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About Sarkurd

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  1. delet ite

    please delete it
  2. Whats tile Map?

    Thank you guys
  3. Whats tile Map?

    Hi guys whats tile map and whats the advantages of using it?
  4. Tips for a Beginner

    if you're late to learn programming then i have to give up now cuz i'm 21 and it's only been 5 months i try to learn c++ and SFML
  5. Control Frame Rates in SFML

    Thank you
  6. Control Frame Rates in SFML

    i didn't understand :( but i watched CodingMadeEay tutorial and it warked but i don't know why did he put 100 to FrameSwitch and 500 for the FrameSpeed. float FrameCounter=0, FrameSwitch=100, FrameSpeed=500; FrameCounter += FrameSpeed * MyClock.restart().asSeconds(); if (FrameCounter >= FrameSwitch){ FrameCounter = 0; }
  7. Control Frame Rates in SFML

    i don't whats the mistake but it doesn't work  :/     i don't know how to detrmine the time  could you please write the code :D
  8. Control Frame Rates in SFML

    Hi I'm at the beginning of learning SFML , i wrote a program to show the character moving around but it moves too fast i want to control its speed and calculate frame rates per second but i have no idea how to do that here is my code #ifdef SFML_STATIC #pragma comment(lib, "glew.lib") #pragma comment(lib, "freetype.lib") #pragma comment(lib, "jpeg.lib") #pragma comment(lib, "opengl32.lib") #pragma comment(lib, "winmm.lib") #pragma comment(lib, "gdi32.lib") #endif // SFML_STATIC #include <SFML/Graphics.hpp> #include <iostream> #include <string> const int Window_Width = 800; const int Window_Height = 600; const std::string Window_Name = "My First SFML Game"; int main() { sf::RenderWindow window(sf::VideoMode(Window_Width, Window_Height), Window_Name, sf::Style::Close); window.setPosition(sf::Vector2i(250, 50)); // change position of the window window.setKeyRepeatEnabled(false); enum Dirction{ Down, Left, Right, Up }; sf::Vector2i source(1, 0); sf::Texture pTexture; sf::Sprite sPlayer; if (!pTexture.loadFromFile("Player.png")){ std::cout << "Error loading the Texture" << std::endl; return -1; } sPlayer.setTexture(pTexture); //Sprite sf::Event MyEvent; while (window.isOpen()) { while (window.pollEvent(MyEvent)) { switch (MyEvent.type) { case sf::Event::Closed: window.close(); break; } } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)){ source.y = Down; sPlayer.move(0,1); } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)){ source.y = Left; sPlayer.move(-1, 0); } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)){ source.y = Right; sPlayer.move(1, 0); } else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)){ source.y = Up; sPlayer.move(0, -1); } source.x++; if (source.x * 32 >= pTexture.getSize().x) source.x = 0; window.clear(); sPlayer.setTextureRect(sf::IntRect(source.x * 32, source.y*32, 32, 32)); window.draw(sPlayer); window.display(); } return EXIT_SUCCESS; } Thanks
  9. Sprite, Texture, image and bitmap. confused

    yes i'm about to learn SFML
  10. Hi I started to make game but i really don't understand whats Sprite, Texture,  and bitmap images vs normal png and jpeg images sorry but i really don't know :D     Thanks  
  11. Lib folder in SDL2 missing

    I'll try to download it later i just upgraded my windows       Thank you it worked fine
  12. Lib folder in SDL2 missing

      I use Windows 8.1 and VS2013     That is usually the result of missing dependencies, especially on Windows where no general automatic library detection exists. Look at the output lines before that and see what exactly is failing. It's also possible you can just deactivate dependencies you do not need by setting the right options in CMake.   here its the error The C compiler identification is MSVC 18.0.30501.0 Check for working C compiler using: Visual Studio 12 Check for working C compiler using: Visual Studio 12 -- works Detecting C compiler ABI info Detecting C compiler ABI info - done Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 0.2.1 :: 2 :: 1 :: 2 :: 2.0 Performing Test HAVE_WIN32_CC Performing Test HAVE_WIN32_CC - Success CMake Error at cmake/macros.cmake:28 (message): *** ERROR: DIRECTX requires the $DXSDK_DIR environment variable to be set Call Stack (most recent call first): CMakeLists.txt:798 (message_error) Configuring incomplete, errors occurred
  13. Lib folder in SDL2 missing

    I tried to build it with CMake but i got an error "Error in configuration process, project files may be invalid"
  14. Lib folder in SDL2 missing

    Hi guys i downloaded SDL2 a while ago but i can't find lib folder in SDL2-2.0.3 :/   sorry if that's a stupid question