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Hitokage

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About Hitokage

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  1. Hey, I experiment sometimes with OpenGL and I made some 3D environments with moving character and collision detection etc. but I have one thing to ask. I know that there is something like drawing distance in OpenGL but is that enough when creating a large game maps?  I mean I would like to make a huge game environment but of course make it somehow playable :D. For example render only the part around the camera or split the level to some renderable areas and render only the parts which are near or something.  I don't know how moder games handle this, I remember only some old mechanisms form the old ones but what is the best approach for a large map rendering? Could you please give me some tips or redirect me to some tutorials? I don't know where to start with this. Many thanks and have a nice day ^^
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