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GeneralJist

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  1. GeneralJist

    Anyone going to GDC this year?

    Hey, I'm going again with a few people, wanted to see if anyone here is also going? maybe we can meetup.
  2. GeneralJist

    GDC from career perspective

    I personally think it is worth the cost. The seasons are very informative and you get to meet all kinds of devs. IMO, if you have a website for your project, and can get it out there, it helps for exposure. I'm going again this year, and it's a great excuse/ reason to meet my remote team members in person. If you do go, I'd go with business cards, and a target of people you want to meet.
  3. Before you start you should have a rough outline of your GDD and the theme and style of your game. As you continue in development you hone everything as much as you can with the feedback and collaboration of the team.
  4. I like to say, in order to have a stable project you need solid leadership in a minimum of 3 pillars, they are Art, Code and administration. I would think running a game company would have the same requirements. In any start up, you should try and get people that can wear multiple hats.
  5. GeneralJist

    Fight over dat Ancient

    What are you looking for? Are you looking for people to play and QA the game? Are you looking for a specific game dev role? What is going on here?
  6. Sorry, I was assuming he is in the US.
  7. Hello, We are a newly formed company and we are starting a new IP. We are looking for someone who can handle procedural world generation in UE4. We are also looking for a Game designer who can handle asset creation along with animation. We have 7 years of experience working on our past project: http://www.moddb.com/mods/tiberium-secrets if interested, please email your education/ experience and your time zone to: secretreality7@gmail.com
  8. This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see. Project Info Team name: Honor Games LLC Project Name: Tiberium Secrets Target Aim: RTS communities Compensation Plan: Since this is classed as a modification, no direct monetary compensation is possible. Donations setup upon stable Alpha Technology: -Command& Conquer 3: Tiberium wars- Sage Engine (XML code) Team Structure: 20+ members -myself: Project Coordinator/ Producer, PR Lead, Lead Writer -Creative & Art Director -Associate Producer -Lead Coder -Lead Audio composer -Lead Animator -QA Lead -Head of Narrative -Narrative Admin -Sr. Writer & Scientific Advisor -2 more 3D Artist -2 more Animators -2 more writers -1 more Audio SFX Artist -2 More coder -1 more promotional Artist Talent Needed In order of demand: (moddb AD update in progress) Editors http://www.moddb.com/company/secret-reality/jobs/editors-wanted-for-scifi-rts -Editor and chief http://www.moddb.com/company/secret-reality/jobs/editor-in-chief-wanted-for-scifi-rts -Writers http://www.moddb.com/company/secret-reality/jobs/writers-wanted-for-scifi-rts -XML Scriprwes/ Programmers: http://www.moddb.com/company/secret-reality/jobs/xml-scripters-wanted-for-scifi-rts2 Homepage: http://www.moddb.com/mods/tiberium-secrets Contact Method secretreality7@gmail.com (include: age, time zone, educations/ experience, site/ portfolio/ samples) Skype: Eric ChouJist)/ eric.chou27 Additional Info -US Time zones bonus -Microphone Required -Use of Skype, Google Drive -Contract Signature -English verbal & written fluency -8 to 10 hours a week minimum commitment Feedback Any Greetings, We're working on a project for Command & Conquer 3: Tiberium Wars. As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation,and accomplishments go above and beyond conventional modding. For example, we obtained 2 sponsored passes for the Game Developers Conference (GDC 2017), valued at ~2K each, for leadership. (from chief admin of gamedev.net.) We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond. We've recently reached our Closed Alpha Benchmark,for our 1st faction, and are growing our team to properly support this significant milestone. (Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus. Due to the flexibility build into our GDD, we allow & encourage varied interpretations of our designs & themes. Project overview Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe; complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. Mission statement This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA). Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3. New factions Artificial Systematic Intelligence (ASI) The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence. The Colony The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology. Furthermore, they will portray the horror of nature. The Dream Army (D51) The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel). Thank you for your time & consideration, -Eric (Project Coordinator/ Producer, PR Lead, Lead writer)
  9. Hello, So I'm looking at some job ADs, and sometimes it says "must have at least one shipped title, as the requirements. I'm back in the job market, and I'm not sure if I can say I've "Shipped" a game. I have "Released" one...
  10. Yes, I'd echo what Tom said, specifically about getting a bachelor's. Since your coasting through your classes, the question becomes what are you doing with your time? Sounds like you have a good start, shaders are no easy task. Sounds like you need to be a little more proactive with your education, if advanced topics aren't covered, then stay after, and ask the prof/ teacher what more you can learn and do. If you go to a 4 year, you can find research labs and such, I don't think community college has any of those. Do all you can to make yourself stand out. A friend of mine got an offer to go to a very prestigious college, he decided not to go, and chose a mid tier local school instead. He could have had a name brand school on his resume, and be a big fish in a bigger pond, if only he would have left his comfort zone. And now, no one will know just how far he could have gotten. I'm not a programmer, but from what I've seen, Associates are not enough to get into games straight off the bat.
  11. GeneralJist

    Community College or Online School?

    Community college is usually better than an online school. If you want to be the one calling the shots, then yes, you need to found your own company (with or without partners). You also need to be good at something to garner the respect for people to follow you. Almost any field in game design will do, (except audio). I like to say, in order for a project to be successful you need solid leadership in art, code, and administration. Pick one and stick with it.
  12. I'd focus on the portfolio. Your portfolio kinda says what your willing and somewhat able to do VS. A degree that just gets you through the door in some situations. The question everyone in the job market is asking is "what are you doing with your time", Here in the bay, it's almost a requirement to have a side hustle. People want to know what your passionate about. What kind of work keeps you up at night. What kind of work you would be doing if you could do anything you wanted to. What kind of work that you'd sacrifice for. Your likely a better judge of your situation than anyone else, but how sure are you that it's your degree? Usually employers have a list of the top schools, not the bottom. Do any of your former classmates have the same issue? Does your school have a known bad reputation? or is the school not accredited? A degree gets you on the radar, experience shows how much your willing to do to get close to the job. The job market is tough, always is, and likely always will be. A portfolio is the way to get experience on your own, you don't need to wait for someone to give you a shot, you just go out and do something. It can be big or small, usually the bigger the better obviously. Also, I'd echo the fact that games is much more competitive than the general tech field.
  13. Hello, The core members of our LLC are looking to start a new IP, we are currently looking for a skilled procedural terrain generation specialist. We are planning to have the game in UE4. You will be working with skilled individuals, which have 7 years of experience in their occupation Compensation will be discussed during the time of onbording. .If your interested please email secretreality7@gmail.com Past work: http://www.moddb.com/mods/tiberium-secrets
  14. Perhaps, I was more getting the sense that students were encouraged to find out of school projects to work on. But It's also a red flag that the school is not regionally accredited.
  15. I was a psychology major, so it's not directly applicable. I'm just going off of the experience I had there. (Environment, professors, hosing, etc. )
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