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jojogld311

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About jojogld311

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  1. Promit,   I greatly appreciate your timely response. And don't worry I am by no means offended that you brought the stern sword of the internet to my topic! This idea / project has literally just been started. And as a proactive person I have typed this up to get some more personalized information about costs that will accumulate as I work on my own.   So while I continue to read and read and read and read, I figured I would have some topics out there gathering information as well. As I clearly stated above this is a rough gauge just so I have some monetary numbers in the back of my head. The second part of your post was exactly what I was looking for. Thanks for providing some input while I continue to brainstorm and see where this idea takes me.   And as to your reiterations and wisdom of researching before starting a business venture I can only say that I am well aware. This is just a minuscule step in an ongoing learning experience of gathering information to further prepare myself before taking any actual concrete steps.     P.S. Might have been useful to mention that the other individual involved in development has a background in programming and mobile game development.
  2. I was wondering if anyone here could clarify some very broad and generic questions about designing and producing a video game.   I have played too many video games to count and was wondering at the feasibility of creating a video game without any real background in coding/programming. I am a recent college graduate and I have access to funds through connections and family. I have a strong background in finance and accounting whereas the other individual involved in the design is currently an iOS game programmer.   What sort of cost am I looking to create this game for PC? Obviously I am looking for a rough estimate or range, anything to help me gauge scale of fundraising and investments. To clarify this cost would be for everything. Art, sound, programming, etc…   Some background on the game to give you a better idea of cost estimation: Simulation game with aspects of city building / resource management / and interactive story telling through events and decisions. The only screen that you see moving units and models will be the screen viewing your “settlement”. The rest is going to be 2d maps / menus / interface. Not trying to stun anyone with realistic graphics, going to be a dark and scary simple graphic style. (Not opposed to pixilated etc and other simplistic but appealing types of visualization.) Small unit size and building detail. Zoomed out camera to manage your settlement in a classic city builder type point of view. No multiplayer, single player campaign, once beaten endless survival mode. Units are never directed movement-wise, they do their own thing after you assign them a role or job within the city. (Patrolling the walls, farming, etc…)   I am in the stage of working through a game design document and planning out every possible aspect through text, sketches, and mind mapping tools.   In summation: If I plan out every possible aspect of the game in text / GDD / sketches what will my costs be for a PC simulation / building / interactive settlement management game?   P.S. – Some games that gave me inspiration are Banished (PC), King of Dragon Pass (iPad), Rebuild (iOs / flash), Age of Empires, Majesty…   Any help or information provided would be awesome!
  3. I was wondering if anyone here could clarify some very broad and generic questions about designing and producing a video game.   I have played too many video games to count and was wondering at the feasibility of creating a video game without any real background in coding/programming. I am a recent college graduate and I have access to funds through connections and family. I have a strong background in finance and accounting.   Is this something that is possible with services such as Kickstarter (or even gathering investors the old fashion way)?   What sort of cost am I looking to create this game for PC? Obviously I am looking for a rough estimate or range, anything to help me gauge scale of fundraising and investments. To clarify this cost would be for everything. Art, sound, programming, etc…   Some background on the game to give you a better idea of cost estimation: Simulation game with aspects of city building / resource management / and interactive story telling through events and decisions. The only screen that you see moving units and models will be the screen viewing your “settlement”. The rest is going to be 2d maps / menus / interface. Not trying to stun anyone with realistic graphics, going to be a dark and scary simple graphic style. (Not opposed to pixilated etc and other simplistic but appealing types of visualization.) Small unit size and building detail. Zoomed out camera to manage your settlement in a classic city builder type point of view. No multiplayer, single player campaign, once beaten endless survival mode. Units are never directed movement-wise, they do their own thing after you assign them a role or job within the city. (Patrolling the walls, farming, etc…)   I am in the stage of working through a game design document and planning out every possible aspect through text, sketches, and mind mapping tools.   In summation: If I plan out every possible aspect of the game in text / GDD / sketches what will my costs be for a PC simulation / building / interactive settlement management game?   P.S. – Some games that gave me inspiration are Banished (PC), King of Dragon Pass (iPad), Rebuild (iOs / flash), Age of Empires, Majesty…   Any help or information provided would be awesome!
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