GeneralJist

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About GeneralJist

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  1. We made top 100 of 30K+ projects. Please vote for us: http://www.moddb.com/groups/2017-mod-of-the-year-awards/top100#vote16120
  2. http://www.moddb.com/mods/tiberium-secrets/features/asi-lore-history-of-asi-origins http://www.moddb.com/mods/tiberium-secrets/features/asi-lore-the-eagle http://www.moddb.com/mods/tiberium-secrets/features/asi-lore-how-can-you-love-me
  3. here: http://www.moddb.com/mods/tiberium-secrets/news/tiberium-secerts-open-alpha-release
  4. This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see. Project Info Team name: Honor Games LLC Project Name: Tiberium Secrets Target Aim: RTS communities Compensation Plan: Since this is classed as a modification, no direct monetary compensation is possible. Donations setup upon stable Alpha Technology: -Command& Conquer 3: Tiberium wars- Sage Engine (XML code) Team Structure: 20+ members -myself: Project Coordinator/ Producer, PR Lead, Lead Writer -Creative & Art Director -Associate Producer -Lead Coder -Lead Audio composer -Lead Animator -QA Lead -Head of Narrative -Narrative Admin -Sr. Writer & Scientific Advisor -2 more 3D Artist -2 more Animators -2 more writers -1 more Audio SFX Artist -2 More coder -1 more promotional Artist Talent Needed In order of demand: (moddb AD update in progress) -Writers http://www.moddb.com/mods/tiberium-secrets/jobs/writers-wanted-for-scifi-rts-alpha1 -XML Scriprwes/ Programmers: http://www.moddb.com/company/secret-reality/jobs/xml-scripters-wanted-for-scifi-rts-alpha7 Editors: http://www.moddb.com/company/secret-reality/jobs/editors-wanted-for-scifi-rts-alpha Editor in chief: http://www.moddb.com/company/secret-reality/jobs/editor-in-chief-wanted-for-scifi-rts-alpha1 -PR manager: http://www.moddb.com/mods/tiberium-secrets/jobs/pr-managers-wanted-for-scifi-rts-alpha5 Homepage: http://www.moddb.com/mods/tiberium-secrets Contact Method secretreality7@gmail.com (include: age, time zone, educations/ experience, site/ portfolio/ samples) Skype: Eric ChouJist)/ eric.chou27 Additional Info -US Time zones bonus -Microphone Required -Use of Skype, Google Drive -Contract Signature -English verbal & written fluency -8 to 10 hours a week minimum commitment Feedback Any Greetings, We're working on a project for Command & Conquer 3: Tiberium Wars. As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation,and accomplishments go above and beyond conventional modding. For example, we obtained 2 sponsored passes for the Game Developers Conference (GDC 2017), valued at ~2K each, for leadership. (from chief admin of gamedev.net.) We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond. We've recently reached our Closed Alpha Benchmark,for our 1st faction, and are growing our team to properly support this significant milestone. (Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus. Due to the flexibility build into our GDD, we allow & encourage varied interpretations of our designs & themes. Project overview Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe; complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. Mission statement This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA). Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3. New factions Artificial Systematic Intelligence (ASI) The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence. The Colony The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology. Furthermore, they will portray the horror of nature. The Dream Army (D51) The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel). Thank you for your time & consideration, -Eric (Project Coordinator/ Producer, PR Lead, Lead writer)
  5. Sound Track Released

    Hello, http://www.moddb.com/mods/tiberium-secrets/downloads/asi-sound-track
  6. Closed Testing in progress

    Hello, http://www.moddb.com/mods/tiberium-secrets/news/secret-reality-honor-games-llc
  7. Looking to join a beginner dev team

    Do you know any programing languages? Such as X ML?
  8. How Much is Too Much?

    focus on what needs to be done. Being a multi skilled person is fine, there are some of them every where, but there not really seen as much in the big companies, a big company will ask you to chose one and stick with it. Smaller companies/projects will be more likely to appreciate the jack of all trades,master of none mentality. With that diverse a skill set, maybe you should be a producer? You can talk shop with any of the disciplines and help out, or that would leave you doing none of what u want. You also need to decide if you will take on all those roles in a project, or if you will just stick to officially doing 1 or 2. For example, I can do PR, writing, HR,production. yet I have 3 titles, yet I fulfill 4 roles. Remember: Just because you can doesn't mean you should.
