industry stands on AI speech in terms of allowing NPC's to act more human. In most games now, voice actors are used to keep the story and experience with NPC's somewhat linear. Are any companies looking at expanding their approach to AI? What about using something like Watson in a game environment? Is it possible right now - why or why not?
  6. Christopher Morris

    Amateur Video Game Development - Cost Questions

    I am also trying to do this - but am not working with games just yet. I'm trying to create a 3D prototype for a sales pitch, more or less.   When I was focused on games, there were many hurdles I was trying to get over. I am also a guy with a vision, pretty much the same as you, except without the education. I am currently seeking one however so I can make games in the future. I ended up deciding against what I want to do because I don't know how to run a business. That is what you are doing, essentially. So instead of planning a full-on game, I had another idea that is somewhat in the same realm making games; more focused on the 3D design and nothing else.   I will tell you what my plans are, and maybe you can figure things out, and get a clearer picture of what needs to be done: I am currently searching for a partner(s) that has a business degree and/or has been working and running a business for a while. This will help me establish the business (a software development company of sorts). For the moment, this won't be a paying gig, that is why I am tapping into my resources of friends and family to find someone trustworthy and capable. As I work on the above, I am busy working up the prototype. In this case, it is a very simple, very small 3D rendering of an estate. I can't make this myself, but I can draw up the plans and details so that someone can easily work with them (a 3D artist in this case) Cost of the prototype - once I have this established, I can then begin looking for people to hire. Hire my artist(s), etc. Refine the prototype if needed, and work on sales pitch with my business partner. It's fairly straight-forward. After some time thinking about all of this, I figured that I had to work on my strengths for this to happen. I am the owner of the business, but my job could also be defined as some sort of management position, perhaps a producer or something. Because I am lacking in the education area, this is all that I can do - but it still helps with the project as I more or less fill one of the jobs required to make it happen.   You will need to start a business though, and run things as such. If you want your game to be taken seriously (when hiring people, finding investors, etc), you need to be professional right out of the gate. If you take a look at all the indie games on Steam, you will notice every single one of them is made by a company. A lot of them you may have never heard of, and may also have very small teams - but that is the professional way.   As far as your design goes, you have to test it before it is even coded. This article is one of your best resources for being a game designer: http://archive.gamedev.net/archive/reference/design/features/evolution/index.html   I hope that helps, and good luck with your project!
  7. Christopher Morris

    What do you do when you need an idea?

    I will equate this to having song ideas as I am a musician: A lot of times I would simply sit down and play, and eventually something would come out. I enjoyed myself, and didn't think about "getting an idea" I just kind of let things flow. There was a time I would get song ideas in my head and not be able to record them. To remedy that, I downloaded a voice recorder app on my smart phone - which is now filled with tons of song and melody bits. When I sit down and try to force an idea, it never comes, and that is a large part of what writer's block is. Most of my own ideas for music, video games, stories, movies, etc - always come when I am not really thinking about it at all. I drive for a living, so sometimes they come then, or when I am outside taking a break from gaming. It's completely random, but the process I am trying to convey to you: is just let the ideas come themselves.   There are many things you can do to get new ideas. A really good method I sometimes use: brainstorming one idea with a good friend, and riff off each other with new ideas. You could also try some writing exercises. I have another friend that dumps out a huge bucket of Legos (he's like 30) and just puts things together to think - but that's his process, and everyone has one.   Ferrous makes a really good point as a lot of my own ideas have come from thinking about and/or playing older video games. A lot of times I see them and wonder how they could be better, or just think of something completely new.   Whatever method you choose, I wish you the best of luck; and always remember: write EVERYTHING down!
  8. Christopher Morris

