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About LightOfAnima

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  1. LightOfAnima


    Hey, have you ever looked into machine reinforcement learning? It sounds slightly what you are talking about, I think .-. It can certainly be effectively applied to 2D games from what I hear, and surely to 3D as well. And as another person mentioned, there does see to be a slight resemblance to the Markov model, which could be used to help realise your goal ^_^
  2.  Edit: Pardon, didn't notice how you were referring to cocos2dx. >.< Alas, I can not help.
  3. LightOfAnima

    Does C++ have a squared operator?

    If you so want, you could always try creating a custom class that overloads the ^ operator, using pow internally 
  4. LightOfAnima

    What to use for an OpenGL-based game engine.

    wxwidgets seems to be exactly what I was l was looking for! Thank you... I have spent the entire day trying to make it work (I fail at this), and will try it filly when that happens!   Sysrank, I will consider what you said about keeping the level editor until last :) My main reason for wanting to create an engine-style interface is so that it could help me position objects around and everything and tweak variables without having to add redundant code or recompile ^_^ And as for screenshots... Might take a while, but I'll try to get something impressive working XD One of my main interests may be high quality volumetric cloud rendering, which seems to be a massive topic, but I don't mind.   Anywho, thank you ^_^ I am shocked that the internet did not lead me to these wxwidgets/GTK. I think it did, but in my haste I might have dismissed it as a GUI library by accident :/ Thanks again!
  5. LightOfAnima

    What to use for an OpenGL-based game engine.

    Thank you guys. I think I'll just write the system in my comparability layer then using the OS API :) I have merely hoped that a good solution exists that I may have overlooked. And regarding QT, from what I read many people seem to agree that it is simply not suitable for games. Again, could be totally wrong.
  6. LightOfAnima

    What to use for an OpenGL-based game engine.

    Well, I did try QT... I found myself unable to set up my own widget with a custom game loop and GL context :/ I spent days trying it with no success. I admit to be slightly inexperienced yet with OpenGL ^^ And hwnd... Isn't that a Windows handle? Doesn't sounds very cross platform o.o Just to clarify, I do not mean a GUI system. I mean an external set of panels that serve as a game engine interface, with the actual OpenGL window being on a panel inside the application.
  7. LightOfAnima

    Who is going to actually play your game? Really?

    My friends might play my game... And I might. Good portfolio material to boost XD Seems awesome to me ^_^
  8. Hello! So, I have spent quite some time coding a 3D game project for fun and learning, and have decided that I desire to create a game engine mainly for experience, perhaps to be released open-source if I get to finish it. I am aware that it is a vast topic, but am currently a college student and have a desire to learn. So please don't just post a link to that "Build games not game engine" article, as I saw people do    Anyway, yes. I figured that while I'm writing a game, I might as well try to write an interface to create levels, help with importing assets, etc. My first idea was to use a GUI system to create this interface essentially _inside_ the render window, but frankly, that's more of a hack. What I am truly looking for is to have a window, containing toolbars, etc., and a render window in the centre, akin to what can be found in common game engines such as Unity and the Cryengine 3 (the latter of which being my inspiration). Is there any cross platform way to do this? I have attempted to use QT, but it seems that it is not exactly suited for high performance realtime simulations. Naturally I could always write this interface using the API of a particular operating system, but my aim is to keep it as cross-platform as possible without the need to change much in order to move systems (my main targets truly are Windows and Linux).   So my question truly is, is there any way to do this using a cross platform tool that is suitable for game development? Thanks! ^_^
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