  9. The thing is, it sounds like your asking about overall mechanics design. The high level or big picture design. That is usually done by the lead game designer. Mechanics are very foundational,and I'd think that is not really an entry level job.
  10. So, It sounds like your asking us what your getting into, before you get into it. The question you should be asking yourself isn't what is the best language or engine or what do you need to know going in. You should be asking yourself why you want to do game development. There are a plethora of roles and things that you can learn, each contingent on what role you ultimately find yourself doing. It all depends on what you want to accomplish, and how long you are willing and able to dedicate to it. No one has the patience or time to tell you every language, engine, or tool that can be possibly used. Each has it''s pros and cons, each has it's time and place. If your looking at where to start, start with a GDD (game design Document), see if you can put down on paper all the plans and Ideas you have for making a specific game in an organized way. If however your also asking about life lessons, it's not possible for anyone to tell you every lesson that you will ever need to know. You will learn a lot of them by simply going through the process. How are we to know what lessons apply to your situation before you have started? I'm getting the strong feeling you have a fear of failure mentality, hence your approach, Figure out what your specialty could be, and go from there.
  11. This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see. Project Info Team name: Secret Reality Project Name: Tiberium Secrets Target Aim: RTS communities Compensation Plan: Since this is classed as a modification, no direct monetary compensation is possible. Donations setup upon stable Alpha Technology: -Command& Conquer 3: Tiberium wars- Sage Engine (XML code) Team Structure: 20+ members -myself: Project Coordinator/ Producer, PR Lead, Lead Writer -Creative & Art Director -Associate Producer -Lead Coder -Lead Audio composer -Lead Animator -QA Lead -Head of Narrative -Narrative Admin -Sr. Writer & Scientific Advisor -2 more 3D Artist -2 more Animators -2 more writers -1 more Audio SFX Artist -2 More coder -1 more promotional Artist Talent Needed In order of demand: (moddb AD update in progress) -paid- Animator: http://www.moddb.com/mods/tiberium-secrets/jobs/paid-3d-animator-wanted-for-scifi-rts-alpha -XML Scriprwes/ Programmers: http://www.moddb.com/company/secret-reality/jobs/xml-scripters-wanted-for-scifi-rts-alpha7 Editors: http://www.moddb.com/company/secret-reality/jobs/editors-wanted-for-scifi-rts-alpha Editor in chief: http://www.moddb.com/company/secret-reality/jobs/editor-in-chief-wanted-for-scifi-rts-alpha1 -PR manager: http://www.moddb.com/mods/tiberium-secrets/jobs/pr-managers-wanted-for-scifi-rts-alpha5 Homepage: http://www.moddb.com/mods/tiberium-secrets Contact Method secretreality7@gmail.com (include: age, time zone, educations/ experience, site/ portfolio/ samples) Skype: Eric ChouJist)/ eric.chou27 Additional Info -US Time zones bonus -Microphone Required -Use of Skype, Google Drive -Contract Signature -English verbal & written fluency -8 to 10 hours a week minimum commitment Feedback Any Greetings, We're working on a project for Command & Conquer 3: Tiberium Wars. As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation,and accomplishments go above and beyond conventional modding. For example, we obtained 2 sponsored passes for the Game Developers Conference (GDC 2017), valued at ~2K each, for leadership. (from chief admin of gamedev.net.) We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond. We've recently reached our Closed Alpha Benchmark,for our 1st faction, and are growing our team to properly support this significant milestone. (Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus. Due to the flexibility build into our GDD, we allow & encourage varied interpretations of our designs & themes. Project overview Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe; complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. Mission statement This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA). Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3. New factions Artificial Systematic Intelligence (ASI) The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence. The Colony The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology. Furthermore, they will portray the horror of nature. The Dream Army (D51) The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel). Thank you for your time & consideration, -Eric (Project Coordinator/ Producer, PR Lead, Lead writer)
  12. You have a few very specific goals. It's one thing to be a super fan boy, and dream of writing for your favorite franchise/ game, It's another to just get in the door to be a writer. Is your major English, journalism or something like that? The thing is, writing is a tough gig to get, everyone who can type thinks they can be a writer. Often or not, it usually comes down to who has formal writing background/ experience. Writers often excel in English composition classes, and usually have their own private portfolios of work. If you don't have that, I'd look into getting some words down somewhere. Although I personally don't blog, it can be a way of getting yourself out there. Blogging is not really serious writing tho. Most writing jobs will require familiarity with script writing. (For creative writing). If however, you want to write reviews and news articles, look at some of your favorite outlets, and