    Game Design for VR Devices

    Why? What's so special about these devices (which existed for more than a decade already)?   I advise caution, the same fad about VR we had in 90s, IIRC (and so far I'm still waiting for the practical results )     I would answer your question with a question: We've had video games for longer than we've had VR, so what makes them any different now?   Hardware.   To put into perspective, what I'm talking about, and what the hardware is about: Imagine looking at a landscape painting at an art gallery (previous VR generations). Now imagine climbing inside of that painting and walking around (today's VR).   Through 21st century VR devices, these things will now be possible: Para/Quadriplegics can experience walking again to a certain degree Older generations that reside in nursing homes, and/or being somewhat disabled/health issues - can now experience travel to exotic places Medical procedures can be performed accurately across the globe (also robotics based) Real life military situations will be easier to emulate Hotels can offer people a TRUE 3D experience before they make reservations Not to mention the multitude of uses for entertainment purposes... There are already some small software companies working on things like this.   After reading everyone's thoughts on the subject, I have concluded that almost any game made for a VR device that has a first-person perspective, is essentially a real-life simulation. The secret to being successful in my opinion: is making the game as real as possible, without sacrificing the fun-factor and/or degrading the gameplay.   @Acharis - I believe you are correct on some things. There was a particular well-known FPS gamer that was recently quoted as saying something along the lines of (in reference to using these new VR devices with a treadmill-type of device to simulate walking/running inside the game world), "...you clear two rooms and you're tired, that doesn't make me want to continue playing." I apologize for not being able to find the quote; but he is right. At the end of a work or school day, gamers don't want to hop on a treadmill and run around in a fantasy world, they want to sit down and relax, navigating with their mouse/keyboard/controller. I know I do, and I've been playing games since I was 4 years old. As far as having something on your head for an extended period of time - a large number of gamers already do this with headsets for voice chat, so I'm sure they won't mind wearing VR goggles on top of that - if the experience is fun.   @Mratthew - Thank your for your response, and that is generally what I was leaning towards: a personal experience. I am also a musician, so I appreciate the analogy, it helps me understand a lot better. I want to focus on the game design more than anything - I think that will always be what shines. Once I have a chance to create that in a pen and paper/board game setting, and refine it, then I will add the setting and experiences on top of that. By playing the game inside of the 3D world, I am hoping people will begin to get immersed, and start experiencing the setting. The ultimate goal is to make someone completely forget where they really are because the experience is so engaging. But really, that is up to the person playing it. I personally believe that the longer you wear the VR device, the further inside the world you will get. Venturing into the unknown - I expect there to be a lot of negative feedback as far as the 'experience' being too real. But that's the point, and I believe people will eventually get over that and just view it as a good time instead of an eternal escape the likes of Chris Nolan's "Inception".
  9. Christopher Morris

    Dialog Mechanics

    My first response to this, as well as in a game situation - is there are too many responses.   It might be important to ask, "What is the quickest way to get to the fun?" Less responses might warrant that.   EDIT: I may have misinterpreted the topic post - if you are looking for more words, you might want to consult a thesaurus or something.   It is a direct choice that the player is making however. The PC is directly agreeing/disagreeing and acting happy/harmful to the designated NPC.   What is the object of the game, I have to ask? 
  10. Christopher Morris

    Sandbox RPG action Videogame: You ARE the bringer of the end!

    Some bullets and headings would really make this idea shine a lot brighter I think!
  11. Christopher Morris

    Game Design for VR Devices

    It's no secret that VR devices are going to have a big impact on society in the coming years - and even better that their introduction is in the gaming industry.   I am an aspiring game designer. To educate myself outside of school - I read a lot of articles about game designs of all types, not just video. I am hoping to one day be involved with VR devices, and create games for them. But therein lies my issue, and the point of this post:   How do you design a game that is focused more on the experience, than the gameplay itself?   My thoughts were gravitating towards a simulation game design. I guess before you get into it, you would have to establish what you are trying to do. I have an idea for a game centered around emotional experiences that also includes metagaming.   So my question would be: how do you craft/design a proper emotional experience? Would a degree in psychology help you achieve this? Would simple life experience (social situations) be enough?   I look at things like memorable characters in film, how they interact with other characters, their reactions/emotions and can see how it would be easy to create these situations - yet it also vexes me.
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