see the style they have. Technical writing is also where a lot of the jobs are at now a days, that;s not really sexy work, but it can establish your cred as a serious writer. Are you good at research? Writing and research often go hand in hand, it's expected that if you write something, you have the data to back it up. The other thing to consider is that writing is an often denigrated role in the game industry. I personally think it's because it;s such a masterful role in all other industries, where writing is king. Also, It's important to note, that writing for games usually is writing all that is necessary for the game, like menu options, descriptions, it's not all boundless lore. Unless you get in at the ground floor of a project, you also won't likely be the one who is writing the overviews and the major plot points. All that core work is done by the lead writer often then not. In other words, you often don't get to choose what your writing about. Not to mention, there is a whole style and form for writing interactive narratives, vs. the standard game narrative/ lore. I'd start asking yourself more questions as to what kind of writing you want to do, rather than just where you'd like to do it.
  13. This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see. Project Info Team name: Secret Reality Project Name: Tiberium Secrets Target Aim: RTS communities Compensation Plan: Since this is classed as a modification, no direct monetary compensation is possible. Donations setup upon stable Alpha Technology: -Command& Conquer 3: Tiberium wars- Sage Engine (XML code) Team Structure: 20+ members -myself: Project Coordinator/ Producer, PR Lead, Lead Writer -Creative & Art Director -Associate Producer -Lead Coder -Lead Audio composer -Lead Animator -QA Lead -Head of Narrative -Narrative Admin -Sr. Writer & Scientific Advisor -2 more 3D Artist -2 more Animators -2 more writers -1 more Audio SFX Artist -2 More coder -1 more promotional Artist Talent Needed In order of demand: (moddb AD update in progress) -Art Admin: http://www.moddb.com/company/secret-reality/jobs/art-admin-wanted-for-scifi-rts-alpha-llc-formation6 -Texture Artists: http://www.moddb.com/company/secret-reality/jobs/texture-artists-wanted-for-scifi-rts-alpha3 -Promotional Artist: http://www.moddb.com/company/secret-reality/jobs/promotional-artists-wanted-for-scifi-rts-alpha9 -Military History Advisor: http://www.moddb.com/mods/tiberium-secrets/jobs/military-history-advisor-wanted-for-scifi-rts-alpha -PR manager: http://www.moddb.com/mods/tiberium-secrets/jobs/pr-managers-wanted-for-scifi-rts-alpha5 -XML Scriprwes/ Programmers: http://www.moddb.com/mods/tiberium-secrets/jobs/xml-scripters-wanted-for-scifi-rts-alpha5 -3D animators: http://www.moddb.com/mods/tiberium-secrets/jobs/3d-animators-wanted-for-scifi-rts-alpha5 Homepage: http://www.moddb.com/mods/tiberium-secrets Contact Method secretreality7@gmail.com (include: age, time zone, educations/ experience, site/ portfolio/ samples) Skype: Eric ChouJist)/ eric.chou27 Additional Info -US Time zones bonus -Microphone Required -Use of Skype, Google Drive -Contract Signature -English verbal & written fluency -8 to 10 hours a week minimum commitment Feedback Any Greetings, We're working on a project for Command & Conquer 3: Tiberium Wars. As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation,and accomplishments go above and beyond conventional modding. For example, we obtained 2 sponsored passes for the Game Developers Conference (GDC 2017), valued at ~2K each, for leadership. (from chief admin of gamedev.net.) We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond. We've recently reached our Closed Alpha Benchmark,for our 1st faction, and are growing our team to properly support this significant milestone. (Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus. Due to the flexibility build into our GDD, we allow & encourage varied interpretations of our designs & themes. Project overview Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe; complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. Mission statement This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA). Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3. New factions Artificial Systematic Intelligence (ASI) The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence. The Colony The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology. Furthermore, they will portray the horror of nature. The Dream Army (D51) The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel). Thank you for your time & consideration, -Eric (Project Coordinator/ Producer, PR Lead, Lead writer)
  14. Don't underestimate the value of a business degree in games. In order to start and maintain any project, 3 pillars are needed, Art, Code, and administration. A project can operate at a reduced capacity without solid leadership in art or code, but not administration. Getting a background in gamedev classes could be a good way to diversify your education, and may set you up to be a producer later on. Cross reference the lists of required classes, and see which ones fit the sections for pedigree and school requirements. I know EA requires a business degree for many of their positions. The other thing is, if you just want to do indie, just do it. You don't need a degree for that. If you find yourself procrastinating too much, maybe join a team, so you have more social reinforcement. Classes don;t need to be labeled game dev to be of use to a game developer. Inspiration comes from life, and the more diverse a life study you do, the more potential three is to draw upon.
  15. This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see. Project Info Team name: Secret Reality Project Name: Tiberium Secrets Target Aim: RTS communities Compensation Plan: Since this is classed as a modification, no direct monetary compensation is possible. Donations setup upon stable Alpha Technology: -Command& Conquer 3: Tiberium wars- Sage Engine (XML code) Team Structure: 20+ members -myself: Project Coordinator/ Producer, PR Lead, Lead Writer -Creative & Art Director -Associate Producer -Lead Coder -Lead Audio composer -Lead Animator -QA Lead -Head of Narrative -Narrative Admin -Sr. Writer & Scientific Advisor -2 more 3D Artist -2 more Animators -2 more writers -1 more Audio SFX Artist -2 More coder -1 more promotional Artist Talent Needed In order of demand: (moddb AD update in progress) -Art Admin: http://www.moddb.com/mods/tiberium-secrets/jobs/art-admin-wanted-for-scifi-rts-alpha-llc-formation5 -Texture Artists: http://www.moddb.com/company/secret-reality/jobs/texture-artists-wanted-for-scifi-rts-alpha2 -Promotional Artist: http://www.moddb.com/mods/tiberium-secrets/jobs/promotional-artists-wanted-for-scifi-rts-alpha8 -Military History Advisor: http://www.moddb.com/mods/tiberium-secrets/jobs/military-history-advisor-wanted-for-scifi-rts-alpha -PR manager: http://www.moddb.com/mods/tiberium-secrets/jobs/pr-managers-wanted-for-scifi-rts-alpha5 -XML Scriprwes/ Programmers: http://www.moddb.com/mods/tiberium-secrets/jobs/xml-scripters-wanted-for-scifi-rts-alpha5 -3D animators: http://www.moddb.com/mods/tiberium-secrets/jobs/3d-animators-wanted-for-scifi-rts-alpha5 Homepage: http://www.moddb.com/mods/tiberium-secrets Contact Method secretreality7@gmail.com (include: age, time zone, educations/ experience, site/ portfolio/ samples) Skype: Eric ChouJist)/ eric.chou27 Additional Info -US Time zones bonus -Microphone Required -Use of Skype, Google Drive -Contract Signature -English verbal & written fluency -8 to 10 hours a week minimum commitment Feedback Any Greetings, We're working on a project for Command & Conquer 3: Tiberium Wars. As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation,and accomplishments go above and beyond conventional modding. For example, we obtained 2 sponsored passes for the Game Developers Conference (GDC 2017), valued at ~2K each, for leadership. (from chief admin of gamedev.net.) We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond. We've recently reached our Closed Alpha Benchmark,for our 1st faction, and are growing our team to properly support this significant milestone. (Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus. Due to the flexibility build into our GDD, we allow & encourage varied interpretations of our designs & themes. Project overview Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe; complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. Mission statement This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA). Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3. New factions Artificial Systematic Intelligence (ASI) The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence. The Colony The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology. Furthermore, they will portray the horror of nature. The Dream Army (D51) The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel). Thank you for your time & consideration, -Eric (Project Coordinator/ Producer, PR Lead, Lead writer)